<data>
	<texts>
		<!-- combat logs -->
		<text	r_name="'text'"
					return="'Return'"
					next="'Next'"
					skip="'Skip'"

					newCampaign="'New Campaign'"
					lockedCampaign="'Campaign'"
					chaosTower="'Tower Of Chaos'"
					loadGame="'Load Game'"
					quit="'Quit'"
					settings="'Settings'"
					achievements="'Achievements'"
					credits="'Credits'"
					keyBindings="'Key Bindings'"
					campaignTooltip="(globalParameters.static.campaignModeAvailable)?'Start a new campaign game. You\'ll have a limited number of tries to save the princess.':'Campaign mode is only available in the full game.'"
					chaosTowerTooltip="'Start a new chaos tower game. A single life to go as far as possible.'"
					loadGameTooltip="'Continue the current game.'"
					quitTooltip="'Leave the game.'"
					settingsTooltip="'Graphics and sound settings.'"
					achievementsTooltip="'List of unlocked achievements.'"
					androidTooltip="'Get the Android version.'"
					twitterTooltip="'Follow us on Twitter for update announcement.'"
					muteTooltip="'Mute/Unmute the sound.'"
					
					keyActionKeysTitle="'Special keys'"
					keyAutoAttack="'Auto Attack'"
					keyAutoExplore="'Auto Explore'"
					keyStairs="'Stairs'"
					keyActivation="'Activation/Picking'"
					keyRest="'Rest'"
					keyShowPotion="'Potion Bar'"
					keyShowPermanent="'Permanent Buff Bar'"
					keyCharacterSheetTitle="'Character Sheet keys'"
					keyInventory="'Inventory'"
					keyClasses="'Classes'"
					keySkills="'Skills'"
					keyMagic="'Magic'"
					keyCombatLog="'Combat Log'"
					keyMoveTitle="'Move keys'"
					keyMoveUp="'Up'"
					keyMoveDown="'Down'"
					keyMoveLeft="'Left'"
					keyMoveRight="'Right'"
					keyMoveUpLeft="'Up Left'"
					keyMoveUpRight="'Up Right'"
					keyMoveDownLeft="'Down Left'"
					keyMoveDownRight="'Down Right'"
					keyActionTitle="'Action keys'"
					keyAction="'Action'"
					keyMiscTitle="'Miscellaneous keys'"
					keyZoomIn="'Zoom In'"
					keyZoomOut="'Zoom Out'"
					keyDungeonUp="'dungeon Up'"
					keyDungeonDown="'dungeon Down'"
					genericShorcutEvaluation="(($0!=null)&&(length($0)>0))?('(shortcut: '+keyCodeToText(($0)[0])+')'):''"
					
					difficultyEasy="'Easy'"
					difficultyNormal="'Normal'"
					tooltipNewGame="'Choose your gender, race and class.'"
					tooltipEasy="'Easy difficulty mode.\nTired of dying all the time?\nNB: Most achievements can only be earned on Normal.'"
					tooltipNormal="'Normal difficulty mode.\nTry. Die. Repeat.'"
					heroName="'Name'"
					defaultHeroName="'Hero'"
					male="'Male'"
					female="'Female'"
					start="'Start'"
					raceHumanm="'Human'"
					raceHumanf="'Human'"
					raceDwarfm="'Dwarf'"
					raceDwarff="'Dwarf'"
					raceElfm="'Elf'"
					raceElff="'Elf'"
					raceOrcm="'Orc'"
					raceOrcf="'Orc'"
					raceGarudam="'Garuda'"
					raceGarudaf="'Garuda'"
					raceLizardManm="'Lizard Man'"
					raceLizardManf="'Lizard Woman'"
					tooltipName="'Your name.'"
					tooltipHuman="'Average attributes, Holy affinity 1.'"
					tooltipDwarf="'Strong and resistant, Earth affinity 1'"
					tooltipElf="'Smart and Agile, Any arcane affinity 1.'"
					tooltipOrc="'Strong, resistant and tireless but lack magic affinity.'"
					tooltipGaruda="'Winged people, Agile with a natural affinity to Air'"
					tooltipLizardMan="'Strong with very thick hide, but have difficulties to wear armors. Water affinity 1'"
					tooltipMage="'Magic combat expert, specialized in Evocation.'"
					tooltipPriest="'Fighter and spellcaster, specialized in Transmutation.'"
					tooltipRogue="'Agile fighter, skilled in both ranged and close combat.'"
					tooltipWarrior="'Close combat expert, using shield and heavy armor.'"

					UISize="'ui Size'"
					fullscreen="'Full screen'"
					showConsole="'Show Console'"
					showFPS="'Show frame rate'"
					cleanConsole="'Clean Console'"
					forceCPURendering="'Rendering'"
					GPUNotAvailable="'GPU is not available'"
					CPU="'CPU'"
					GPU="'GPU'"
					nexus10Mode="'Nexus 10 Mode'"
					logMethodLight="'Light combat log'"
					logMethodFull="'Full combat log'"
					showTooltip="'Show tooltip'"
					defaultAutoPex="'Start with Auto-XP'"
					auto="'Auto'"
					language="'Language'"
					english="'English'"
					francais="'Français'"
					music="'Music'"
					effect="'effect'"
					resetAchievments="'Reset Achievements'"
					reportBug="'Report Bug'"
					bugReportSubject="'Bug report'"
					bugReportbody="'Please describe how to reproduce the bug here'"

					scoringTitle="'Score'"
					scoringValues="	((gameParameters.campaignFailed)?'You lose!\n':('You win the game in '+(gameParameters.spendDays+1)+' days')+'\n')+
													'You saved '+(gameParameters.princessAlive?((gameParameters.childrenAlive+1)+' '+((gameParameters.childrenAlive>0)?'children':'child')):'no child')+'\n'+
													'You died '+gameParameters.deathCount+' time'+((gameParameters.deathCount>1)?'s':'')+'\n'+
													'You fleed '+gameParameters.fleeingCount+' time'+((gameParameters.fleeingCount>1)?'s':'')+'\n'+
													'It took you a total of '+round(gameParameters.totalTime/100)+' rounds'"
					codeAndGameDesign="'Code and Game Design'"
					graphicsAndMusics="'Graphics and Music'"
					testers="'Game Testers'"
					specialThanks="'Special Thanks'"
					freeVersionFinished="'This free version is limited to 4 floors of the Chaos Tower mode.\nThe full version contains unlimited level in the Chaos Tower mode, and the campaign mode, where you have 7 days to go through different dungeons with specific rewards to save 9 children, and the world!'"
					buyFullVersion="'Full Version'"
					
					achievChaosTower="'Best floor in chaos tower: '+globalParameters.scoreTowerOfChaos"
					achievWinGameEasy="'Win the game, in any difficulty.'"
					achievConjuration="'The Conjuror: Raise Conjuration to 10. Allows to see Conjuration spells.'"
					achievEnchantment="'The Enchanter: Raise Enchantment to 10. Allows to see Enchantment spells.'"
					achievEvocation="'The Evocator: Raise Evocation to 10. Allows to see Evocation spells.'"
					achievTransmutation="'The Transmutator: Raise Transmutation to 10. Allows to see Transmutation spells.'"
					achievWinGame="'Save the princess ...'"
					achievWinGameAlive="'... without dying ...'"
					achievWinGame7Days="'... as well as all the children!'"
					achievKillRNG="'Kill Rahl Narg Ghoth ...'"
					achievKillRNGAlive="'... without dying ...'"
					achievKillRNG7Days="'... in 7 days!'"

					cutSceneFailCampaignText="'You failed!\nThe demon Rahl Narg Ghoth killed you, devouring your soul, and is now free to rampage through the world!'"

					cutSceneIntroduction1 = "'The Evil Blood Cult abducted nine children, including the Princess.'"
					cutSceneIntroduction2 = "'They will be sacrificed to summon the demon Rahl Narg Ghoth.'"
					cutSceneIntroduction3 = "'King\'s Oracle says the ritual will begin in seven days, and will end nine days later with the death of the last child, which should be the princess.'"
					cutSceneIntroduction4 = "'The king wants you to save the princess and will reward you greatly if you succeed.'"
					cutSceneIntroduction5 = "'Of course, a true hero would not let any innocent perish...'"

					cutSceneWinPrincess1 = "'The Evil Blood Cult is defeated!'"
					cutSceneWinPrincess2="(gameParameters.childrenAlive>0)?
																	((gameParameters.childrenAlive==8)?
																		('You bring back the princess and all the children to theirs parents.'):
																		('You bring back the princess and '+gameParameters.childrenAlive+((gameParameters.childrenAlive>1)?' children to theirs parents.':' child to his parents.'))
																	):
																	'You bring back the princess but no other child.'"
					cutSceneWinPrincess3 = "'The king offers you much gold, and people cheer you.'"
					cutSceneWinPrincess4 = "'But Rahl Narg Ghoth always lurks, waiting for his time...'"
					cutSceneWinPrincess5 = "'To be followed in 2Quests, The path of Light!'"

					cutSceneWinDemon1 = "'At the end of an epic battle, Rahl Narg Ghoth was defeated.'"
					cutSceneWinDemon2 = "'It will never be a threat to the kingdom again.'"
					cutSceneWinDemon3 = "'But the king, like the people, can not you forgive to let the children died.'"
					cutSceneWinDemon4 = "'The king banish you from the kingdom, whereas they owe you life.'"
					cutSceneWinDemon5 = "'To be followed in 2Quests, The path of Darkness!'"

					resume="'Resume'"
					forfeitDungeon="'Forfeit dungeon'"
					mainMenu="'Save and Quit'"
					startANewGame="'Restart Game'"
					
					loading="'Loading'"
					enterDungeon="'Enter dungeon'"
					townSewer="'Town\'s sewer'"
					townSewerTooltip="'Town\'s sewer contains a lot of rats'"
					townSewerObjective="'Get out of here alive'"
					darkForest="'Dark Forest'"
					darkForestTooltip="'You heard a voice in there, calling for help. Someone to rescue!'"
					darkForestObjective="'Save the merchant.\nGet the reward!'"
					oldForest="'Old Forest'"
					oldForestTooltip="'You heard a voice in there. Someone to rescue!'"
					oldForestObjective="'Save the merchant.\nGet the reward!'"
					lostJungle="'Lost Jungle'"
					lostJungleTooltip="'This looks dangerous'"
					lostJungleObjective="'Save the merchant.\nGet the reward!'"
					brokenTower="'Broken Tower'"
					brokenTowerTooltip="'An old tower. Maybe some magic books lie within'"
					brokenTowerObjective="'Find the magic books!'"
					forgottenTower="'Forgotten Tower'"
					forgottenTowerTooltip="'An old tower. Maybe some magic books lie within'"
					forgottenTowerObjective="'Find the magic books!'"
					tombOfSigmund="'Tomb Of Sigmund'"
					tombOfSigmundTooltip="'Old tomb of a mighty adventurer'"
					tombOfSigmundObjective="'Find the ancient armor rack!'"
					mysteriousRuins="'Mysterious Ruins'"
					mysteriousRuinsTooltip="'Mysterious ruins of a great city.'"
					mysteriousRuinsObjective="'Find the ancient armor rack!'"
					lonelyMansion="'Lonely Mansion'"
					lonelyMansionTooltip="'An old, lonely dark mansion.'"
					lonelyMansionObjective="'Find the old relics!'"
					desertOfDeath="'Desert of Death'"
					desertOfDeathTooltip="'Sun burns as hard as the sand carried by the wind'"
					desertOfDeathObjective="'Find the altar of Fire or the altar of Air!'"
					swampOfTorment="'Swamp of Torment'"
					swampOfTormentTooltip="'A gloomy swamp'"
					swampOfTormentObjective="'Find the altar of Death or the altar of Water!'"
					lakesIsland="'Lake\'s Island'"
					lakesIslandTooltip="'A paradisiacal island'"
					lakesIslandObjective="'Find the altar of Water or the Holy Altar!'"
					fireMountain="'Fire Mountain'"
					fireMountainTooltip="'Nice hot springs. Very hot.'"
					fireMountainObjective="'Find the altar of Earth or the altar of Fire!'"
					eaglesPeak="'Eagle\'s Peak'"
					eaglesPeakTooltip="'Watch the sky. Death from above!'"
					eaglesPeakObjective="'Find the altar of Air or the altar of Earth!'"
					holyTemple="'Holy Temple'"
					holyTempleTooltip="'A sacred temple'"
					holyTempleObjective="'Find the Holy altar!'"
					desecrateGround="'Desecrate Ground'"
					desecrateGroundTooltip="'A temple, but now forgotten by gods'"
					desecrateGroundObjective="'Find the altar of Death!'"
					theLair="'The Lair'"
					theLairTooltip="'A huge lair for a huge beast ...'"
					theLairObjective="'Kill the beast ! This should be quite an experience'"
					bloodTemple="'Blood Temple'"
					bloodTempleTooltip="'The Temple of the Blood Cult ...'"
					bloodTempleObjective="'Save the princess, save the world!'"
					elementalTemple="'Elemental Temple'"
					elementalTempleTooltip="'This temple is inhabited by ancient powers'"
					elementalTempleObjective="'Find the 4 statues in order to receive the benedictions'"
					
