Good Improvements

07/23/2014

Love the entire series; a definite original adding a 3D aspect without actually being 3D.

From Creeper World 1 to Creeper World 2, the addition of a few new features was great and a plus to the storyline while adding a little flavor in terms of maps. From Creeper World 2 to 3 however, I personally feel as if there were too many new elements added in without advancing gameplay all that much. It just allowed differing strategies I suppose, but not so much as to change a working one from Creeper World 2.

The larger "generators" were a huge plus though, having to build less reactors helps with the spacing issue and really speeds up gameplay, but other than that, not much improvement.

Love that the map sizes are bigger on average. Allows a bit of time to set up before engaging in the creeper. The variety here was great.

In terms of gameplay, I would have loved if there were some built-in handicaps such as: can't use this turret, or can only build a certain amount of turrets. So on and so forth.

I'm not sure if the addition of an upgrade system outside gameplay would detract from the game or add a whole new dimension. Personally wouldn't mind the feature. Would be cool to have to unlock the turrets before we can use them in the actual levels.

All in all not too shabby. I look forward to the next one, hopefully less addition of things to choose from but more depth.

Physical Qualities
Gameplay
Replayability
Hack Power
Overall Rating