Zombieland
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Zombieland

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Last Updated: 04/17/2010 22:17

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Using only a baseball bat, a decent pitcher and a range of dangerous balls, stop the onslaught of carnival zombies.
Zombieland Posted on: 04/16/2010 6:58pm
Quote Post
Any Cheat Engine hacks for this one?

http://www.kongregate.com/games/Mousebreaker/zombieland

Thanks all.
Re: Zombieland Posted on: 04/16/2010 7:09pm
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First of all, what did you try? There are places on your back that you've probably already reached and scratched. If we scratch it more, that spot will be sore, and you'll have an uncomfortable sensation there. Even worse, since this is a forum, so many scratches there will be, that we'll get right through the flesh and meat, and straight to the spine; leaving only surgery an option. Even after a successful surgery, you are likely to have permanent damage to your spine, making you crippled for the rest your entire life.
We don't want to get to that just because you didn't tell us where to not scratch, now do we?
Re: Zombieland Posted on: 04/16/2010 7:17pm
Quote Post
System Bot
I tested

4Bytes *1
4Bytes *8
4Bytes *8+1
Double *1
Double *8

None of these work.. I'll download the .swf. :x

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Zombieland Posted on: 04/16/2010 10:52pm
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Thanks. I tried the same (*1, *(broken image removed), and even D/L the SWF and decompiled it; though there didn't seem to be too much in it. Then again, I'm a lunchtime game hacker at best. Thanks for the help. (broken image removed)
Re: Zombieland Posted on: 04/16/2010 11:30pm
Quote Post
Quote from: "Zirak"
First of all, what did you try? There are places on your back that you've probably already reached and scratched. If we scratch it more, that spot will be sore, and you'll have an uncomfortable sensation there. Even worse, since this is a forum, so many scratches there will be, that we'll get right through the flesh and meat, and straight to the spine; leaving only surgery an option. Even after a successful surgery, you are likely to have permanent damage to your spine, making you crippled for the rest your entire life.
We don't want to get to that just because you didn't tell us where to not scratch, now do we?

(broken image removed)
Re: Zombieland Posted on: 04/16/2010 11:32pm
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Since I feel I have to contribute something, no matter how petty, on this board:

5e 59 24 01 -> 5e 59 24 09

Gives you nine skill points after every level, though the max level of the batter and pitcher is nine. I guess that something fun could come out of the JMath as, but I can't be arsed to do that right now.
Re: Zombieland Posted on: 04/16/2010 11:53pm
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Fantastic. (broken image removed)
Re: Zombieland Posted on: 04/16/2010 11:58pm
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Quote from: "Sablis"
Since I feel I have to contribute something, no matter how petty, on this board:

5e 59 24 01 -> 5e 59 24 09

Gives you nine skill points after every level, though the max level of the batter and pitcher is nine. I guess that something fun could come out of the JMath as, but I can't be arsed to do that right now.
no aob is petty. gratz on the array
Re: Zombieland Posted on: 04/17/2010 12:13am
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System Bot
If you change

5e 59 23 01 =>
5e 59 24 64

You'll get 99 points per round, which means you can upgrade both characters after 1 round. (broken image removed)

Anyways good job on that AOB, Sablis. (broken image removed)

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Zombieland Posted on: 04/17/2010 1:25am
Quote Post
Quote from: "Zirak"
First of all, what did you try? There are places on your back that you've probably already reached and scratched. If we scratch it more, that spot will be sore, and you'll have an uncomfortable sensation there. Even worse, since this is a forum, so many scratches there will be, that we'll get right through the flesh and meat, and straight to the spine; leaving only surgery an option. Even after a successful surgery, you are likely to have permanent damage to your spine, making you crippled for the rest your entire life.
We don't want to get to that just because you didn't tell us where to not scratch, now do we?
(broken image removed)
Re: Zombieland Posted on: 04/17/2010 4:31am
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(broken image removed)

I'll try to find some AoBs, if I'm not tired enough to download the .swf and find something to change. *yawn*
Re: Zombieland Posted on: 04/17/2010 8:26am
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System Bot
Quote from: "ChaoMing"
(broken image removed)

I'll try to find some AoBs, if I'm not tired enough to download the .swf and find something to change. *yawn*

There you go you, lazybones . :lol:

.swf Download

I think I gonna search for something now..

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Zombieland Posted on: 04/17/2010 8:33am
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I'M NOT FRIKKIN MAD!!
And don't you even try and tell me I can't be a bear...

Skill points don't decrease (change 3 results)
5e 59 60 59 93 68 59 =>
02 02 02 02 02 02 02

Board
Code: [Select]
       public function moreBat(event:MouseEvent)
        {
            if (levelSkills > 0 && levelBatter < 9)
            {
                (levelSkills - 1);
                (levelBatter + 1);
            }
            return;
        }// end function
(goes with slight variation with fixBat and moreBowl)
Code: [Select]
       public function moreBat(event:MouseEvent)
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//60 59
_as3_getlex levelSkills
//24 00
_as3_pushbyte 0
//af
_as3_greaterthan
//2a
_as3_dup
//12 06 00 00
_as3_iffalse offset: 6
//29
_as3_pop
//60 52
_as3_getlex levelBatter
//24 09
_as3_pushbyte 9
//ad
_as3_lessthan
//12 10 00 00
_as3_iffalse offset: 16

--we care starting this point--

//5e 59
_as3_findproperty levelSkills
//60 59
_as3_getlex levelSkills
//93
_as3_decrement
//68 59
_as3_initproperty levelSkills

--we stop caring--

//5e 52
_as3_findproperty levelBatter
//60 52
_as3_getlex levelBatter
//24 01
_as3_pushbyte 1
//a0
_as3_add
//68 52
_as3_initproperty levelBatter
//47
_as3_returnvoid
        }// end function
Re: Zombieland Posted on: 04/17/2010 8:41am
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System Bot
For the lulz
Code: [Select]
4a 11 05 =>
4a 11 64

4f eb 03 01 =>
4f eb 03 64

4a e6 01 06 =>
4a e6 01 64

2c 85 02 =>
02 02 02

Play Zombieland on the menu:
d0 4f 8b 04 01 =>
d0 4f 8b 04 00

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Zombieland Posted on: 04/17/2010 10:17pm
Quote Post
Great stuff. (broken image removed) Any luck on an AOB for starting with all of the special weapons? Bowling ball, grenade, spike bomb, etc.