					hitPointsShort="'Hit points'"
					hitPoints="'Hit points'"
					hitPointsToolip="'If your hit points fall to 0, you die!\nCurrent hit points: '+selectedHero.hitPoints+'\nMaximum hit points: '+selectedHero.maxHitPoints"
					fatigue="'Energy'"
					exhaustion="'Exhaustion'"
					fatigueToolip="'Energy is used to launch your powers. Exhaustion raiser with some powers and decrease your maximum energy!\nCurrent energy: '+(selectedHero.exhaustion-selectedHero.fatigue)+' / '+(selectedHero.maxExhaustion-selectedHero.exhaustion)+'\nCurrent exhaustion: '+selectedHero.exhaustion+' / '+selectedHero.maxExhaustion"
					day="'Day'"
					clickToContinue="globalParameters.isMobile?'tap to continue':'click to continue'"
					towerFloor="'Floor'"
					earnedExperience="'Earned experience'"
					doYouWantToFlee="'Do you really want to flee from the dungeon?'"
					flee="'Flee'"
					stay="'Stay'"
					mapMessageRitualStartingDay="'The evil ritual will begin tonight, you must Hurry to save the children!'"
					mapMessageDayRitualEndingDay="'The evil ritual will end tonight, you must Hurry to save the Princess!'"
					mapMessageDemonSummoningDay="'The demon has been summoned, and the first thing he plans to do in this world is ... to KILL you!\nDefend yourself!'"
					earlyDemonSummoning="'NO! The ritual is too soon, it should not be that way!\n'"

					cannotRaiseClassXP="'You do not have enough experience to increase '+selectedHero.packages.(attributeByName(currentClass)).r_displayName+'\'s class level. You need '+raiseCostForCanvas"
					cannotRaiseClassPrerequisites="('You cannot increase your '+selectedHero.packages.(attributeByName(currentClass)).r_displayName+'\'s class level now, check your prerequisites.\n'+selectedHero.packages.(attributeByName(currentClass)).tooltip)"
					cannotRaiseXP="'You do not have enough experience to increase your '+r_displayName+'. You need '+raiseCostForCanvas"
					classAutoPexTooltip="'Your '+currentClass+' class level will '+((selectedHero.ClassAutoPex==currentClass)?'now increases automatically when enough experience is available':'no longer increases automatically')"
					classSkillAutoPexTooltip="'Your '+currentClass+'\'s skills will '+((selectedHero.ClassSkillAutoPex==currentClass)?'now increases automatically when enough experience is available':'no longer increases automatically')"
					skillAutoPexTooltip="r_displayName+' will '+((valueAutoPex==1)?'now increases automatically when enough experience is available':((valueAutoPex==0.5)?'now increases automatically at half rate':'no longer increases automatically'))"
					raiseSkillTooltip="r_displayName+' base value is now '+valueBaseValue+', for a total value of '+valueTotalValue"
					experience="'Experience'"
					experienceTooltip="'Spend to increase attributes and skills'"
					arcanePoints="'Arcane Points'"
					arcanePointsTooltip="'Spend to increase magic affinity (Air, Earth, Fire or Water only)'"
					raiseClassTooltip="'You increase your '+selectedHero.packages.(attributeByName(currentClass)).r_displayName+' class level to '+selectedHero.packages.(attributeByName(currentClass)).classLevel"
					tooltipAttributeCanvas="'Base value: ' + selectedHero.baseValueByName(valueName) + '. Increase cost: ' + raiseCostForCanvas + ' Experience&#10;' + valueTooltip"
					tooltipSkillCanvas="'Base value: ' + selectedHero.baseValueByName(valueName) + '. Increase cost: ' + raiseCostForCanvas + ' Experience&#10;' + valueTooltip"
					tooltipMagicAffinityCanvas="'Base value: ' + selectedHero.baseValueByName(valueName) + '. Increase cost: ' + raiseCostForCanvas + ' Experience&#10;' + valueTooltip"
					attributeStrength="'Strength'"
					attributeDexterity="'Dexterity'"
					attributeIntelligence="'Intelligence'"
					attributeConstitution="'Constitution'"
					prerequisiteStrength="'Strength'"
					prerequisiteDexterity="'Dexterity'"
					prerequisiteIntelligence="'Intelligence'"
					prerequisiteConstitution="'Constitution'"
					attributeMainHand="'Main Hand'"
					attributeOffHand="'Off Hand'"
					attributeRanged="'Ranged'"
					attributeItemPenalty="'Items penalty'"
					attributeDefense="'Defense'"
					attributeArmor="'Armor'"
					attributeResistance="'Resistance'"
					tooltipStrength="'Add to close combat damage and allow wearing armor'"
					tooltipDexterity="'Add to ranged damage and defense'"
					tooltipIntelligence="'Add to magic damage and mental resistance'"
					tooltipConstitution="'Add to hit points and physical resistance'"
					tooltipMainHand="'Hit and damage with your main hand weapon'+(exists(selectedHero.mainhand)?('\nHit: '+round(selectedHero.mainhand.weaponHitBonus)+', Damage: '+round(selectedHero.mainhand.weaponDamage)+((selectedHero.mainhand.weaponPiercingDamage>0)?' ['+selectedHero.mainhand.weaponPiercingDamage+'AP]':'')+', Speed: '+100/(selectedHero.mainhand.action.timeCost)+'\nCritical chances: '+selectedHero.mainhand.weaponCriticalPercentage+'%, Critical damage: '+selectedHero.mainhand.weaponCriticalDamage):'')"
					tooltipOffHand="'Hit and damage with your off hand weapon'+((exists(selectedHero.offhand)&&exists(selectedHero.offhand.action)&&selectedHero.offhand.action.r_enabled)?('\nHit: '+round(selectedHero.offhand.weaponHitBonus)+', Damage: '+round(selectedHero.offhand.weaponDamage)+((selectedHero.offhand.weaponPiercingDamage>0)?' ['+selectedHero.offhand.weaponPiercingDamage+'AP]':'')+', Speed: '+100/(selectedHero.mainhand.action.timeCost)+'\nCritical chances: '+selectedHero.offhand.weaponCriticalPercentage+'%, Critical damage: '+selectedHero.offhand.weaponCriticalDamage):'')"
					tooltipRanged="'Hit and damage with your ranged weapon'+(exists(selectedHero.ranged)?('\nHit: '+round(selectedHero.ranged.weaponHitBonus)+', Damage: '+round(selectedHero.ranged.weaponDamage)+((selectedHero.ranged.weaponPiercingDamage>0)?' ['+selectedHero.ranged.weaponPiercingDamage+'AP]':'')+'\nCritical chances: '+selectedHero.ranged.weaponCriticalPercentage+'%, Critical damage: '+selectedHero.ranged.weaponCriticalDamage):'')"
					tooltipItemPenalty="'Penalty to Defense and Hit bonus because of missing prerequisites on equipment'"
					tooltipDefense="'Defense bonus against armed attacks and some spells\nClose Combat Defense: '+selectedHero.closeCombatDefense+', Ranged Defense: '+selectedHero.rangedDefense+', Spell Defense: '+selectedHero.spellDefense"
					tooltipArmor="'Reduces incoming damage by '+round(100*(1-20/(20+selectedHero.Armor)))+'%\nAdditional damage absorption of '+selectedHero.attackDamageAbsorption+'\nMove speed: '+(1/selectedHero.moveTimeCostMultiplier)"
					tooltipResistance="'Defense bonus against physical or mental attacks\nPhysical Resistance: '+selectedHero.PhysicalResistance+', Mental Resistance: '+selectedHero.MentalResistance"
					slotMainHand="'Main Hand'"
					slotOffHand="'Off Hand'"
					slotRanged="'Ranged'"
					slotHead="'Head'"
					slotNeck="'Neck'"
					slotBack="'Back'"
					slotArmor="'Armor'"
					slotBracers="'Bracers'"
					slotGloves="'Gloves'"
					slotLeftRing="'Left ring'"
					slotRightRing="'Right ring'"
					slotBelt="'Belt'"
					slotBoots="'Boots'"
					skillCloseCombat="'Close Combat'"
					skillAxe="'Axe'"
					skillDagger="'Dagger'"
					skillMace="'Mace'"
					skillPolearm="'Pole arm'"
					skillStaff="'Staff'"
					skillSword="'Sword'"
					prerequisiteCloseCombat="'Close Combat'"
					prerequisiteAxe="'Axe'"
					prerequisiteDagger="'Dagger'"
					prerequisiteMace="'Mace'"
					prerequisitePolearm="'Pole arm'"
					prerequisiteStaff="'Staff'"
					prerequisiteSword="'Sword'"
					tooltipSkillCloseCombat="'Increase hit bonus and damages for close combat'"
					tooltipSkillAxe="'Increase hit bonus with axes'"
					tooltipSkillDagger="'Increase hit bonus with daggers'"
					tooltipSkillMace="'Increase hit bonus with maces'"
					tooltipSkillPolearm="'Increase hit bonus with spears'"
					tooltipSkillStaff="'Increase hit bonus with staffs'"
					tooltipSkillSword="'Increase hit bonus with swords'"
					skillRangedCombat="'Ranged Combat'"
					skillBow="'Bow'"
					skillCrossbow="'Crossbow'"
					skillThrow="'Throw'"
					prerequisiteRangedCombat="'Ranged Combat'"
					prerequisiteBow="'Bow'"
					prerequisiteCrossbow="'Crossbow'"
					prerequisiteThrow="'Throw'"
					tooltipSkillRangedCombat="'Increase hit bonus and damages for ranged combat'"
					tooltipSkillBow="'Increase hit bonus with bows'"
					tooltipSkillCrossbow="'Increase hit bonus with crossbows'"
					tooltipSkillThrow="'Increase hit bonus with thrown weapons'"
					skillDodge="'Dodge'"
					skillShield="'Shield'"
					skillArmorSkill="'Armor'"
					skillResistance="'Resistance'"
					prerequisiteDodge="'Dodge'"
					prerequisiteShield="'Shield'"
					prerequisiteArmorSkill="'Armor'"
					prerequisiteResistance="'Resistance'"
					tooltipSkillDodge="'Increase defense'"
					tooltipSkillShield="'Reduce penalty when using shields'"
					tooltipSkillArmorSkill="'Reduce penalty when using armors'"
					tooltipSkillResistance="'Increase mental and physical resistance'"
					skillMagic="'Magic'"
					skillConjuration="'Conjuration'"
					skillEnchantment="'Enchantment'"
					skillEvocation="'Evocation'"
					skillTransmutation="'Transmutation'"
					prerequisiteMagic="'Magic'"
					prerequisiteConjuration="'Conjuration'"
					prerequisiteEnchantment="'Enchantment'"
					prerequisiteEvocation="'Evocation'"
					prerequisiteTransmutation="'Transmutation'"
					tooltipSkillMagic="'Increase magic success rate and magic damage'"
					tooltipSkillConjuration="'Increase efficiency of conjuration spell'"
					tooltipSkillEnchantment="'Increase efficiency of enchantment spell'"
					tooltipSkillEvocation="'Increase efficiency of evocation spell'"
					tooltipSkillTransmutation="'Increase efficiency of transmutation spell'"
					affinityHoly="'Holy'"
					affinityDeath="'Death'"
					affinityAir="'Air'"
					affinityEarth="'Earth'"
					affinityFire="'Fire'"
					affinityWater="'Water'"
					prerequisiteHoly="'Holy (without bonus)'"
					prerequisiteDeath="'Death (without bonus)'"
					prerequisiteAir="'Air (without bonus)'"
					prerequisiteEarth="'Earth (without bonus)'"
					prerequisiteFire="'Fire (without bonus)'"
					prerequisiteWater="'Water (without bonus)'"
					tooltipAffinityHoly="'Allow you to cast powerful holy spells'"
					tooltipAffinityDeath="'Allow you to cast powerful death spells'"
					tooltipAffinityAir="'Allow you to cast powerful air spells'"
					tooltipAffinityEarth="'Allow you to cast powerful earth spells'"
					tooltipAffinityFire="'Allow you to cast powerful fire spells'"
					tooltipAffinityWater="'Allow you to cast powerful water spells'"
					newSpell="'New Spell'"
					newPower="'New Power'"
					level="'level'"
					prerequisiteOK="r_displayName+' '+(classLevel+1)+' prerequisites OK'"
					prerequisiteNotOK="r_displayName+' '+(classLevel+1)+' prerequisites :'"
					maximumLevelReached="'Maximum class level reached'"

