Game Name: Protector IV.V
Game Type: Tower Defense / Strategy
Developer: undefined
Game Summary:
This game follows a story of a commander of an army who upon arrival in a new land riddled with factions sets out to unite the land and protect it from the Corrupter, an ancient enemy of the realm. While you don't actually do any hiring you can hire heroes who bring their unique sets of units or what essentially function as towers into the game. Each quest that you take on requires three heroes and functions like a typical tower defense game. The units come in three types melee, ranged, and magical. As the waves of enemy continue to attack they strenghten and become more difficult to beat. Beating a quest without losing all your lives or the amount of monsters that got past your defenses rewards you with some gold, some loot typically, and improved relations with the faction that provided the quest. There is a main story line highlighted with red flags and numerous side quests that can be used to obtain powerful items to improve your heroes and then there are also normal quests which provide opportunities for items and heroes but are not required to complete the storyline. There are five different enemy types as well with each having specific weaknesses and strengths. The five types are poison, fire, ice, energy, and physical. Depending on the monster type, each monster will have a specified weakness and strenght that can be seen before beginning the quest so that you can plan accordingly and bring the appropriate heroes.
Positive Aspects:
There are 100 different badges or accomplishments that one can achieve. Some of these acheivements are gained by completing storylines others are gained by completing specific goals such as deploying 100 ranged units over the course of the game. In addition, I like the system that is used to unlock the different shops so that not all items are available from the very beginning but rather they are unlocked as you go along. A variety of maps and enemies keeps the interest for a little bit longer than would typically be expected for a tower defense game. The writiten storyline is entertaining if you take the time to read through it. I also liked that you didn't lose reputation with a faction for doing work for a different faction.
Negative Aspects:
After a while the game does become repetitive due to the high number of monsters in each wave and then some quests requiring more than 25 waves to complete. As the game goes on if you keep the original heroes it becomes really easy as they are leveled up and can easily defeat most maps without too much effort. While the game does come with a speed up option itself it is fairly limited and I would recommend that you use speedhack to make the game move at a decent pace. In addition the dearth of units, heroes, and terms can make it confusing because the game doesn't do the greatest job at explaining what each term means. The number of factions can make it difficult as well to really establish great positive relationships with all of them.
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