Last Breath: Overwhelm
Another top down space shooter. Nothing new. A few upgrades. Money can be found as 4 bytes (value+0.75)x8.
30 repetitive missions.
http://www.kongregate.com/games/Joelasticot/last-breath-overwhelmed
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3 posts
Another top down space shooter. Nothing new. A few upgrades. Money can be found as 4 bytes (value+0.75)x8.
30 repetitive missions.
http://www.kongregate.com/games/Joelasticot/last-breath-overwhelmed
Even so, I think it's a good step above the others, even if it's not a traditional Shoot 'em Up game, in that there is no gigantic horde to dodge and shoot. What we only really need in this game is AoBs that make the powerups (Double Missile, Rapid Fire, Bullet Damage, etc) to last forever.
"sol" at brainoxide.comsvhplaboski.swf
Edit 2: The "Locked Features" haven't been removed from the .SWF. If you do an AoB or something to the SWF, you can unlock the features.
Actions > Unlockables
if (!MovieClip(root).allFeatures)
{
locked = new Array(0, 0, 0, 0);
mcBoss.textBox.htmlText = "<font color='#FB5554'>LOCKED</font>";
mcReset.textBox.htmlText = "<font color='#FB5554'>LOCKED</font>";
mcShield.textBox.htmlText = "<font color='#FB5554'>LOCKED</font>";
txtShield.text = "";
mcMiss.textBox.htmlText = "<font color='#FB5554'>LOCKED</font>";
txtMiss.text = "";
mcBullets.textBox.htmlText = "<font color='#FB5554'>LOCKED</font>";
txtBullets.text = "";
}
else
{
mcText.visible = false;
newButton(mcBoss, "white", "BOSS BLAST", boss);
newButton(mcReset, "white", "ERASE PROGRESS", reset);
newButton(mcShield, "white", "SUPER SHIELD", superShield);
newButton(mcMiss, "white", "SUPER MISSILES", superMissiles);
newButton(mcBullets, "white", "SUPER BLASTER", superBlaster);
}// end else if
Powerups that last forever:
d6 10 2b 00 00 09 60 a0 02 d2 66 8b 0a 12 1d 00 00 60 a0 02 2a d7 d2 2a 63 04 66 8b 0a 93 63 05 d3 62 04 62 05 61 8b 0a 08 05 08 03 08 04 c2 02 d2 60 a0 02 66 b9 08 15 ca ff ff
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02