					classMage="'Mage'"
					classPriest="'Priest'"
					classRogue="'Rogue'"
					classWarrior="'Warrior'"
					classArcaneArcher="'Arcane Archer'"
					classArcher="'Archer'"
					classAssassin="'Assassin'"
					classBarbarian="'Barbarian'"
					classBattleMage="'Battle Mage'"
					classEnchanter="'Enchanter'"
					classInquisitor="'Inquisitor'"
					classKnight="'Knight'"
					classNecromancer="'Necromancer'"
					classOracle="'Oracle'"
					classPaladin="'Paladin'"
					classPunisher="'Punisher'"
					classRanger="'Ranger'"
					classSummoner="'Summoner'"
					tooltipClassNotAccessible="'This class is not accessible yet, increase basic classes'"

					requiredStrength="'Required Strength'"
					defense="'Defense'"
					armor="'Armor'"
					propertyStr="'Str'"
					propertyDex="'Dex'"
					propertyInt="'Int'"
					propertyCon="'Con'"
					propertyPR="'PR'"
					propertyMR="'MR'"
					propertyRes="'Res'"
					propertyProt="'Prot'"
					propertyDef="'Def'"
					propertyQui="'Qui'"
					propertyRun="'Run'"
					propertyAccuracy="'Acc'"
					enchantmentStrength="'Strength'"
					enchantmentDexterity="'Dexterity'"
					enchantmentIntelligence="'Intelligence'"
					enchantmentConstitution="'Constitution'"
					enchantmentPhysicalResistance="'Physical Resistance'"
					enchantmentMentalResistance="'Mental Resistance'"
					enchantmentResistance="'Resistance'"
					enchantmentProtection="'Protection'"
					enchantmentDefense="'Defense'"
					enchantmentQuickness="'Quickness'"
					enchantmentRun="'Run'"
					enchantmentAccuracy="'Accuracy'"
					tooltipAdd2Strength="'Add 2 Strength.'"
					tooltipAdd2Dexterity="'Add 2 Dexterity.'"
					tooltipAdd2Intelligence="'Add 2 Intelligence.'"
					tooltipAdd2Constitution="'Add 2 Constitution.'"
					tooltipAdd2PhysicalResistance="'Add 2 Physical Resistance.'"
					tooltipAdd2MentalResistance="'Add 2 Mental Resistance.'"
					tooltipAdd2Resistance="'Add 2 Resistance.'"
					tooltipAdd2Armor="'Add 2 Armor.'"
					tooltipAdd2Defense="'Add 2 Defense.'"
					tooltipIncreaseCombatSpeed="'Increase combat speed.'"
					tooltipIncreaseMoveSpeed="'Increase movement speed.'"
					tooltipIncreaseAccuracy="'Add 2 to Hit Bonus.'"
					itemHelm="'Helm'"
					tooltipHelm="(enhancementBonus==0)?'A basic helm.':('A magical +'+enhancementBonus+' helm.')"
					itemCloak="'Cloak'"
					tooltipCloak="(enhancementBonus==0)?'A basic cloak.':('A magical +'+enhancementBonus+' cloak.')"
					itemBracers="'Bracers'"
					tooltipBracers="(enhancementBonus==0)?'A basic pair of bracers.':('A magical +'+enhancementBonus+' pair of bracers.')"
					itemGloves="'Gloves'"
					tooltipGloves="(enhancementBonus==0)?'A basic pair of gloves.':('A magical +'+enhancementBonus+' pair of gloves.')"
					itemBelt="'Belt'"
					tooltipBelt="(enhancementBonus==0)?'A basic belt.':('A magical +'+enhancementBonus+' belt.')"
					itemBoots="'Boots'"
					tooltipBoots="(enhancementBonus==0)?'A basic pair of boots.':('A magical +'+enhancementBonus+' pair of boots.')"
					tooltipRequiredArmorSkill="'Required Armor skill'"
					tooltipDamageAbsorption="'Damage Absorption'"
					itemRobe="'Robe'"
					tooltipRobe="(enhancementBonus==0)?'A basic robe.':('A magical +'+enhancementBonus+' robe.')"
					itemLightTrainingArmor="'Light Training Armor'"
					itemLeatherArmor="'Leather Armor'"
					itemStuddedLeatherArmor="'Studded Leather Armor'"
					itemRingMail="'Ring Mail'"
					itemHauberk="'Hauberk'"
					tooltipLightArmor="(enhancementBonus==0)?'A basic light armor.':('A magical +'+enhancementBonus+' light armor.')"
					itemHeavyTrainingArmor="'Heavy Training Armor'"
					itemBreastplate="'Breastplate'"
					itemCuirass="'Cuirass'"
					itemScaleArmor="'Scale Armor'"
					itemPlateArmor="'Plate Armor'"
					tooltipHeavyArmor="(enhancementBonus==0)?'A basic heavy armor.':('A magical +'+enhancementBonus+' heavy armor.')"
					tooltipRequiredShieldSkill="'Required Shield skill'"
					itemBuckler="'Buckler'"
					itemShield="'Shield'"
					itemLargeShield="'Large Shield'"
					itemTowerShield="'Tower Shield'"
					itemTooltipShield="(enhancementBonus==0)?'A basic shield.':('A magical +'+enhancementBonus+' shield.')"

					itemSmallHealthPotion="'Small healing potion'"
					tooltipItemSmallHealthPotion="'A small healing potion'"
					itemGreaterHealthPotion="'Big healing potion'"
					tooltipItemGreaterHealthPotion="'A big healing potion'"
					itemSmallFatiguePotion="'Small energy potion'"
					tooltipItemSmallFatiguePotion="'A small energy potion'"
					itemGreaterFatiguePotion="'Big energy potion'"
					tooltipItemGreaterFatiguePotion="'A big energy potion. Restores Eenrgy and decrease Exhaustion.'"
					itemCurePoisonPotion="'Cure Poison Potion'"
					tooltipItemCurePoisonPotion="'A cure poison potion'"
					itemArmorPotion="'Armor Potion'"
					tooltipItemArmorPotion="'An armor potion, making your skin harder and you immune to stun for a short time'"
					itemBearPotion="'Bear Potion'"
					tooltipItemBearPotion="'A bear potion, increasing your damages and accuracy in close combat for a short time'"
					itemEaglePotion="'Eagle Potion'"
					tooltipItemEaglePotion="'An eagle potion, increasing your damages and accuracy in ranged combat for a short time'"
					itemManaSurgePotion="'Mana Surge Potion'"
					tooltipItemManaSurgePotion="'A Mana Surge Potion, which reduces by 5 the energy cost of your spells'"
					itemSpeedPotion="'Speed Potion'"
					tooltipItemSpeedPotion="'A Speed Potion, which increase movement, combat and casting speed'"
					itemResistancePotion="'Resistance Potion'"
					tooltipItemResistancePotion="'A Resistance Potion, which increase your armor and resistance for a long time'"
					itemStrengthElixir="'Strength Elixir'"
					tooltipItemStrengthElixir="'Permanently increases your Strength'"
					itemDexterityElixir="'Dexterity Elixir'"
					tooltipItemDexterityElixir="'Permanently increases your Dexterity'"
					itemIntelligenceElixir="'Intelligence Elixir'"
					tooltipItemIntelligenceElixir="'Permanently increases your Intelligence'"
					itemConstitutionElixir="'Constitution Elixir'"
					tooltipItemConstitutionElixir="'Permanently increases your Constitution'"
					itemRingOfStrength="'Ring of Strength'"
					tooltipItemRingOfStrength="'A magic ring which increases Strength (+'+enhancementBonus+').'"
					itemRingOfDexterity="'Ring of Dexterity'"
					tooltipItemRingOfDexterity="'A magic ring which increases Dexterity (+'+enhancementBonus+').'"
					itemRingOfIntelligence="'Ring of Intelligence'"
					tooltipItemRingOfIntelligence="'A magic ring which increases Intelligence (+'+enhancementBonus+').'"
					itemRingOfConstitution="'Ring of Constitution'"
					tooltipItemRingOfConstitution="'A magic ring which increases Constitution (+'+enhancementBonus+').'"
					itemAmuletOfResistance="'Amulet of Resistance'"
					tooltipItemAmuletOfResistance="'A magic amulet which increases Resistance (+'+enhancementBonus+').'"
					itemBookOfAir="'Book of Air Magic'"
					itemGreaterBookOfAir="'Greater Book of Air Magic'"
					tooltipItemBookOfAir="'Hold this book in off hand to increase your Air affinity (+'+enhancementBonus+').'"
					itemBookOfDeath="'Book of Death Magic'"
					itemGreaterBookOfDeath="'Greater Book of Death Magic'"
					tooltipItemBookOfDeath="'Hold this book in off hand to increase your Death affinity (+'+enhancementBonus+').'"
					itemBookOfEarth="'Book of Earth Magic'"
					itemGreaterBookOfEarth="'Greater Book of Earth Magic'"
					tooltipItemBookOfEarth="'Hold this book in off hand to increase your Earth affinity (+'+enhancementBonus+').'"
					itemBookOfFire="'Book of Fire Magic'"
					itemGreaterBookOfFire="'Greater Book of Fire Magic'"
					tooltipItemBookOfFire="'Hold this book in off hand to increase your Fire affinity (+'+enhancementBonus+').'"
					itemBookOfHoly="'Book of Holy Magic'"
					itemGreaterBookOfHoly="'Greater Book of Holy Magic'"
					tooltipItemBookOfHoly="'Hold this book in off hand to increase your Holy affinity (+'+enhancementBonus+').'"
					itemBookOfWater="'Book of Water Magic'"
					itemGreaterBookOfWater="'Greater Book of Water Magic'"
					tooltipItemBookOfWater="'Hold this book in off hand to increase your Water affinity (+'+enhancementBonus+').'"

					actionVerbStrikes="'strikes'"
					actionVerbShoots="'shoots'"
					tooltipWeapon="r_displayName+' - '+handTooltip+'\n'+'Skill : '+text.(attributeByName('skill'+weaponSkillName))+' ('+text.(attributeByName('skill'+mainCombatSkillName))+'), Hit bonus : '+(baseWeaponHitBonus+enhancementBonus)+', Damage : '+(baseWeaponDamage+enhancementBonus)+', Speed : '+(100/weaponSpeed)+'\n'+itemTooltip"
					handTooltipMainHand="'Main hand'"
					handTooltipOneHand="'One hand'"
					handTooltipOffHand="'Off hand'"
					handTooltipOneAndHalfHand="'One and half hand'"
					handTooltipTwoHands="'Two hands'"
					handTooltipRanged="'Ranged'"
					itemTooltipDagger="(length(properties)==0)?'A basic dagger. Can be used as an offhand.':('A magical +'+enhancementBonus+' dagger. Can be used as an offhand.')"
					itemKnife="'Knife'"
					itemDagger="'Dagger'"
					itemStilleto="'Stilleto'"
					itemTooltipSword="(length(properties)==0)?'A basic sword.':('A magical +'+enhancementBonus+' sword.')"
					itemShortSword="'Short Sword'"
					itemLongSword="'Long Sword'"
					itemFlamberge="'Flamberge'"
					itemTooltipGreatSword="(length(properties)==0)?'A basic great sword.':('A magical +'+enhancementBonus+' great sword.')"
					itemGreatSword="'Great Sword'"
					itemEspadon="'Espadon'"
					itemClaymore="'Claymore'"
					itemTooltipAxe="(length(properties)==0)?'A basic axe.':('A magical +'+enhancementBonus+' axe.')"
					itemHandAxe="'Hand Axe'"
					itemBroadAxe="'Broad Axe'"
					itemBattleAxe="'Battle Axe'"
					itemTooltipGreatAxe="(length(properties)==0)?'A basic great axe.':('A magical +'+enhancementBonus+' great axe.')"
					itemSplittingMaul="'Splitting Maul'"
					itemGreatAxe="'Great Axe'"
					itemCleaver="'Cleaver'"
					itemTooltipMace="(length(properties)==0)?'A basic mace.':('A magical +'+enhancementBonus+' mace.')"
					itemMace="'Mace'"
					itemMorningStar="'Morning Star'"
					itemFlail="'Flail'"
					itemTooltipGreatMace="(length(properties)==0)?'A basic great mace.':('A magical +'+enhancementBonus+' great mace.')"
					itemClub="'Club'"
					itemHeavyMace="'Heavy Mace'"
					itemTwoHandedFlail="'Two Handed Flail'"
					itemTooltipSpear="((length(properties)==0)?'A basic spear':('A magical +'+enhancementBonus+' spear'))+', usable with one hand, but only with buckler and books.'"
					itemSpear="'Spear'"
					itemTrident="'Trident'"
					itemHalberd="'Halberd'"
					itemTooltipStaff="((length(properties)==0)?'A basic staff':('A magical +'+enhancementBonus+' staff'))+', usable with one hand, but only with buckler and books.'"
					itemStaff="'Staff'"
					itemQuaterstaff="'Quarterstaff'"
					itemTooltipBow="(length(properties)==0)?'A basic bow.':('A magical +'+enhancementBonus+' bow.')"
					itemBow="'Bow'"
					itemLongbow="'Longbow'"
					itemCompositeLongbow="'Composite Longbow'"
					itemTooltipCrossbow="(length(properties)==0)?'A basic crossbow.':('A magical +'+enhancementBonus+' crossbow.')"
					itemLightCrossbow="'Light Crossbow'"
					itemCrossbow="'Crossbow'"
					itemHeavyCrossbow="'Heavy Crossbow'"
					itemTooltipThrowingWeapon="(length(properties)==0)?'A basic set of throwing weapons.':('A magical +'+enhancementBonus+' set of throwing weapons.')"
					itemThrowingDaggers="'Throwing Daggers'"
					itemJavelins="'Javelins'"
					itemFranciscas="'Franciscas'"

