William and Sly
-migrated-
William and Sly
Submitted By:
Launch Trainer!
Adventure Animal Fantasy Good Music Platform

Wondering where the hacks are at? Register or Sign In to find out!


Wondering where the sol files are at? Register or Sign In to find out!

William and Sly

-migrated-
Last Updated: 09/09/2013 06:11

William and Sly

Auto-Post
Last Updated: 09/19/2012 02:29

William and Sly

-migrated-
Last Updated: 09/15/2009 03:13

15
 

Un-Uncharted Territory

  Obtain the map from William
15
 

Meditation Gives You Wiiings

  Learn the power of flight
15
 

FoxDie

  Activate all 13 runes and kill the non-solid snake
30
 

Forest Buffet Indulgence

  Collect 150 mushrooms

Game Dscription
This is a simple and moody game that plays a lot like a scavenger hunt. It was inspired by my childhood adventures of running around in the woods. I hope you guys like it! :3
William and Sly Posted on: 07/23/2009 6:24am
Quote Post
http://www.kongregate.com/games/Kajenx/william-and-sly

Awesome game, anyone wanna post a complete .sol or w.e go for it.
Re: William and Sly Posted on: 07/23/2009 7:19am
Quote Post
.sol is in: chat.kongregate.com/gamez/0005/1600/live/secure_WilliamAndSlyKong.swf

Here's what I have so far:
Re: William and Sly Posted on: 07/23/2009 8:56am
Quote Post
I get this error when I try and open the sol in Rag.

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Item has already been added. Key in dictionary: '

I'll try the others...





Tookie

Re: William and Sly Posted on: 07/29/2009 7:44pm
Quote Post
Looks like greg is playing this game...hopefully badges.

The address for number of mushrooms is:

15A6E284

The address for # of runes runestones activiated is:

15A6E214
Re: William and Sly Posted on: 07/29/2009 7:46pm
Quote Post
Quote from: "one"
The address for number of mushrooms is:

15A6E284
Quote from: "Ignored"
AS2 uses _root variables as globals that can be accessed by any frame or script in the game. Hacking these variables with Cheat Engine is difficult because the values change their address any time they are updated.
Re: William and Sly Posted on: 07/29/2009 8:00pm
Quote Post
How do I know if a game is As2 or As3? :?
Re: William and Sly Posted on: 07/29/2009 8:03pm
Quote Post
Creamy Goodness.
Quote from: "one"
How do I know if a game is As2 or As3? :?
*facepalm*
Don't give us addresses.



lol idek why i still come here

Re: William and Sly Posted on: 07/29/2009 8:08pm
Quote Post
Quote from: "skuff"
Quote from: "one"
How do I know if a game is As2 or As3? :?
*facepalm*
Don't give us addresses.

:oops:

BTW you can hack # of mushrooms with a 4byte *1 scan. Keep narrowing it down until you get 1 value.
Re: William and Sly Posted on: 07/30/2009 2:07am
Quote Post
Badges =D

Need a completed .sol....

I erased mine by pressing "New Game" Before badges came out. Sorry guys. :/

I'll post a complete .sol up later. I'm about to kill the last guy
Re: William and Sly Posted on: 07/30/2009 4:32am
Quote Post
chat.kongregate.com/gamez/0005/1600/live/secure_WilliamAndSlyKong.swf

It'll get you three badges and the one that you won't get is the 13 runes activated...which is the one where you have to activate the last runestone by killing the boss.

You kill the boss like this:

Wait for 5 fairy flies to show up and then get them all and quickly run to the runestone.
Re: William and Sly Posted on: 07/30/2009 6:25am
Quote Post
The attack pattern is two up, then two down. The second attack is always a dud.
Re: William and Sly Posted on: 07/30/2009 7:53am
Quote Post
Works perfectly as usual, ty one :twisted:
Re: William and Sly Posted on: 07/30/2009 11:24am
Quote Post
I didn't get the fly badge with this sol, one, how do you get that?

Oh, it seems that Kong has changed back to the old chat system, so untick the "New System" tickbox. I got the badge that way.





Tookie

Re: William and Sly Posted on: 07/30/2009 11:40am
Quote Post
You can search for your fairyflies with a simple 4byte*1 hack too, just don't lock it, as it can mess up the game.





Tookie

Re: William and Sly Posted on: 07/30/2009 6:58pm
Quote Post
Quote from: "greg"
Badges never send any kind of message to the game itself, so there's no way they'll ever interfere with game progress.

This was a really tough one for me to test because I already had the wings after the developer added the stat for them, but I'll ask him to double-check the code now. Thanks guys.

Edit: Apparently it was fixed this morning.

I got the badges yesterday, so....idk maybe it was a bug with the stats or something? (broken image removed)

I don't even know how to get wings in that game :?