MapleStory Adventures [READ FIRST POST]
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Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 2:58am
Quote Post
just wanted to post some problems it could not work because..
don't move when just opening game
check if there's a friend in the map you're currently in if there's a friend refresh , if he moves it's the same as you move so the cheat won't work
the auto assemble new thing (which works perfectly !)
don't press (CODE: >SELECT ALL<) and copy because it copies it somehow wrong so just select manually and copy (except one thing , the godmode doesn't work perfectly but there's a better one which works great
//GODMODE
Aobscan(_godmode,d0 66 e4 28 12 67 00 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02 02 02 02
replace with current one [credits to Farami for the godmode and for everyone else ><])

thanks everyone for the cheats i'm enjoying them very much! :>
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 3:40am
Quote Post
The inject works fine for me...

The only problem with Select All, is that it had tabs(Indented the code) on [ENABLE] and [DISABLE], removing the tabs, it injected just fine.

One god mode allows you to not get hit, the other one just makes your block 100%, so either will work.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 3:51am
Quote Post
Something that I'm trying to figure, is a possible cheat to force all enemies to spawn 'at same place', will speed up the xp grind greatly (you don't need to walk around).

Wish-me lucky!

The good notice: I found the code to "remove":
this.m_mobLifes[param1] = Random.shuffle(this.m_mobLifes[param1]);
from:
d0 66 f5 0c d1 60 bc 02 d0 66 f5 0c d1 66 ec 3a 46 e0 2c 01 61 ec 3a
to:
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

The problem is... MapFacade is already created before the AoB can be used...
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 11:59am
Quote Post
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Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 3:43pm
Quote Post
Quote from: "emtenteo"

I think they random from server and send to client. This is reason you always see the items add to your bag before the random animation is stopped.

Yeah u r right bcoz last time when monitor the packet and try to cut it the game is broken down. That's why I come to look at the logic which u taught us b4. And now I couldn't find it yet so I'll try again  :lol:

PS. Thx for ur AOB (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 5:23pm
Quote Post
Quote from: "HarryPitfall"
Something that I'm trying to figure, is a possible cheat to force all enemies to spawn 'at same place', will speed up the xp grind greatly (you don't need to walk around).

Wish-me lucky!

The good notice: I found the code to "remove":
this.m_mobLifes[param1] = Random.shuffle(this.m_mobLifes[param1]);
from:
d0 66 f5 0c d1 60 bc 02 d0 66 f5 0c d1 66 ec 3a 46 e0 2c 01 61 ec 3a
to:
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

The problem is... MapFacade is already created before the AoB can be used...

You can change the position when the mob is respawn in this function Logic.Creature.MonsterStructure.Monster.updateMonster

Code: [Select]
if (this.m_Property.isJoinWorld == false && MapFacade.instance.isLoad == true)
{
    _loc_3 = null;
    while (_loc_3 == null)
    {
       
        _loc_2 = MapFacade.instance.getMobLife(this.m_Property.DataID);
        _loc_3 = MapFacade.instance.getIntersectFoothold(_loc_2.x, _loc_2.y);
    }
    m_position.x = _loc_3.point.x;
    m_position.y = _loc_3.point.y;
    this.m_Property.isUpdateLayer = true;
    this.m_MoveDirection = Boolean(Random.random(0, 1));
    this.m_Property.isJoinWorld = true;
}

Code: [Select]
m_position.x = _loc_3.point.x;
m_position.y = _loc_3.point.y;

I have tested and it working fine with x position. But for the y position, i don't know exactly the value need to change. I have tried with some value of y (0, 50, 100, 500, 1000) but the monster always missing on map (broken image removed)

Here is the AOB for it

All mob are respawn same as x position
d3 66 cd 1a 66 d4 08
24 50 02 02 02 02 02 (50 is x position - hex value)

Note: please make sure you are in town before use this AOB, if not this AOB is not work.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 6:05pm
Quote Post
I didn't test too much, but I change
_loc_3 = MapFacade.instance.getIntersectFoothold(_loc_2.x, _loc_2.y);
to:
_loc_3 = MapFacade.instance.getIntersectFoothold(0, 0);

from: d2 66 d4 08 d2 66 d5 08 46 f8 0c 02
to: 24 00 02 02 24 00 02 02 46 f8 0c 02

the same note: LOAD YOUR GAME WHILE YOU'RE IN TOWN AND APPLY THE CODE, OR WILL NOT WORK!