					brandPropertyFlaming="'Fla'"
					brandNameFlaming="'Flaming'"
					brandTooltipFlaming="'Add 1D6 armor piercing damage.'"
					brandPropertyFrost="'Fro'"
					brandNameFrost="'Frost'"
					brandTooltipFrost="'Add 1D6 damage and daze the target.'"
					brandPropertyShock="'Sho'"
					brandNameShock="'Shock'"
					brandTooltipShock="'Add 1D6 damage and may stun the target.'"
					brandPropertyPoison="'Poi'"
					brandNamePoison="'Poison'"
					brandTooltipPoison="'Add 1D3 damage per round for 4 rounds.'"
					brandPropertySacred="'Hol'"
					brandNameSacred="'Holy'"
					brandTooltipSacred="'Add 2D6 damage to undead and demons.'"
					brandPropertyAdamant="'Adam'"
					brandNameAdamant="'Adamant'"
					brandTooltipAdamant="'Add 20% base damage.'"
					brandPropertyKeen="'Keen'"
					brandNameKeen="'Keen'"
					brandTooltipKeen="'Add 10% critical chances.'"
					brandPropertyAccuracy="'Acc'"
					brandNameAccuracy="'Accuracy'"
					brandTooltipAccuracy="'Add 2 to hit bonus.'"
					brandPropertyMagicStaff="text.(attributeByName('affinity'+AffinityName))"
					brandNameMagicStaff="text.(attributeByName('affinity'+AffinityName))"
					brandTooltipMagicStaff="'Increase '+text.(attributeByName('affinity'+AffinityName))+'.'"

					AssassinsDagger="'Assassin\'s Dagger'"
					tooltipAssassinsDagger="'This dagger improve your death attack, in addition of being one of the best dagger ever crafted!'"
					LightSaber="'Light Saber'"
					tooltipLightSaber="'This elegant weapon allow you too cut through any armor with no effort. You can also deflect incoming missiles.'"
					Bane="'Bane'"
					tooltipBane="'This great sword is powered by Death, raising your affinity, and cursing enemies it strikes.'"
					BoneCrusher="'Bone Crusher'"
					tooltipBoneCrusher="'This weapon not only deals high damage to undead, but can reduce them to ashes in one strike.'"
					Earthquake="'Earthquake'"
					tooltipEarthquake="'This powerful weapon will make the ground shaking when you strike!'"
					Mutilator="'Mutilator'"
					tooltipMutilator="'A quick and strong axe that mutilate the enemy at each strike.'"
					HeadCutter="'Head Cutter'"
					tooltipHeadCutter="'A powerfull great axe that can cut its target\'s head off in one strike.'"
					Impaler="'Impaler'"
					tooltipImpaler="'This powerful spear is able to pierce through the enemy to reach the one behind.'"
					ElementalStaff="'Elemental Staff'"
					tooltipElementalStaff="'The most powerful magic staff, raising all your elementary affinity, provided that you know them.'"
					ElvenCompositeLongbow="'Elven Composite Longbow'"
					tooltipElvenCompositeLongbow="'Accurate, quick and deadly. Elven craft at its best.'"
					PortableBallista="'Portable Ballista'"
					tooltipPortableBallista="'This crossbow is so heavy it must have been enchanted to increase its owner strength! Push away anyone hit by one of its missile.'"
					LightningJavelin="'Lightning Javelin'"
					tooltipLightningJavelin="'This Javelin will transform into a little lightning bolt when hitting an enemy.'"
					LuckyShield="'Shield of Luck'"
					tooltipLuckyShield="'This shield brings luck to its wielder, absorbing part of all incoming damage.'"
					MirrorShield="'Mirror Shield'"
					tooltipMirrorShield="'This shield is carefully designed to deflect magic bolts, raising spell defense.'"
					KnightsShield="'Knights Shield'"
					tooltipKnightsShield="'This shield is designed for close combat, raising its wielder battle prowess.'"
					TheGreatWall="'The Great Wall'"
					tooltipTheGreatWall="'This tower shield is so large that most ranged attacks won\'t pass it.'"
					AstralBook="'Astral Book'"
					tooltipAstralBook="'This book makes magic both easier and more efficient!'"
					DivineBook="'Divine Book'"
					tooltipDivineBook="'This book grants you divine magic powers and unlimited energy to preach the truth.'"
					TheOneRing="'The One Ring'"
					tooltipTheOneRing="'This ring grants you a small bonus in a lots of fields.'"
					RingOfLife="'Ring of Life'"
					tooltipRingOfLife="'This ring extend your life, granting nothing less than immortality. According to the rumours.'"
					WardingPearl="'Warding Pearl'"
					tooltipWardingPearl="'This amulet protect you from bad influences and grants you poison immunity.'"
					RobeOfTheArchmage="'Robe Of The Archmage'"
					tooltipRobeOfTheArchmage="'Activating this robe connects you to the elementary forces, giving you access to most spells.'"
					DragonArmor="'Dragon Armor'"
					tooltipDragonArmor="'This armor made from a dragon skin improves your fire affinity.'"
					Fortress="'Fortress'"
					tooltipFortress="'This armor is so heavy that it is impossible to find a weakness to get a critical strike.'"
					HelmOfWisdom="'Helm of Wisdom'"
					tooltipHelmOfWisdom="'This helm makes you immune to most mental manipulations and able to manipulate others more easily.'"
					SpiderCloak="'Spider Cloak'"
					tooltipSpiderCloak="'This cloak allows you to throw webs that immobilize your opponents.'"
					BracersOfGiants="'Bracers of Giants'"
					tooltipBracersOfGiants="'Those bracers grant you high strength and higher earth affinity.'"
					ThiefsGloves="'Thief\'s Gloves'"
					tooltipThiefsGloves="'Those gloves makes you faster with your hands, striking quicker and openning doors and chests instantly.'"
					BeltOfTheBull="'Belt of the Bull'"
					tooltipBeltOfTheBull="'This belt gives you the strength and endurance of the bull, and reduces the cost of the warrior\'s Charge.'"
					BlinkingBoots="'Blinking Boots'"
					tooltipBlinkingBoots="'These boots allow you to teleport randomly when you activate them. They also improve your defenses.'"
					logResurrectionRingOfLife="'The Ring of Life breaks and its power bring you back to life!\n'"
					BagOfWinds="'Bag of Winds'"
					tooltipBagOfWinds="'This bag can release powerful winds to blow away opponents. It also raises your Air affinity, just by keeping it on you. Cost Exhaustion.'"
					BootsOfFly="'Boots of Fly'"
					tooltipBootsOfFly="'Those boots allows you to fly, making you able to perform extraordinary dodges.'"
					CloakOfWindShield="'Cloak of Wind Shield'"
					tooltipCloakOfWindShield="'The wind always rushes into this cloak, blowing away most incoming arrows and propelling yours'"
					HuntersBow="'Hunter\'s Bow'"
					tooltipHuntersBow="'This bow is enchanted to hunt down all kind of flying creatures.'"

					defenseNothing="'nothing'"
					defenseSpellDefense="'Spell Defense'"
					defensePhysicalResistance="'Physical Resistance'"
					defenseMentalResistance="'Mental Resistance'"
					powerMainTooltip="nameTooltip+((skillName!='')?('. Skill: '+text.(attributeByName('skill'+skillName))+((mainSkillName!='')?(' ('+text.(attributeByName('skill'+mainSkillName))+')'):'')):'')+'\n'+valueTooltip+((valueTooltip!='')?'\n':'')+powerTooltip"
					powerMainNameTooltip="r_displayName+((powerFatigueCost>0)?(' ('+powerFatigueCost+' energy)'):'')"
					powerMainValueTooltip="((powerRange>0)?('Range : ' + powerRange):'')"
					powerAttackValueTooltip="'Range : ' + powerRange + ', Hit bonus : ' + powerHitBonus + ' (against ' + powerDefenseName + ')'"
					powerAttackDamageValueTooltip="'Range : ' + powerRange + ', Hit bonus : ' + powerHitBonus + ' (against ' + powerDefenseName + '), Damage : ' + powerDamage"
					powerBuffValueTooltip="'Range : ' + powerRange + ', Duration : ' + ((powerDuration>0)?((powerTickCount>2)?(powerTickCount*powerDuration/100):(powerDuration/100)):'infinite')"
					powerDebuffValueTooltip="'Range : ' + powerRange + ', Hit bonus : ' + powerHitBonus + ' (against ' + powerDefenseName + '), Duration : ' + ((powerDuration>0)?(powerDuration/100):'infinite')"
					powerStandardCloseCombat="'Standard Close Combat'"
					powerStandardRangedCombat="'Standard Ranged Combat'"
					powerStandardCloseCombatValueTooltip="'Attack the enemy, using only handed weapons'"
					powerStandardRangedCombatValueTooltip="'Attack the enemy, using only ranged weapons'"
					autoAttackConfiguratorTutorial="'Each power will be tested until one works, or you will move so the first one can target something\nDrag and Drop powers into each slot to configure auto-attack. Click to empty a slot'"
					autoExploreTooltip="'Move to the nearest point of interest or unexplored area.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyAutoExplore)))"
					autoAttackTooltip="'Attack the last target or the nearest one.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyAutoAttack)))"
					restTooltip="'Recover some energy.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyRest)))"
					activateTooltip="'Pickup items on the ground, or activate mechanism.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyActivation)))"
					stairTooltip="'Take stairs or portal.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyStairs)))"
					lootMenuMainTooltip="'Just press the loot button '+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyActivation)+' '))+'to loot all the objects.\nSelect items you want to loot and press the loot button to pickup only the chosen items.'"
					lootAll="'Loot All'"
					lootSelected="'Loot'"
					lootNone="'None'"
					firstBagTooltip="'First bag.'"
					secondBagTooltip="'Second bag.'"
					sortInventoryTooltip="'Put back all items at the top of the first bag.'"
					trashBinTooltip="'Drag item here to drop them on floor. Double-click this icon to trash several items, in one click per item.'"
					showPotionTooltip="'Show the potion toolbar.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyShowPotion)))"
					showPermanentTooltip="'Show the permanent buff toolbar.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyShowPermanent)))"
					hitPointsTooltip="'Hit points (in red) represent your health. You die if they fall to 0.\nEnergy (in yellow) is needed for most attack and powers. Maximum fatigue can be reduced by heal spells and the most powerful abilities (marked as costing exhaustion). Also, permanent buffs can temporary reduce your maximum fatigue.'"

