[Request] Quepland
Quepland Posted on: 06/15/2019 5:28am
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https://www.kongregate.com/games/billybillyjim/quepland coin quantity manipulation would be nice or inventory size

RE: Quepland Posted on: 06/15/2019 11:08pm
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This was relatively easy using CheatEngine. 

In Chrome: Shift+Escape to find the specific process (Should be a subtab for quepland.azurewebsites.net), note the Process ID number, use a programming calculator (Built in calc in Windows has that mode) to turn that PID into Hex, then use CheatEngine to select that process.

While I've found that you can manipulate inventory, it's usually better to manipulate Skill Experience. Just have to earn some to make it tick over, and you get all the levels for the XP you gave.

For example, I set my Strength to 2100000000, and now have 273 inventory spaces. 

Other things to note that aren't really cheats:

HP experience is gained from being hit.
 Unless it's randomized, the path to travel the Lost Swamp is One, One, two, one, one, three, three, two, two. If that doesn't work, skip the first "one".

When you find Hemp, you can perform an action on it to get a Bowstring, so you can finally make your own bows

I've yet to figure out how to attach arrowheads to arrows. I suspect fletching is needed but I haven't found a source of feathers.

For Alchemy: This is what I've come up with so far with my experiments. I'm still working on this list. 
Edit: I've gone through every combo for Earth, Wind, and Fire. I guess finding the Water Hall will have to wait until September, unlesss someone can tell me.

Aluminium Fire O Gold
Brass Earth N Bronze
Brass Wind C Iron
Bronze Earth C Tin
Bronze Earth N Zinc
Bronze Fire C Lead
Bronze Wind Q Iron
Copper Earth C Zinc
Copper Earth O Brass
Copper Earth Q Bronze
Copper Fire N Iron
Gold Fire C Platinum
Lead Fire C Aluminium
Nickel Wind Q Lead
Steel Earth C Zinc
Steel Earth O Bronze
Steel Earth N Brass
Steel Fire N Iron
Tin Earth O Nickel
Zinc Earth Q Tin
Zinc Fire Q Lead

I've yet to figure out the formula. I don't know if it's Metal + Reagent + Hall, or Metal + Reagent * Hall.

Metals and Halls have a positive value, Reaganets (Elements) have a negative - and Carquen is -5

Hope this helps!




 

RE: Quepland Posted on: 06/17/2019 6:16pm
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Summercat Posted on: 06/15/2019 7:08pm


For Alchemy: This is what I've come up with so far with my experiments. I'm still working on this list. 
Edit: I've gone through every combo for Earth, Wind, and Fire. I guess finding the Water Hall will have to wait until September, unlesss someone can tell me.


In the wasteland area, at the Crossroads, you can go east to the Abandoned Desert Shack, which is really the Water Hall.
 

RE: Quepland Posted on: 07/14/2019 8:43am
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Hi Summercat,

Could you elaborate about how easy it was? I mean getting the PID of the window is ok but then getting a hold of any variable seems impossible. I'm trying to get back to roughly the levels I was playing legitimately since I lost everything a couple days ago...

Thank you in advance!

RE: Quepland Posted on: 07/15/2019 5:53am
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I too would like to know how it is you're isolating variables, I've attempted every byte type, and I've attempted it by doing ranges, increase, decrease every possible way and yet I've not been able to isolate any variables.