Real Life

11/04/2013

I used to hate this game, but now, playing it again, I love it.

It must be because of my experiences in real life that made me think about this game. Some probably-crazy kid that walks around platforms, inverting and reverting and so on. What is he doing? What is he trying to do? Why is he doing it? Are those rhetorical questions? Should they be answered?

It's a platformer game with a complete twist. You're a person who seems to have awoken in a land full of rabbits, candy, monkeys and so on...Rabbits are good, but monkeys are evil, candy has to be taken for a score and the badge itself. Watch the monkeys out. In the end, you have to "fight" a rabbit to get his key and get out of this candy land to reach an Industrial area full of robots that love punching you for no reason. Guess they're just haywire bots for all we know. After travelling around all that crazy land, you get to use some switches to summon a portal back to home. Why is there an Asylum though?

It's a good game, one of my favourites now. I really loved the story, even though it was probably basic for most people. It has some very nice music. There are no voices here for the dialogues, must be because they dev had no way to add, it's an old game after all and he probably even made it alone. But I think it's good, this silence makes you imagine their voices.

If you like platform, old, psychological, hard/challenging games, you must try this. You might hate-then-love it like I did.

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