					skillButtonTooltip="'Show the combat skill sheet. Magic skills sheet is accessible via tab icon.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keySkills)))"
					combatLogButtonTooltip="'Show the combat log. You can switch to complete combat log in the settings (if you like numbers).\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyCombatLog)))"
					menuButtonTooltip="'Show the main menu.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,{'ESCAPE'})))"
					magicButtonTooltip="'Show the spells sheet. Different magic schools are accessibles via tab icon.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyMagic)))"
					classeButtonTooltip="'Show the classes sheet. You can adjust experience automation here.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyClasses)))"
					inventoryButtonTooltip="'Show the inventory sheet.\n'+(globalParameters.isMobile?'':(eval(genericShorcutEvaluation,globalParameters.keyInventory)))"
					
					powerNameMagicAffinity="'Magic Affinity'"
					powerTooltipMagicAffinity="'Reduces the energy cost of spell by half your class level (minimum 1 energy per spell)'"
					powerNameMageHand="'Mage Hand'"
					powerTooltipMageHand="'Allows the mage to open door and chest, or pick up the loot on the floor'"
					powerNameArcaneBoost="'Arcane Boost'"
					powerTooltipArcaneBoost="'Grants an arcane point'"
					powerNameArcaneFocus="'Arcane Focus'"
					powerTooltipArcaneFocus="'Reduces the exhaustion cost of sustaining spells by 25%'"
					powerNamePowerBlast="'Power Blast'"
					powerTooltipPowerBlast="'Your Blast spells have increased range'"
					powerNameTeleportation="'Teleportation'"
					powerTooltipTeleportation="'Teleports you anywhere in sight.'"
					powerNameRebound="'Rebound'"
					powerTooltipRebound="'Your missile spells now affect an additional target'"
					powerNameTimeStop="'Time Stop'"
					powerTooltipTimeStop="'Stops time as long as you only move or rest. Costs Exhaustion.'"
					powerNameExtendEnchantment="'Extend Enchantment'"
					powerTooltipExtendEnchantment="'Extends the duration of your enchantment by 10% per class level'"
					powerNameSubversion="'Subversion'"
					powerTooltipSubversion="'Take control of a conjured creature as if you are his master!'"
					powerNameUndeadManipulation="'Undead Manipulation'"
					powerTooltipUndeadManipulation="'Your mastery of the enchantment art allow you to manipulate undead now !'"
					powerNamePeaceOfMind="'Peace Of Mind'"
					powerTooltipPeaceOfMind="'Enchant yourself to keep your calm under any circumstances. This increases your combat efficiency in both attack and defense'"
					powerNameCharm="'Charm'"
					powerTooltipCharm="'Makes the target fighting for you. You can only Charm one target at a time.'"
					powerNameEnhanceConjuration="'Enhance Conjuration'"
					powerTooltipEnhanceConjuration="'Your knowledge of conjuration arts makes your conjuration spells last longer and your summons have more hit points!'"
					powerNameBanish="'Banish'"
					powerTooltipBanish="'All opponent summons must resist or being banished!'"
					powerNameShareLife="'Share Life'"
					powerTooltipShareLife="'Your familiar transfers some of his life force to you when you have less than half your hit points remaining!'"
					powerNameHealSummon="'Heal Summon'"
					powerTooltipHealSummon="'You can infuse more energy into your summon, healing them and prolonging their presence here for a few rounds!'"
					powerNameAugmentSummoning="'Augment Summoning'"
					powerTooltipAugmentSummoning="'Your mastery of summoning arts makes your summons stronger in attack, damage, defense and armor!'"

					powerNameFireBolt="'Fire Bolt'"
					powerNameSilenceStrike="'Silence Strike'"
					powerNameFuryStrike="'Fury Strike'"
					powerNameBurningStrike="'Burning Strike'"
					powerMonsterTransfertLife="'Life Transfer'"
					powerMonsterShaken="'Shaken'"
					powerNameLeechEnergy="'Leech Energy'"
					powerNameRoot="'Rooting'"
					powerNameBlind="'Blinding'"
					powerNameProtectionSphere="'Protection Sphere'"
					powerNamePoisonBreath="'Poison Breath'"
					powerNameSummonEnemy="'Summon Enemy'"
					
					powerNameSeekerArrows="'Seeker Arrows'"
					powerTooltipSeekerArrows="'Your arrows can now target every one in range!'"
					powerNameArcaneMark="'Arcane Mark'"
					powerTooltipArcaneMark="'Shoots an arrow that mark the target, reducing it\'s ranged defense'"
					powerNameRainOfArrows="'Rain of Arrows'"
					powerTooltipRainOfArrows="'Shoots an arrow on each enemy in range'"
					powerNameMarksmanRunes="'Marksman\'s Runes'"
					powerTooltipMarksmanRunes="'Your elemental affinities increase your skills with your ranged weapon'"
					powerNameExplosiveArrow="'Explosive Arrow'"
					powerTooltipExplosiveArrow="'You have a chance that your arrows explode on impact, striking enemies around your target with smaller arrows'"
					powerNameMightAndMagic="'Might And Magic'"
					powerTooltipMightAndMagic="'Each Melee strike while having a free offhand launches a free magic missile on target'"
					powerNameFighterRunes="'Fighter\'s Runes'"
					powerTooltipFighterRunes="'Your elemental affinities increase your skills with your main hand weapon'"
					powerNameSlashAndBlast="'Slash And Blast'"
					powerTooltipSlashAndBlast="'You now launch blast spell with your melee weapon. When casting a blast, you also strike enemy in close combat'"
					powerNameArcaneCharge="'Arcane Charge'"
					powerTooltipArcaneCharge="'You can charge through enemies, striking all of them in the way'"
					powerNameArcaneBody="'Arcane Body'"
					powerTooltipArcaneBody="'Your body becomes pure energy, granting you damage absorption, fast movement, reduced energy cost for main hand weapon and doubles the efficiency of your Fighter\'s Runes. Cost Exhaustion.'"
					powerNameFireMark="'Fire Mark'"
					powerTooltipFireMark="'Your fire damaging spells deal additional damage over time'"
					powerNamePurificationByFire="'Purification By Fire'"
					powerTooltipPurificationByFire="'Fire attack that tries to dispel most effects on the target, dealing damage for each removed effect'"
					powerNameHolyFire="'Holy Fire'"
					powerTooltipHolyFire="'Your Fire affinity is increased by your half of your Holy affinity (rounded up)'"
					powerNameBurningBlood="'Burning Blood'"
					powerTooltipBurningBlood="'You can no longer be poisoned'"
					powerNamePutToTheQuestion="'Put To The Question'"
					powerTooltipPutToTheQuestion="'Tries to stun, silence and damage the target. Resisting causes a short silence. Does not work on mindless being.'"
					powerNameHolyWeapon="'Holy Weapon'"
					powerTooltipHolyWeapon="'You deal additional damage to undeads and demons'"
					powerNameLayOnHands="'Lay on Hands'"
					powerTooltipLayOnHands="'Your Healing spell heals you a little more and increase your constitution for a time'"
					powerNameSelfSacrifice="'Self Sacrifice'"
					powerTooltipSelfSacrifice="'Strikes with your main weapon and deals additional damage. Costs life instead of energy'"
					powerNameDisruptEvil="'Disrupt Evil'"
					powerTooltipDisruptEvil="'Each of your strike have a chance to banish summoned evil creature'"
					powerNameStrengthOfTheMartyr="'Strength of the Martyr'"
					powerTooltipStrengthOfTheMartyr="'Your wounds make your stronger for a limited time. Maximum effect depends of your Holy affinity.'"
					powerNameDeathPoison="'Death Poison'"
					powerTooltipDeathPoison="'Your poison damage is increased by your death affinity'"
					powerNameBlindingLight="'Blinding Light'"
					powerTooltipBlindingLight="'Creates a flash of light that reduce hit chance of enemies. May confuse adjacent enemies'"
					powerNameVampiricStrike="'Vampiric Strike'"
					powerTooltipVampiricStrike="'Deals additional damage that heal you if you hit with two weapons at the same time. Does not work on undead or construct.'"
					powerNamePunishment="'Punishment'"
					powerTooltipPunishment="'You reflect part of the damages you suffer back on the attacker'"
					powerNameHolyHandGrenade="'Holy Hand Grenade'"
					powerTooltipHolyHandGrenade="'Ranged area attack that can target beyond obstacles'"
					powerNameRun="'Run'"
					powerTooltipRun="'Your Charge can now target empty squares'"
					powerNameVersatility="'Versatility'"
					powerTooltipVersatility="'Weapon Master and Armor piercing now works with all weapons, close combat or ranged'"
					powerNameHerbalHealing="'Herbal Healing'"
					powerTooltipHerbalHealing="'Heals you over time up to half your maximum life, and increase your physical resistance while active.'"
					powerNameFastMovement="'Fast Movement'"
					powerTooltipFastMovement="'You move faster!'"
					powerNamePredatorInstinct="'Predator Instinct'"
					powerTooltipPredatorInstinct="'When charging an enemy, you first shoot a ranged attack, then charge and strike with your close combat weapons'"

					powerNameDivineBlessing="'Divine Blessing'"
					powerTooltipDivineBlessing="'Increases Strength, Dexterity and Intelligence by half your class level'"
					powerNameHolyAffinity="'Holy Affinity'"
					powerTooltipHolyAffinity="'Your god grants you the power of life!'"
					powerNameCurePoison="'Antidote'"
					powerTooltipCurePoison="'Cures poison'"
					powerNameMesmerize="'Mesmerize'"
					powerTooltipMesmerize="'Paralyzes the target until attacked!'"
					powerNameDeathAffinity="'Death Affinity'"
					powerTooltipDeathAffinity="'Your god grants you the power of death!'"
					powerNameGreaterHealing="'Greater Healing'"
					powerTooltipGreaterHealing="'Heal a large amount of hit points. Cost Exhaustion.'"
					powerNameDivineShield="'Divine Shield'"
					powerTooltipDivineShield="'Your divine shield absorbs half your class level of any damage you take'"
					powerNameDivineIntervention="'Divine Intervention'"
					powerTooltipDivineIntervention="'Your god won\'t let you fall in battle!'"
					powerNamePowerOfLifeAndDeath="'Power of Life and Death'"
					powerTooltipPowerOfLifeAndDeath="'You have mastered the power of life and death!'"
					powerNameDivineAvatar="'Divine Avatar'"
					powerTooltipDivineAvatar="'Your divine blessing now transforms you into an angel of war'"
					powerNameUndeadLord="'Undead Lord'"
					powerTooltipUndeadLord="'Your undead minion got enhanced armor and hit points'"
					powerNameUndeadFamiliar="'Undead Familiar'"
					powerTooltipUndeadFamiliar="'Your familiar is now undead and deal damages that ignore armor'"
					powerNameDrainLife="'Drain Life'"
					powerTooltipDrainLife="'Drain the life of your target'"
					powerNameReanimator="'Reanimator'"
					powerTooltipReanimator="'Skeletons increase after you kill a living being'"
					powerNameSoulReaper="'Soul Reaper'"
					powerTooltipSoulReaper="'Your kills restore your life and your energy'"
					powerNameMindPerfection="'Mind Perfection'"
					powerTooltipMindPerfection="'You reach perfection of the mind, granting bonus to mental resistance and energy regeneration up to half your maximum energy.'"
					powerNameHolyWave="'Holy Wave'"
					powerTooltipHolyWave="'Calls the power of god, striking all undeads and demons, and healing all living creatures. Costs Exhaustion.'"
					powerNameBodyPerfection="'Body Perfection'"
					powerTooltipBodyPerfection="'You reach perfection of the body, granting bonus to physical resistance and life regeneration up to half your maximum life.'"
					powerNameMysticBackfire="'Mystic Backfire'"
					powerTooltipMysticBackfire="'Anyone that inflicts damage to you suffer from a mental backfire'"
					powerNameSanctuary="'Sanctuary'"
					powerTooltipSanctuary="'You enclose yourself into a divine sanctuary, preventing most damages for a limited time'"

