This is about as standard an "idle" clicker as one can get. It does what it does well, but as with most games in this genre, it doesn't really bring anything new to the table. The high quality graphics will probably be one of the biggest draws to this particular idle clicker over another. Most idle games are incredibly minimalist, with upgrading generally only ever having the result of a textbox changing. This one, by contrast, offers tons of peppy character/enemy art and background images to more clearly denote when one has changed levels or worlds.
Unfortunately, this game fails on the two points most games in this genre do:
One, despite the name, it's an implied idle game. It incorporates idle elements, but clicking as a gameplay element in a true idle game is supposed to provide only the most minimal of benefits. Conversely, a click-based game doesn't benefit from idle aspects since they defeat the entire purpose of the game: clicking.
Two, like most games in the clicker/idle genres, this one suffers from the problem of a good finish. It starts strong, and the middle is decent enough, but the end just kind of tapers off. It's pretty rare for a game in these genres to finish strong, so that's not really a detractor so much as a simple statement of fact.
More or less, this game is the same as the rest. "The same but different." It scores points for graphics and forethought of design, and this will probably be a decent enough way to pass the time, but five years from now you're not going to remember this game. :B
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