<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="19">
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    <CheatEntry>
      <ID>6</ID>
      <Description>"Godmode"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(fatunicorn,2048)
label(returnhere)
label(paindealer)
label(exit)

fatunicorn:
push ecx
mov ecx,[esi+00000678]
cmp ecx,1
pop ecx
je exit


paindealer:
movss [esi+00000660],xmm0

exit:
jmp returnhere

"pitpeople.exe"+2A99EA:
jmp fatunicorn
nop
nop
nop
returnhere:
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of mov edx,[ebp+08]</Description>
      <Address>01551556</Address>
      <ModuleName>pitpeople.exe</ModuleName>
      <ModuleNameOffset>491556</ModuleNameOffset>
      <Before>
        <Byte>8B</Byte>
        <Byte>EC</Byte>
        <Byte>8B</Byte>
        <Byte>41</Byte>
        <Byte>04</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>55</Byte>
        <Byte>08</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>D0</Byte>
        <Byte>72</Byte>
        <Byte>0E</Byte>
        <Byte>C7</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [esi+00000660],xmm0</Description>
      <Address>013699EA</Address>
      <ModuleName>pitpeople.exe</ModuleName>
      <ModuleNameOffset>2A99EA</ModuleNameOffset>
      <Before>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>5D</Byte>
        <Byte>45</Byte>
        <Byte>F0</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>86</Byte>
        <Byte>60</Byte>
        <Byte>06</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>19</Byte>
        <Byte>A9</Byte>
        <Byte>FE</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
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    </Structure>
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</CheatTable>