					powerNamePoisonWeapon="'Poison Weapon'"
					powerTooltipPoisonWeapon="'Your weapons are coated with poison, inflicting additional damages over time'"
					powerNameCombatReflex="'Combat Reflex'"
					powerTooltipCombatReflex="'Add half your Close Combat skill to your Close Combat Defense, and half your Ranged Combat skill to your Ranged Defense'"
					powerNameSlowingShot="'Slowing Shot'"
					powerTooltipSlowingShot="'Decreases movement speed of the target'"
					powerNameImprovedSlowingShot="'Improved Slowing Shot'"
					powerTooltipImprovedSlowingShot="'Your Slowing Shoot now has a chance to root your target'"
					powerNameArmorPiercing="'Armor Piercing'"
					powerTooltipArmorPiercing="'Your attacks with daggers and ranged weapons now ignore some (half your class level) of the target armor'"
					powerNameCriticalStrike="'Critical Strike'"
					powerTooltipCriticalStrike="'Your critical hits chance is increased by 5% per class level over 5'"
					powerNameTrapDetection="'Trap Detection'"
					powerTooltipTrapDetection="'You can detect traps'"
					powerNameFreedomOfMovement="'Freedom Of Movement'"
					powerTooltipFreedomOfMovement="'Frees you from root and slow effects. Takes no time'"
					powerNameSmokeScreen="'Smoke Screen'"
					powerTooltipSmokeScreen="'Creates smokes that block line of sight'"
					powerNameCripplingStrike="'Crippling Strike'"
					powerTooltipCripplingStrike="'Enemies are crippled when you strike them quickly, decreasing their attack and defense'"
					powerNamePointBlankShot="'Point Blank Shot'"
					powerTooltipPointBlankShot="'Allows to use ranged weapon in close combat'"
					powerNameImpactArrow="'Impact Arrow'"
					powerTooltipImpactArrow="'Shoots with a ranged weapon and pushes the target away'"
					powerNameDoubleShot="'Double Shot'"
					powerTooltipDoubleShot="'You have a chance (5% per class level) to shoot a second arrow each time you hit with one (and deals damage)'"
					powerNameRapidFire="'Rapid Fire'"
					powerTooltipRapidFire="'Decreases attack delay with ranged weapon by 10% + 5% * class level, but increases energy cost'"
					powerNamePiercingShot="'Piercing Shot'"
					powerTooltipPiercingShot="'You know how to shoot in the weakest spot of armor, ignore some of it with your ranged weapons'"
					powerNameTrapCreation="'Trap Creation'"
					powerTooltipTrapCreation="'Creates a trap'"
					powerNameNoMercy="'No Mercy'"
					powerTooltipNoMercy="'Your attacks now have a bonus to damage on stun, slowed or rooted target'"
					powerNameDualWieldMaster="'Dual Wield Master'"
					powerTooltipDualWieldMaster="'Your off hand attacks have now an additional cost (time and energy) reduction of 10% per assassin class level over 2'"
					powerNameMasterPoisonner="'Master Poisoner'"
					powerTooltipMasterPoisonner="'Your Poisons are now more efficient if applied multiple times'"
					powerNameDeathAttack="'Death Attack'"
					powerTooltipDeathAttack="'The target must resist or die. Even if it resists, it may be shaken'"

					powerNameCharge="'Charge'"
					powerTooltipCharge="'Charge and strikes the target'"
					powerNameWarriorStance="'Warrior\'s Stance'"
					powerTooltipWarriorStance="'Increases attack with melee weapon and defense against ranged attack by half your class level'"
					powerNameBash="'Bash'"
					powerTooltipBash="'Strikes the opponent, dealing additional damage and trying to stun him!'"
					powerNameWarriorStanceMastery="'Warrior Stance Mastery'"
					powerTooltipWarriorStanceMastery="'Your Warrior\'s Stance now grant counter attack when attacked in close combat'"
					powerNameArmorExpert="'Armor Expert'"
					powerTooltipArmorExpert="'Heavy armor no longer reduce movement speed, add 0.5 armor per point of skill and per point of strength above prerequisite'"
					powerNameSwipe="'Swipe'"
					powerTooltipSwipe="'Strike all opponent adjacent to the Warrior'"
					powerNameWeaponMaster="'Weapon Master'"
					powerTooltipWeaponMaster="'Increases damage for each melee weapon skill increased above 2'"
					powerNameHeavyStrike="'Heavy Strike'"
					powerTooltipHeavyStrike="'Strikes the opponent and push him away, causing additional damage if it cannot be pushed!'"
					powerNameWeaponFocus="'Weapon Focus'"
					powerTooltipWeaponFocus="'Decrease attack delay with melee weapon by 20%'"
					powerNameAdrenaline="'Adrenaline'"
					powerTooltipAdrenaline="'Your kills now grant you additional energy'"
					powerNameHeavyWeaponMastery="'Heavy Weapon Mastery'"
					powerTooltipHeavyWeaponMastery="'Increase your damage with two handed weapon by half your strength!'"
					powerNameIntimidation="'Intimidation'"
					powerTooltipIntimidation="'Instills fear in the heart of your enemies, reducing their efficiency in close combat'"
					powerNameMightyCharge="'Mighty Charge'"
					powerTooltipMightyCharge="'Your Charge now strikes all enemies around you'"
					powerNameFearless="'Fearless'"
					powerTooltipFearless="'Immune to fear and shaken'"
					powerNameRage="'Rage'"
					powerTooltipRage="'Heals you and transforms you into a killing machine! Costs Exhaustion.'"
					powerNameShieldCharge="'Shield Charge'"
					powerTooltipShieldCharge="'Your Charge now grants you armor and Resistance for a brief period'"
					powerNameShieldFocus="'Shield Focus'"
					powerTooltipShieldFocus="'Increases Defense with Shield by half your class level and half your Shield skill above prerequisite'"
					powerNameDefensiveStance="'Defensive Stance'"
					powerTooltipDefensiveStance="'Your Warrior\'s Stance now grants an armor bonus'"
					powerNameArmorMastery="'Armor Mastery'"
					powerTooltipArmorMastery="'Increases your body armor value by half and absorption by 1!'"
					powerNameShieldBash="'Shield Bash'"
					powerTooltipShieldBash="'You know how to use your shield as a secondary weapon, granting you a free secondary attack'"

					powerSummonMonster="'Summon Monster'"
					powerNameSummonFamiliar="'Summon Familiar'"
					powerTooltipSummonFamiliar="'Summons a familiar to help you in battle. You can only have one!'"
					powerNameMageArmor="'Mage Armor'"
					powerTooltipMageArmor="'Increases Armor and Defense'"
					powerNameRaiseSkeleton="'Raise Skeleton'"
					powerTooltipRaiseSkeleton="'Summons one or more skeletons to help you in battle. The number of skeletons depends on your affinity to Death'"
					powerNameCallWinds="'Call Winds'"
					powerTooltipCallWinds="'Summons the winds to push back opponents'"
					powerNameSummonGhost="'Summon Ghost'"
					powerTooltipSummonGhost="'Summons a Ghost to help you in battle'"
					powerNameSummonElemental="'Summon Elemental'"
					powerTooltipSummonElemental="'Summons an Elemental to help you in battle, elemental type is based on your elemental affinities'"
					powerNameWallOfFire="'Wall Of Fire'"
					powerTooltipWallOfFire="'Creates a wall of fire that burns anyone that goes through'"
					powerNameDrowning="'Drowning'"
					powerTooltipDrowning="'Summons water directly in the target\'s lungs, causing massive damage, and stun the target !'"
					powerNameSummonAngel="'Summon Angel'"
					powerTooltipSummonAngel="'Summons an Angel that can strike enemies with its fire sword and heal you. Costs Exhaustion.'"
					powerNameSummonLordOfThePit="'Summon Lord of the Pit'"
					powerTooltipSummonLordOfThePit="'Summons a Lord of the Pit to help you in battle. Costs Exhaustion.'"
					powerNameQuicksand="'Summon Quicksand'"
					powerTooltipQuicksand="'Summon quicksand that hurts and slow enemies.'"
					powerNameConfusion="'Confusion'"
					powerTooltipConfusion="'Makes the target wandering randomly for a few turns!'"
					powerNameMindFreeze="'Mind Freeze'"
					powerTooltipMindFreeze="'Mesmerizes the target for a few turns!'"
					powerNameEarthAttraction="'Earth Attraction'"
					powerTooltipEarthAttraction="'Slows and dazes the target, and prevents most type of flying. Physical effect.'"
					powerNameFury="'Fury'"
					powerTooltipFury="'Makes the target going mad and striking everybody, using only standard attacks!'"
					powerNameCurse="'Curse'"
					powerTooltipCurse="'Reduces all attack and defense values of the target!'"
					powerNameHypnoticBlast="'Hypnotic Blast'"
					powerTooltipHypnoticBlast="'Launches a blast of hypnotic lights that may blind, confuse or mesmerize targets'"
					powerNameMindOfSteel="'Mind Of Steel'"
					powerTooltipMindOfSteel="'Increases Mental Resistance and makes you immune to confusion, shake, charm, fury and mesmerize'"
					powerNameFear="'Fear'"
					powerTooltipFear="'Shakes all enemies around, reducing their combat efficiency'"
					powerNameMindBurn="'Mind Burn'"
					powerTooltipMindBurn="'Burns target\'s mind !'"
					powerNameParalyze="'Paralyze'"
					powerTooltipParalyze="'Stuns the target for a long time !'"
					powerNameGuiding="'Clairvoyance'"
					powerTooltipGuiding="'Mystical sense that allow you to see you objectives from afar.'"
					powerNameMagicMissile="'Magic Missile'"
					powerTooltipMagicMissile="'Launches a magic bolt on target. Magic Missile is more affected by your Magic Skill than other spells'"
					powerNameFireball="'Fireball'"
					powerTooltipFireball="'Launches an explosive fireball'"
					powerNameSmite="'Smite'"
					powerTooltipSmite="'Smites undead or demons with holy energy'"
					powerNameColdBlast="'Cold Blast'"
					powerTooltipColdBlast="'Launches a blast of air and ice'"
					powerNameIronMissile="'Iron Missile'"
					powerTooltipIronMissile="'Short ranged but powerful missile'"
					powerNameMagmaMissile="'Magma Missile'"
					powerTooltipMagmaMissile="'Strong Missile that sets target ablaze'"
					powerNameSlime="'Slime'"
					powerTooltipSlime="'Water Missile that can slow the target'"
					powerNameDisease="'Noxious Strike'"
					powerTooltipDisease="'Strikes the target with a noxious bolt, infecting it with a disease that spread to surrounding targets'"
					powerNameLightningBolt="'Lightning Bolt'"
					powerTooltipLightningBolt="'Sends a lightning that goes through enemies, ignoring armor'"
					powerNameDeathNova="'Death Nova'"
					powerTooltipDeathNova="'Sends death waves all around, affecting all living creatures in sight. Including you.'"
					powerNameIceStorm="'Blizzard'"
					powerTooltipIceStorm="'Conjures an ice storm. Deals massive damage on a large area'"
					powerNameHealing="'Healing'"
					powerTooltipHealing="'Heals your damage. Costs Exhaustion.'"
					powerNameStoneSkin="'Stone Skin'"
					powerTooltipStoneSkin="'Increases Armor'"
					powerNameIncineration="'Incineration'"
					powerTooltipIncineration="'Burns the target, ignoring armor!'"
					powerNameEarthMight="'Earth Might'"
					powerTooltipEarthMight="'Increases Strength and Constitution'"
					powerNameDaze="'Daze'"
					powerTooltipDaze="'Dazes the target, slowing its actions!'"
					powerNameGaseousForm="'Gaseous Form'"
					powerTooltipGaseousForm="'Makes you immune to slow, root and burn. Gives you some damage absorption'"
					powerNameHaste="'Haste'"
					powerTooltipHaste="'Makes you moving and acting faster. Costs Exhaustion.'"
					powerNameFreezingDeath="'Freezing Death'"
					powerTooltipFreezingDeath="'Freezes the target, dealing damage that ignore armor. The target is dazed, even if it resists the damage'"
					powerNameRejuvenation="'Rejuvenation'"
					powerTooltipRejuvenation="'Heals at once and over time. Costs Exhaustion.'"
					powerNameIronBody="'Iron Body'"
					powerTooltipIronBody="'Transforms you into unstoppable iron golem, immune to most physical effects. Cost Exhaustion.'"
					tooltipRaiseAffinities="((length(affinity)>0)?('Prerequisite magic affinities: '+arrayToValue($0+', '+$1,arraysToArray(text.(attributeByName('affinity'+$0[0]))+' '+$0[1],affinity))+'. '):'')+'Prerequisite skill: '+text.(attributeByName('skill'+skillName))+' >= '+minSkill"
					powerNameSummonWisp="'Summon Wisp'"
					powerTooltipSummonWisp="'Summons a Wisp able to strike from afar your opponents. Particularly effective against undead'"
					powerNameIllumination="'Illumination'"
					powerTooltipIllumination="'Illuminates the target, blinding it, and having a chance to convert it to your god'"
					powerNameFireBreath="'Fire Breath'"
					powerTooltipFireBreath="'Sending a breath of fire on an area before you'"
					powerNameFly="'Fly'"
					powerTooltipFly="'Brings up wings in your back, allowing you to fly. Or reinforces the power of your wings, enabling you to move faster'"
					powerNameWaterDance="'Water Dance'"
					powerTooltipWaterDance="'You move faster and more smoothly, increasing your defense. More efficient with light weapons and armors'"
					
