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Zombies in the Shadow

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8 posts

Zombies in the Shadow

Posted Apr 10, 2010 11:29 pm

Link: http://www.kongregate.com/games/Xplored ... the-shadow

4Byte*1 works for total ammo and current ammo. If you hacked current ammo (which of course results in unlimited ammo anyhow), just hold the fire button, right-click, hit ESC and you'll just fire nonstop.

Can't find the .sol, I don't see why. Probably because when you beat the game and hit Continue, their epicfail save system actually SAVES the endgame frame. What a stupid design...

Re: Zombies in the Shadow

Posted Apr 10, 2010 11:40 pm
Quote from: "skuff"
0007/7003

I know that, the .sol doesn't show for me even though I'm able to continue.

Re: Zombies in the Shadow

Posted Apr 11, 2010 11:49 am

Either the code's obfuscated, or there is something weird in it. There are a lot of mp3 files in the Action folder, and most of the code lines look like this:

Code: [Select]

public function _-7d() : _-fo
{
;
var _loc_1:* = new true._-fo(_-et.length);
var _loc_2:int = 0;
;
do
{

if (_loc_2 >= _-et.length)
{
return _loc_1;

_loc_2++;
}while (true)
;
;
_loc_1 = null << null * (((( == null) < this <= null[_loc_1] == null) - 1 in null) >= null);
Which is lolwtf. The names are also odd, -05 and -0O and -1- and other happy things.
SoThink also didn't like to Search All.

Re: Zombies in the Shadow

Posted Apr 11, 2010 2:02 pm
Quote from: "Zirak"
SoThink also didn't like to Search All.

That usually happens to me when the code is obfuscated o/

Re: Zombies in the Shadow

Posted Apr 19, 2010 2:21 pm

Hi! I'm a Newbie hacker and cheater, Would someone please tell me how to hack the Health of Main Character in zombies in the shadows ? :!: :!: :!: :!: :!: :?: :?: :?: :?: :?: :?: :?: :? :? :? :?

Re: Zombies in the Shadow

Posted Apr 19, 2010 2:32 pm

Hello :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:
Isn't writing like this annoying :?: :?: :?: :?: :?: :?: :?: :?: :lol: :lol: :lol: :lol: :lol: :? :? (broken image removed) (broken image removed) :evil: :arrow: :mrgreen:

On-topic: You can probably do an unknown-initial-value, Decreased Value when you get hit and increased when you regenerate. Get to a few reasonable results and lock them. The code's obfuscated, so no AoBs from moi.