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Homerun in Berzerk Land: Berzerk Ball

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This discussion is linked to Homerun In Berzerk Land: Berzerk Ball. View game

94 posts

Re: Homerun In Berzerk Land

Posted Apr 18, 2010 9:06 pm
Quote from: "whatever"
ts;dr

I love it when a plan goes well. Especially if it stars my YouTube video (broken image removed)

To make it simpler:
We give you an AoB that reads like this: A2 C5 17 00 -> A2 C5 17 01
This is what you do:

Open Cheat Engine and target your browser that has the game.
Click the drop-down arrow that says "Value type" and click "Array of Bytes".
Copy "A2 C5 17 00" into the search box and click "First Scan". Click on the/all values that appear and click the red arrow at the bottom-right corner of the box where the value shows.
Click/Shift-Click (if more than 1) the value on the bottom box and right-click -> Change Record -> Value and copy the modified AoB "A2 C5 17 01" and paste it into the pop-up box and click ok.
You have now hacked The Game.

Spanish:
(Espa

Re: Homerun In Berzerk Land

Posted Apr 19, 2010 12:12 am

it worked for me (broken image removed) thats awesome i wanna learn how to find codes like that :lol:

Re: Homerun In Berzerk Land

Posted Apr 21, 2010 10:09 am

Everything is double(Extreme) bt it always detects my cheat (broken image removed)

Re: Homerun In Berzerk Land

Posted Apr 21, 2010 12:40 pm
Quote from: "Tanmay"
Everything is double(Extreme) bt it always detects my cheat (broken image removed)


Yes, thats why we use AOBs. Because they won't be detected.

This post was imported from an account that no longer exists!
Previous Name: phreneticus

Re: Homerun In Berzerk Land

Posted Apr 21, 2010 8:06 pm
Quote from: "Phreneticus"
Quote from: "Tanmay"
Everything is double(Extreme) bt it always detects my cheat (broken image removed)

Yes, thats why we use AOBs. Because they won't be detected.

Sometimes they can be detected, but AoBs can also disable the anti-cheat system XD.

Re: Homerun In Berzerk Land

Posted Apr 21, 2010 11:48 pm

Is there a way to increase the amount of bees/cannons/bezerkers without just having the item to upgrade it?

It would be interesting to see like a 200% increase in all of those.. it would make for an interesting run.. lol

Re: Homerun In Berzerk Land

Posted Apr 22, 2010 4:55 am

Found something more interesting. Lots and lots of hit power.
d0 66 de 07 60 53 66 b6 22 24 64 a3 =>
d0 66 de 07 60 53 66 b6 22 24 ?? a2

Change the ?? to a low number in hex. Alternatively, you can change the a3 => a0, and keep it as 64. What it does is calculate how much power you have. Use at your own risk...

com -> homerun -> ui -> MetaPerso

Code: [Select]

       public function get totalPower() : int
        {
            var _loc_1:* = this.baseStr * (HBConstants.HERO_POWER_PRCT_BONUS_PER_STRENGHT / 100);
            var _loc_2:* = this.baseStr * HBConstants.HERO_POWER_ADD_BONUS_PER_STRENGHT + this.equippedStrBonus;
            return this._179c * (1 + this.powerBonus + _loc_1) + _loc_2;
        }// end function

Code: [Select]

//d0
_as3_getlocal <0>
//66 de 07
_as3_getproperty baseStr
//60 53
_as3_getlex com.homerun.constants::HBConstants
//66 b6 22
_as3_getproperty HERO_POWER_PRCT_BONUS_PER_STRENGHT
//24 64
_as3_pushbyte 100
//a3
_as3_divide

To illustrate why I didn't just change the divide to multiply...
(broken image removed)
After ~7 seconds.

Re: Homerun In Berzerk Land

Posted May 25, 2010 3:21 am

games been updated and sothink freezes when i try to view actionscript... yes i can view the raw data(for some scripts, all meta scripts freeze), but i like to export the code and grep it since i have no idea how to search all scripts in sothink.