					logAttackWithDamage="(isCritical?'CRITICAL ! ':'')+actor.r_displayName+' '+actionVerb+' '+target.r_displayName+' : '+round(offensiveHitBonus)+' + '+offensiveHitRoll+', hits against '+round(defensiveHitBonus)+' and deals '+resultingDamage+' damages ('+offensiveDamageBonus+'+'+offensiveDamageRoll+' mitigated by '+damageMitigation+' armor'+((armorPiercing>0)?(' [-'+armorPiercing+' AP]'):'')+((damageAbsorption>0)?(' and '+damageAbsorption+' absorption'+((armorPiercing>0)?(' [-'+armorPiercing+' AP]'):'')):'')+')'"
					logAttackMissed="actor.r_displayName+' '+actionVerb+' '+target.r_displayName+' : '+round(offensiveHitBonus)+' + '+offensiveHitRoll+' and misses against '+round(defensiveHitBonus)"
					logStrikePowerWithDamage="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' : '+round(offensiveHitBonus)+' + '+offensiveHitRoll+', hits against '+round(defensiveHitBonus)+' and deals '+resultingDamage+' damages ('+offensiveDamageBonus+'+'+offensiveDamageRoll+' mitigated by '+damageMitigation+' armor '+((damageAbsorption>0)?(' and '+damageAbsorption+' absorption'):'')+')'"
					logPowerWithDamage="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' : '+round(offensiveHitBonus)+' + '+offensiveHitRoll+', hits against '+round(defensiveHitBonus)+' and deals '+resultingDamage+' damages ('+offensiveDamageBonus+'+'+offensiveDamageRoll+((damageAbsorption>0)?(' mitigated by '+damageAbsorption+' absorption'):'')+')'"
					logPowerWithDamageNoRoll="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' and deals '+resultingDamage+' damages'"
					logPowerMissed="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' : '+round(offensiveHitBonus)+' + '+offensiveHitRoll+' and misses against '+round(defensiveHitBonus)"
					logAdditionalDamage="target.r_displayName+' suffers '+resultingDamage+' additional damages ('+offensiveDamageBonus+'+'+offensiveDamageRoll+' mitigated by '+damageMitigation+' armor) from '+r_effectName"
					logAdditionalDamageNoRoll="target.r_displayName+' suffers '+resultingDamage+' additional damages from '+r_effectName"
					logActorDamageNoRoll="actor.r_displayName+' suffers '+resultingDamage+' damages from '+r_effectName"
					logPowerAttack="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' : '+round(offensiveHitBonus)+' + '+offensiveHitRoll+' hits against '+round(defensiveHitBonus)"
					logPowerWithEffect="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' : '+round(offensiveHitBonus)+' + '+offensiveHitRoll+' hits against '+round(defensiveHitBonus)+' and applies '+r_effectName+' on '+target.r_displayName"
					logPower="actor.r_displayName+' uses '+r_displayName+((exists(target)&&(target!=actor))?(' on '+target.r_displayName):'')"
					logPowerNoEffect="actor.r_displayName+' uses '+r_displayName+((exists(target)&&(target!=actor))?(' on '+target.r_displayName):'')+' but it has no effect'"
					logPowerWithHeal="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+((resultingHeal>0)?(' and heals '+resultingHeal+' hit points'):'')"
					logPowerWithRestore="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+((resultingRestore>0)?(' and restores '+resultingRestore+' energy'+((resultingExhaustionRestore>0)?' and '+resultingExhaustionRestore+' exhaustion':'')):'')"
					logPowerWithHealAndRestore="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+(((resultingHeal>0)&&(resultingRestore>0))?', ':' and ')+((resultingHeal>0)?('heals '+resultingHeal+' hit points'):'')+(((resultingHeal>0)&&(resultingRestore>0))?' and ':'')+((resultingRestore>0)?('restores '+resultingRestore+' energy'):'')"
					logEffectWithDamage="r_effectName+' deals '+resultingDamage+' damages on '+target.r_displayName"
					logEffectWithHeal="r_effectName+' heals '+resultingHeal+' hit points on '+target.r_displayName"
					logDeath="self.r_displayName+' dies'"
					logDeathSummon="self.r_displayName+' disappears'"
					logPowerWithBuff="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName"
					logActorBuffEffect="actor.r_displayName+' gains '+r_effectName"
					logActorBuffEnd="actor.r_displayName+' loses '+r_effectName"
					logTargetBuffEffect="target.r_displayName+' gains '+r_effectName"
					logTargetBuffEnd="target.r_displayName+' loses '+r_effectName"
					logDebuffEffect="target.r_displayName+' suffers from '+r_effectName"
					logBuffEnd="target.r_displayName+' loses '+r_effectName"
					logDebuffEnd="target.r_displayName+' gets free from '+r_effectName"
					logImmune="target.r_displayName+' is immune to '+immunityDisplayName"
					logGettingStronger="actor.r_displayName+' is getting stronger'"
					recastBuffLogfail="target.r_displayName+' cannot be affected again by '+r_effectName"
					recastBuffLogresetTickIndex="r_effectName+' duration is refreshed on '+target.r_displayName"
					recastBuffLogaddTickCount="r_effectName+' is prolonged on '+target.r_displayName"
					recastBuffLogresetDuration="r_effectName+' duration is refreshed on '+target.r_displayName"
					recastBuffLogresetTickIndexAndAddCharge="r_effectName+' duration is refreshed on '+target.r_displayName+' with increased efficiency'"
					recastBuffLogaddTickCountAndAddCharge="r_effectName+' is prolonged on '+target.r_displayName+' with increased efficiency'"
					recastBuffLogresetDurationAndAddCharge="r_effectName+' duration is refreshed on '+target.r_displayName+' with increased efficiency'"
					recastDebuffLogfail="target.r_displayName+' cannot be affected again by '+r_effectName"
					recastDebuffLogresetTickIndex="target.r_displayName+' suffers again from '+r_effectName"
					recastDebuffLogaddTickCount="r_effectName+' is prolonged on '+target.r_displayName"
					recastDebuffLogresetDuration="target.r_displayName+' suffers again from '+r_effectName"
					recastDebuffLogresetTickIndexAndAddCharge="target.r_displayName+' suffers again from '+r_effectName+' with increased efficiency'"
					recastDebuffLogaddTickCountAndAddCharge="r_effectName+' is prolonged on '+target.r_displayName+' with increased efficiency'"
					recastDebuffLogresetDurationAndAddCharge="target.r_displayName+' suffers again from '+r_effectName+' with increased efficiency'"
					logClassLevelUP="'DING ! '+selectedHero.r_displayName+' spends '+effectiveRaiseCost+' experience points and increases '+characterClassName+' to level '+selectedHero.packages.(attributeByName(characterClassName)).classLevel"
					logSpendXPAttribute="selectedHero.r_displayName+' spends '+effectiveRaiseCost+' experience points and increases '+text.(attributeByName('attribute'+valueName))+' to '+selectedHero.baseValueByName(valueName)"
					logSpendXPSkill="selectedHero.r_displayName+' spends '+effectiveRaiseCost+' experience points and increases '+text.(attributeByName('skill'+valueName))+' to '+selectedHero.baseValueByName(valueName)"
					logSpendXPAffinity="selectedHero.r_displayName+' spends '+effectiveRaiseCost+' experience points and increases '+text.(attributeByName('affinity'+valueName))+' to '+(selectedHero.baseValueByName(valueName)+selectedHero.valueByName(valueName+'Bonus'))"
					logSpendArcanePoint="selectedHero.r_displayName+' spends '+effectiveRaiseCost+' arcane point and increases '+text.(attributeByName('affinity'+valueName))+' to '+(selectedHero.baseValueByName(valueName)+selectedHero.valueByName(valueName+'Bonus'))"
					logCannotCastWhileSilenced="'Cannot cast while silenced !'"
					logCannotPayFatigue="'Not enough energy !'"
					logCannotPayCharge="'No more charges !'"
					logCannotMove="'Cannot move to target!'"
					logPickingUp="'Picking Up : '+lootList"
					logAltar="'You feel the power of '+text.(attributeByName('affinity'+affinityName))+' rushing into you'"
					logStatue="'You feel the ancient power of rushing into you. You also hear the stair to the next level open.'"
					logOrbLifeHeal="target.r_displayName+' picks up a Life Orb'+((resultingHeal>0)?(' and heals '+resultingHeal+' hit points'):'')"
					logDrainLifeAttack="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' : '+round(offensiveHitBonus)+' + '+offensiveHitRoll+' hits against '+round(defensiveHitBonus)+', deals '+resultingDamage+' damages ('+offensiveDamageBonus+'+'+offensiveDamageRoll+((damageAbsorption>0)?('(against '+damageAbsorption+' absorption)'):'')+') and heals '+resultingHeal+' hit points'"
					logDrainLifeEffect="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+', deals '+resultingDamage+' damages ('+offensiveDamageBonus+'+'+offensiveDamageRoll+((damageAbsorption>0)?('(against '+damageAbsorption+' absorption)'):'')+') and heals '+resultingHeal+' hit points'"
					logTransfertLife="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+((resultingHeal>0)?(' and heals '+resultingHeal+' hit points while sacrifing '+transfertCost+' hits points'):'')"
					logResurrection="'YOU SHALL NOT FALL ! Your god resurrect you ... this time\n'"
					logWinterIsComing="'WINTER IS COMING !\n'"
					logCannotNoMoreExplore="'No more to explore\n'"
					logCannotNoExploreMonster="'No exploration while a monster is visible\n'"
					logCannotActivate="(w_result=='noActivable')?'Nothing to activate or pick up\n':(w_result+'\n')"
					logCannotUseStair="(w_result=='noActivable')?'No stair to take\n':(w_result+'\n')"
					logCannotAttack="(w_result=='noMonster')?'No targetable monster\n':(w_result+'\n')"
					logNoVisibleMonster="'No visible monster\n'"

					logCannotActivateTarget="'Cannot activate target\n'"
					logCannotMoveToTarget="'Cannot move to target\n'"
					logCannotUseActionOnTarget="'Cannot use action on target\n'"
					logCannotAttackTarget="'Cannot attack target\n'"
					logCannotAttackNoTarget="'Cannot find valid target\n'"
					logCannotGoToUnexplored="'Cannot go to unexplored area\n'"
					logCannotUseAction="'Cannot use action\n'"
					logCannotExploreNoUnexplore="'No more to explore\n'"

					logCannotExitYet="'You cannot exit yet, you still have unfinished business in this dungeon\n'"
					logCannotExitBattle="'You cannot flle this battle!\n'"
					logBossIsDead="'The boss is dead! Victory!\n'"
					logCannotPickUp="'Not enough inventory to pick up : ' + w_result + '\n'"
					logHeroArrived="r_displayName+': Help me, please!\n'"
					logThanksForHelp="'Thanks for helping me! Please take this in return\n'"
					logCutHeadEffect="'You cut '+target.r_displayName+'\'s head !\n'"
					youEnterDungeon="'You enter ' + world.currentDungeon.r_displayName + '\n'"

					activableTrap="'Trap'"
					trapArrow="'Arrow'"
					powerFireCloud="'Fire Cloud'"
					effectNameFireCloud="'Fire Cloud'"
					effectTooltipFireCloud="'A fire cloud, dealing damage to anyone that stay inside'"
					powerQuicksand="'Quicksand'"
					effectNameQuicksand="'Quicksand'"
					effectTooltipQuicksand="'A quicksand, dealing damage and slowing you'"
					powerPoisonCloud="'Poison Cloud'"
					effectNamePoisonCloud="'Poison Cloud'"
					effectTooltipPoisonCloud="'A poison cloud, poisoning anyone that stay inside'"
					activableLifeOrb="'Life Orb'"
					monsterWeaponPoisonousFang="'Poisonous Fang'"
					monsterWeaponPoisonousSpine="'Poisonous Spine'"
					monsterWeaponPoisonousSerpent="'Poisonous Serpent'"
					monsterEffectSlowingClaws="'Slowing Claws'"

