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Simple mario game - Infinite lives

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11 posts

Re: Simple mario game - Infinite lives

Posted Sep 22, 2009 8:44 pm

What exactly do you need?
Here's something:

Start with 255 lives:
96 07 00 08 06 07 05 00 00 00 => 96 07 00 08 06 07 FF 00 00 00

Get 50 coins for each coin:
96 05 00 07 01 00 00 00 47 4f 00 => 96 05 00 07 32 00 00 00 47 4f 00

For some reason my "don't lose lives" AoB doesn't work, if you still need it tell me, although I guess the 255 lives are enough.

EDIT: Got it!
Don't lose lives:
96 02 00 05 00 49 12 9d 02 00 22 00 =>96 02 00 05 00 49 02 99 02 00 22 00

Have fun (broken image removed)

Re: Simple mario game - Infinite lives

Posted Sep 22, 2009 9:01 pm

Beef, you are amazing. And i'm sure 255 lives would have been enough, but you went over and beyond.

If i could give you +2 i really would lol

Re: Simple mario game - Infinite lives

Posted Sep 23, 2009 1:11 am

Its a programming class where they are teaching the basics of game building. and in order to make a good game, you need to find what makes a game bad or good. So we had to review this one. Although it was bugging the hell out of me that I couldn't beat it because of the stupid small blocks they want you to jump on

Re: Simple mario game - Infinite lives

Posted Sep 23, 2009 6:50 am

What scared me is that I can read Beef's AoB arrays and know what they do without looking up the op-codes! (Reminds me of when I were a lad and used to have to mentally disassemble 6502 machine code - as we didn't have enough memory for a disassembler).

Just one question, to alter the branch you're changing:
96 02 00 05 00 49 12 9d 02 00 22 00 =>96 02 00 05 00 49 02 99 02 00 22 00

Which is essentially:

Code: [Select]

push true
equals
not
btrue #22
to:

Code: [Select]

push true
equals
nop
balways #22
Why the nop replacing not? As the stack should be relatively clear at this point, is this bit needed? Is there something I haven't seen?

Re: Simple mario game - Infinite lives

Posted Sep 23, 2009 6:58 pm

Actually Deity, I just put it on there because I wasn't sure if the not will do somthing or not, and was too lazy to actually check (broken image removed)
I think it'll be ok with a not too.

Also, I can read the AoBs and understand them without seeing the opcodes as well - When I find AoBs I just see what the AoB is and then think how toc hange it and check it, I don't actually change the opcodes with flasm etc.. I remember the usual bytes/opcodes now, after findig AoBs for a few days (broken image removed)

Re: Simple mario game - Infinite lives

Posted Sep 24, 2009 6:42 am

i dont use flasm, but i still need to see what bytes belong to what, and there are probs aswell. I dk if this is what you two talk about or if you only need to see bytes and know what they do

Re: Simple mario game - Infinite lives

Posted Sep 24, 2009 11:16 am

Well obviously if I'm doing something with srings I have to know the constant pool, but as far as to know what 96 does or 4e or 1c etc I can understand it pretty easily without seeing the opcodes.

Re: Simple mario game - Infinite lives

Posted Sep 24, 2009 3:43 pm

I was referring to the point that I have to look up the op-code less and less, showing that I'm commiting these op-codes to long-term memory, probably taking up space that'd be used by more normal stuff like remembering to pay the bills.

For example I can still remember that A9 is LDA immediate in 6502 machine code, 15-odd years after I last touched it...

Re: Simple mario game - Infinite lives

Posted Sep 24, 2009 5:42 pm
Quote from: "deity"
I was referring to the point that I have to look up the op-code less and less, showing that I'm commiting these op-codes to long-term memory, probably taking up space that'd be used by more normal stuff like remembering to pay the bills.

For example I can still remember that A9 is LDA immediate in 6502 machine code, 15-odd years after I last touched it...


Opcodes > Paying your bills.