Let's keep this public maybe ZargWolf finds better hack
it's a serversided game..
here is the packet that sets your ink
if (cmd == "i")
{
if (_loc1.length > 0)
{
setInk(_loc2.s2i(_loc1));
ih._visible = true;
iih._visible = false;
}
else
{
setInk(max_ink);
ih._visible = false;
iih._visible = true;
var i = 1;
while (i < psb.length)
{
psb[i]._visible = true;
++i;
} // end while
} // end else if
return;
} // end if
look in WPE PRO for a packet that starts with i (RECV packet of course)

and filter it to HIGH number and it may work as a ink hack.
Sec lemme test it so i don't write crap to you.

Since this game is server-sided and every connected client gets a ink update every few seconds.. It's possible to make a bot that connects like 50 clients and all getting ink.. then you can use each of them to send draw packets to the x,y coordinates and color you want to draw.. making your drawing come out faster.. kinda abuse the system. I don't see any client hack that will work though.