					monsterNameFamiliar="'Familiar'"
					monsterNamePrincess="'Princess'"
					monsterNameChild="'Child'"
					monsterNameMerchant="'Merchant'"
					monsterNameAngel="'Angel'"
					monsterNameRobber="'Robber'"
					monsterNameBandit="'Bandit'"
					monsterNameThief="'Thief'"
					monsterNameSmallBat="'Small Bat'"
					monsterNameGreyBat="'Grey Bat'"
					monsterNameGiantBat="'Giant Bat'"
					monsterNameBlackBear="'Black Bear'"
					monsterNameBrownBear="'Brown Bear'"
					monsterNamePolarBear="'Polar Bear'"
					monsterNameYoungCrab="'Young Crab'"
					monsterNameStrongCrab="'Strong Crab'"
					monsterNameElderCrab="'Elder Crab'"
					monsterNameLordOfThePit="'Lord of the Pit'"
					monsterNameRahlNargGhoth="'Rahl Narg Ghoth'"
					monsterNameAirElemental="'Air Elemental'"
					monsterNameEarthElemental="'Earth Elemental'"
					monsterNameFireElemental="'Fire Elemental'"
					monsterNameWaterElemental="'Water Elemental'"
					monsterNameFallenAcolyte="'Fallen Acolyte'"
					monsterNameFallenInitiate="'Fallen Initiate'"
					monsterNameFallenPaladin="'Fallen Paladin'"
					monsterNameGhost="'Ghost'"
					monsterNameVengefulGhost="'Vengeful Ghost'"
					monsterNameAncientGhost="'Ancient Ghost'"
					monsterNameGnoll="'Gnoll'"
					monsterNameGnollWarrior="'Gnoll Warrior'"
					monsterNameGnollVeteran="'Veteran Gnoll'"
					monsterNameGnollShaman="'Gnoll Shaman'"
					monsterNameGnollPriest="'Gnoll Priest'"
					monsterNameGnollElder="'Gnoll Elder'"
					monsterNameGoblin="'Goblin'"
					monsterNameRedGoblin="'Red Goblin'"
					monsterNameVeteranGoblin="'Veteran Goblin'"
					monsterNameGoblinApprentice="'Goblin Apprentice'"
					monsterNameGoblinWizard="'Goblin Wizard'"
					monsterNameGoblinSorcerer="'Goblin Sorcerer'"
					monsterNameClayGolem="'Clay Golem'"
					monsterNameIronGolem="'Iron Golem'"
					monsterNameFireGolem="'Fire Golem'"
					monsterNameYoungGriffin="'Young Griffin'"
					monsterNameGriffin="'Griffin'"
					monsterNameLargeGriffin="'Large Griffin'"
					monsterNameHydra="countHeads+'-headed '+((6>=level)?'Young Hydra':'Hydra')"
					monsterNameBrainLeecher="'Brain Leecher'"
					monsterNameMindLeecher="'Mind Leecher'"
					monsterNameSoulLeecher="'Soul Leecher'"
					monsterNamePoplarDryad="'Poplar Dryad'"
					monsterNameElmDryad="'Elm Dryad'"
					monsterNameOakDryad="'Oak Dryad'"
					monsterNameKeeper="'Keeper'"
					monsterNameSubterraneanKeeper="'Subterranean Keeper'"
					monsterNameAfterlifeKeeper="'Afterlife Keeper'"
					monsterNameGiantMosquito="'Giant Mosquito'"
					monsterNameGiantTigerMosquito="'Giant Tiger Mosquito'"
					monsterNameBloodsuckerMosquito="'Bloodsucker Mosquito'"
					monsterNameWaterNaga="'Water Naga'"
					monsterNameGuardianNaga="'Guardian Naga'"
					monsterNameSpiritNaga="'Spirit Naga'"
					monsterNameRat="'Rat'"
					monsterNameGreyRat="'Grey Rat'"
					monsterNameBlueRat="'Blue Rat'"
					monsterNameSalamander="'Salamander'"
					monsterNameFireSalamander="'Fire Salamander'"
					monsterNameGiantSalamander="'Giant Salamander'"
					monsterNameScoutingPlant="'Souting Plant'"
					monsterNameMagicPlant="'Magic Plant'"
					monsterNameGuardianPlant="'Guardian Plant'"
					monsterNameSkeleton="'Skeleton'"
					monsterNameFireSkeleton="'Fire Skeleton'"
					monsterNameObsidianSkeleton="'Obsidian Skeleton'"
					monsterNameGreenSlime="'Green Slime'"
					monsterNameBlueSlime="'Blue Slime'"
					monsterNameRedSlime="'Red Slime'"
					monsterNameSnake="'Snake'"
					monsterNameWhiteSnake="'White Snake'"
					monsterNameJungleSnake="'Jungle Snake'"
					monsterNameSpecter="'Specter'"
					monsterNameViolentSpecter="'Violent Specter'"
					monsterNameWailingSpecter="'Wailing Specter'"
					monsterNameBlueSpider="'Blue Spider'"
					monsterNameRedSpider="'Red Spider'"
					monsterNameGreenSpider="'Green Spider'"
					monsterNameSprite="'Fairy'"
					monsterNameNightSprite="'Night Fairy'"
					monsterNameMoonSprite="'Moon Fairy'"
					monsterNameWildCat="'Wild Cat'"
					monsterNamePuma="'Puma'"
					monsterNameTiger="'Tiger'"
					monsterNameSwampDrake="'Swamp Drake'"
					monsterNameGreaterSwampDrake="'Greater Swamp Drake'"
					monsterNameAncientSwampDrake="'Ancient Swamp Drake'"
					monsterNameYoungTroll="'Young Troll'"
					monsterNameTroll="'Troll'"
					monsterNameGreaterTroll="'Great Troll'"
					monsterNameYoungVampire="'Young Vampire'"
					monsterNameVampire="'Vampire'"
					monsterNameElderVampire="'Elder Vampire'"
					monsterNameYoungWhelp="'Young Whelp'"
					monsterNameFireWhelp="'Fire Whelp'"
					monsterNameMagmaWhelp="'Magma Whelp'"
					monsterNameZombi="'Zombi'"
					monsterNameGreaterZombi="'Great Zombie'"
					monsterNameAncientZombi="'Ancient Zombie'"
					monsterNameBloodCultMember="'Blood Cult Member'"
					monsterNameBloodCultLeader="'Blood Cult High Priest'"
					monsterNameTrainingDummy="'Training Dummy'"
					monsterNameGoblinKing="'Goblin King'"
					monsterNameGoblinKnight="'Goblin Knight'"
					monsterNameLesserImp="'Lesser Imp'"
					monsterNameImp="'Imp'"
					monsterNameGreaterImp="'Great Imp'"
					monsterNameWisp="'Wisp'"
					monsterNameManticore="'Manticore'"
					monsterNameGorgon="'Gorgon'"
					logGorgonVision="'You spot a Gorgorn! You quickly close your eyes before being petrified!'"
					monsterNameLich="'Lich'"
					monsterNameMinotaur="'Minotaur'"
					
					monsterTagType="'Monster type:'"
					monsterImmunities="'Immunities:'"
					monsterTagliving="'living'"
					monsterTaganimal="'animal'"
					monsterTagundead="'undead'"
					monsterTagunholy="'unholy'"
					monsterTagconstruct="'construct'"
					monsterTagmindless="'mindless'"
					monsterTagooze="'ooze'"
					monsterTagangel="'angel'"
					monsterTagholy="'holy'"
					monsterTagdemon="'demon'"
					monsterTagelemental="'elemental'"
					monsterTagsummon="'summon'"

					activableTooltipChest="'A chest, full of treasures.'"
					activableTooltipBookshelf="'A bookshelf, containing magic books.'"
					activableTooltipArmorRack="'An armor rack, holding magical garments.'"
					activableTooltipJewelleryDisplay="'A jewellery display, containing magic items.'"
					activableTooltipLoot="'Standard loot on the floor.'"
					activableTooltipAltar="'A magical Altar. Activate it to absorb its magical energy.\nYou can activate only one Altar per day.'"
					activableTooltipTrap="'A dangerous trap. Do not walk on it.'"
					activableTooltipLifeOrb="'Life essence left by a defeated foe. Just walk on it to absorb it.'"

					effectNameStun="'Stun'"
					effectNameMesmerize="'Mesmerize'"
					effectNameDaze="'Dazed'"
					effectNameSlow="'Slow'"
					effectNameRoot="'Root'"
					effectNameShaken="'Shaken'"
					effectNameCharmed="'Charmed'"
					effectNameConfused="'Confused'"
					effectNameFury="'Fury'"
					effectNameCurse="'Curse'"
					effectNameCrippled="'Crippled'"
					effectNameMark="'Mark'"
					effectNameBlind="'Blind'"
					effectNamePoison="'Poison'"
					effectNameBurn="'Burn'"
					effectNameSilence="'Silence'"
					effectNameGrounded="'Grounded'"
					effectNameDisease="'Disease'"
					effectNameheadCut="''"
					
					effectTooltipStun="'Cannot act or move.'"
					effectTooltipMesmerize="'Cannot act or move. Break on damage.'"
					effectTooltipDaze="'Slower to act.'"
					effectTooltipSlow="'Slower to move.'"
					effectTooltipRoot="'Cannot move.'"
					effectTooltipShaken="'Reduce efficiency in close combat.'"
					effectTooltipCharmed="'Fight for the spell caster.'"
					effectTooltipConfused="'Act randomly.'"
					effectTooltipFury="'Attack everyone.'"
					effectTooltipCurse="'Reduce hit bonus, defenses and resistances.'"
					effectTooltipCrippled="'Reduce hit bonus and defense.'"
					effectTooltipMark="'Reduce ranged combat defense.'"
					effectTooltipBlind="'Reduce hit bonus and reduce view range to 1.'"
					effectTooltipPoison="'Damage over time.'"
					effectTooltipBurn="'Damage over time.'"
					effectTooltipSilence="'Cannot cast spells.'"
					effectTooltipGrounded="'Cannot fly.'"
					effectTooltipDisease="'Damage over time, spread to close people.'"
					
					effectNamePush="'Push'"
					effectNameHolyWeapon="'Holy Weapon'"
					effectNameFireMark="'Fire Mark'"
					effectNameHydraPoison="'Hydra\'s Poison'"
					effectNameWeakSnakePoison="'Weak Snake Poison'"
					effectNameSnakePoison="'Snake Poison'"
					effectNameStringSnakePoison="'String Snake Poison'"
					effectNameWeakSpiderPoison="'Weak Spider Poison'"
					effectNameSpiderPoison="'Spider Poison'"
					effectNameStrongSpiderPoison="'Strong Spider Poison'"
					effectNamePutToTheQuestion="'Put To The Question'"
					effectNamePunishment="'Punishment'"
					effectNameMindPerfection="'Mind Perfection'"
					effectNameBodyPerfection="'Body Perfection'"
					effectNameSanctuary="'Sanctuary'"

					randomTips="{	'You can increase all the classes, if you want. Some advanced classes need to increase several basic classes',
												'Don\'t forget to rest regularly!',
												'You can activate certain power twice in the action bar to temporary replace auto-attack',
												'You can configure auto-attack with '+((globalParameters.w_touchInput)?'a long press on it':'a right click on it',
												'With '+((globalParameters.w_touchInput)?'a long press':'a right click')+' on action bar, you can access the quick action selection',
												'You can access a monster tooltip with '+((globalParameters.w_touchInput)?'a long press on it':'a right click on it',
												'Classe prerequisites are always on the base values ​​without equipment, race or power bonus',
												'You can raise your magics affinities by holding a magic book in your off hand. You can hold a staff and a magic book at the same time',
												'Heavy armors reduce the defense bonus from Dodge and Dexterity. Light armors only reduce the bonus from Dexterity',
												'Heavy armors reduce your movement speed, except if you are a experienced Warrior',
												'You can get more details on your combat stats by clicking on the lines below your attributes',
												'You can drop multiple items easily from inventory with '+((globalParameters.w_touchInput)?'a long press or a double tap':'a right click or a double click')+' on the drop icon'}"

					GameVersion="'1Quest version: '+globalParameters.r_versionText+((globalParameters.w_isFreeVersion)?' Free':'')+((globalParameters.w_isKongregate)?' K':'')+'\nRNG SDK version: '+globalParameters.w_gameEngineVersion+((globalParameters.w_isModdable)?' MOD':'')"
					moreGamesOn="'More games on'"
					
					pictureDefeat="'defeat3.png'"
					pictureEnter="'Enter.png'"
					pictureLoading="'loading.png'"
					pictureSave="'save1.png'"
					pictureVictory="'victory3.png'"
					/>
		<text r_name="'textLight'" r_template="'text'"
					logAttackWithDamage="(isCritical?'CRITICAL ! ':'')+actor.r_displayName+' '+actionVerb+' '+target.r_displayName+' and deals '+resultingDamage+' damages'"
					logAttackMissed="actor.r_displayName+' '+actionVerb+' '+target.r_displayName+' and misses'"
					logStrikePowerWithDamage="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' and deals '+resultingDamage+' damages'"
					logPowerWithDamage="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' and deals '+resultingDamage+' damages'"

					logPowerMissed="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' and misses'"
					logAdditionalDamage="target.r_displayName+' suffers '+resultingDamage+' additional damages from '+r_effectName"

					logPowerAttack="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName"
					logPowerWithEffect="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' and applies '+r_effectName"

					logDrainLifeAttack="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+' deals '+resultingDamage+' damages and heals '+resultingHeal+' hit points'"
					logDrainLifeEffect="actor.r_displayName+' uses '+r_displayName+' on '+target.r_displayName+', deals '+resultingDamage+' damages and heals '+resultingHeal+' hit points'"
					/>
	</texts>
</data>