If you played Zombotron and loved it, then you’ll absolutely love this sequel. All of your favorite aspects are back: mid level shops with power ups; intriguing level design, elevators to your heart’s content, and assorted zombies popping out of pipes like evil Goombas with Acid Flower power.
The gameplay is very linear with helpful arrows scattered throughout the level to point you in the right direction. However, don’t forget to explore the level thoroughly to collect some very useful equipment, such as tool belts that let you carry 3 weapons instead of your default 2.
The story progresses much like the first game. There are preset cut scenes which thankfully can be skipped. For those that do care for the story being told, do not expect any large character development. Most cut scenes were only took a minute to read and gave just enough o give you a sense of why you’re back fighting these zombies who will remind you of Invader Zim.
Zombotron 2 features a much more intelligent AI in some respects. The sniper zombies were the bane of my sixteen levels and even the most base zombie appeared to have learned a thing or two since the first Zombotron. To be fair, these zombies won’t be hurdling barriers like in World War Z, but they do know to shoot at you right as you pop over a ledge and time it so that they hit you just as you reach the apex of your jump. Kudos to the developer for this added challenge.
Where Zombotron 2 falls short is exactly the same as in the first one. After a while, the game turns into a grind to reach the end.
That being said, it is only 16 levels so it’s just long enough to be annoying, but not enough for me to hate it. Another feature that brought about frustration was debris that locked up lifts, causing you to restart the level and waste precious ammo making sure you obliterated every bit of scrap wood on a lift.
If you loved Contra and Abe’s Odyssey from the old SNES days, you’ll enjoy this. If you weren’t a fan of shooting platformers… best move along.
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