[Request] Battlehand
Hack Request

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Battlehand

Hack Request
Last Updated: 10/28/2016 10:19

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Battlehand Posted on: 07/03/2016 4:28am
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Chance to get Hacks for this game? 
The game is great!

Thanks 4 all <3

http://www.kongregate.com/games/AnotherPlaceProd/battlehand-web?haref=HP_HNG_battlehand-web

RE: Battlehand Posted on: 07/03/2016 4:54pm
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I would also appreciate a hack for this game, thx

RE: Battlehand Posted on: 07/05/2016 11:26pm
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Oh, hey...

Since I'm not doing anything at the moment, I'll see what I can do on this game :D

RE: Battlehand Posted on: 07/09/2016 9:29pm
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Bump this Up

RE: Battlehand Posted on: 08/12/2016 10:03pm
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Any chance of making a script for this game? Such as one that would disable keys from being used up 

RE: Battlehand Posted on: 08/14/2016 4:16pm
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a script like that would be awesome if someone could do it.

RE: Battlehand Posted on: 08/16/2016 6:18pm
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Yes please make a hack for this game i aprecciate it to much thx all

RE: Battlehand Posted on: 09/06/2016 1:11pm
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Anybody work it out yet?

RE: Battlehand Posted on: 10/11/2016 9:06pm
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Hi there.

I don't know if such information would help you find "hackable" variables, but I thought I might as well relay them anyways, just in case it's useful:

- The ios/android version has been hacked, and the main thing working everytime is the experience hack: any booster used gives max experience to the card it is applied upon, whatever the booster's level. Maybe this is doable on the web version too?

- Often, when we get dungeon keys (the grey ones) from card packs, gauntlet rewards, and such, although the game shows 5, 8 or 10 keys reward, it will randomly grant more, sometimes even a full reload. This is most probably a bug, but maybe it can be exploited? It does lead to think that keys granted, and possibly keys consumed, are client sided, and not server sided. Oh, fyi, if I use a key for a fight, and that fight is not going well, refreshing the game pulls me out of the fight without consuming the key. Just in case that info helps.

- I suspect that the premium currency (gems) to be probably server sided. But maybe the ingame consummable currency, gold, isn't? I do believe I read somewhere that there was some attempts at gold hacking the mobile version, although it wasn't stable and had a tendency to crash the game.

The best of luck to the wonderful person that will crack this game nutshell wide open!

RE: Battlehand Posted on: 10/28/2016 7:53am
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Hey folks!

Double posting (hope I don't get whipped too hard for it) to bump this thread.

I've tried to see if I could do anything with CE, unfortunately I'm very much the begginner, and it was to no avail. I'm just changing displayed values, but not actual values. >_<
Has anyone found any exploitable flaws? Even a hack to set enemy HP to 1 would greatly improve quality of life on this very grindy game.
Here's me crossing fingers that a high end haxxor will find the time and motivation to discover some funky AOBs!

Cheers!

 

RE: Battlehand Posted on: 10/28/2016 10:19am
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Ubi Maior Minor Cessat

Not gonna lie: mmo and multiplayer tags. Unity's webgl/asm.js port.