PS: After some testing, I found that the code works on most of the maps, some maps can freeze firefox, and you will need to use task manager and kill plugin-container.exe process.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 6:31pm
Quote Post
It might be possible to make all the monsters spawn on you by changing the parameter in this function to your ID.
Code: [Select]
_loc_2 = MapFacade.instance.getMobLife(this.m_Property.DataID);
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/24/2011 10:37pm
Quote Post
The monster are not missing on map, they are pushed to the most left side (x - 50) starts from left + 50 pixels

Full List of Hack with Vac Monster
Code: [Select]
[ENABLE]

//GODMODE
Aobscan(_godmode,D0 4F BE 1B 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02

//MAX DMG
Aobscan(_maxdmg,60 BC 02 24 5F 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 60 BC 02 24 69 24 69

//NO MISS
Aobscan(_nomiss,60 d9 37 46 f6 2b 00 60 b5 33 62 07 66 c1 48 0c 3b 00 00 d2 66 d5 02 d2 66 d5 02 66 88 15 24 01 a0 61 88 15 27 62 04 ab 2a 12 0f 00 00 29 60 8d 0b 66 e1 2d d2 66 d5 02 66 d2 08 ab 12 08 00 00 d0 66 dc 28 4f c4 07 00 24 00 27 56 02 48)
label(nomiss)
registersymbol(nomiss)
_nomiss:
nomiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,62 0c 20 13 25 00 00 5d 19 62 0c 66 ce 1a 62 0d 66 b7 42 46 19 01 73 63 0e d0 66 a6 1c 62 09 66 d4 08 62 0e 4f 80 09 02 10 39 00 00 26 60 96 01 66 e2 2c 62 09 66 d4 08 62 09 66 d5 08 60 96 01 66 d3 2e a1 46 fe 0c 02 14 19 00 00 d0 66 a6 1c 62 09 66 d4 08 60 96 01 66 e2 2c 66 f3 0c 66 d5 08 4f 80 09 02)
label(speed)
registersymbol(speed)
_speed:
speed:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 a6 1c 62 0A 66 d4 08 62 0A 66 d5 08 4f 80 09 02 02 02 02 02 02 02 02 02 26 60 96 01 66 e2 2c 62 09 66 d4 08 62 09 66 d5 08 60 96 01 66 d3 2e a1 46 fe 0c 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//INCREASE AOE RANGE
Aobscan(_aoerange,d0 66 f1 05 66 84 09 66 8e 14 75 63 07)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 25 88 13 02 02 02 02 02 02 02 75 63 07

//AUTO PICKUP
Aobscan(_collection1,66 d3 0c 12 2e 00 00 d0 d0 66 d4 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d3 0c 11 2e 00 00 d0 d0 66 d4 0c

Aobscan(_collection2,24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db 24 7F 2a a2 0c 45 00 00

Aobscan(_vacmonster,d3 66 cd 1a 66 d4 08)
label(vacmonster)
registersymbol(vacmonster)
_vacmonster:
vacmonster:
db 24 64 02 02 02 02 02

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/25/2011 12:13am
Quote Post
Quote from: "lolpedia"
The monster are not missing on map, they are pushed to the most left side (x - 50) starts from left + 50 pixels

Full List of Hack with Vac Monster
Code: [Select]
[ENABLE]

//GODMODE
Aobscan(_godmode,D0 4F BE 1B 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02

//MAX DMG
Aobscan(_maxdmg,60 BC 02 24 5F 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 60 BC 02 24 69 24 69

//NO MISS
Aobscan(_nomiss,60 d9 37 46 f6 2b 00 60 b5 33 62 07 66 c1 48 0c 3b 00 00 d2 66 d5 02 d2 66 d5 02 66 88 15 24 01 a0 61 88 15 27 62 04 ab 2a 12 0f 00 00 29 60 8d 0b 66 e1 2d d2 66 d5 02 66 d2 08 ab 12 08 00 00 d0 66 dc 28 4f c4 07 00 24 00 27 56 02 48)
label(nomiss)
registersymbol(nomiss)
_nomiss:
nomiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,62 0c 20 13 25 00 00 5d 19 62 0c 66 ce 1a 62 0d 66 b7 42 46 19 01 73 63 0e d0 66 a6 1c 62 09 66 d4 08 62 0e 4f 80 09 02 10 39 00 00 26 60 96 01 66 e2 2c 62 09 66 d4 08 62 09 66 d5 08 60 96 01 66 d3 2e a1 46 fe 0c 02 14 19 00 00 d0 66 a6 1c 62 09 66 d4 08 60 96 01 66 e2 2c 66 f3 0c 66 d5 08 4f 80 09 02)
label(speed)
registersymbol(speed)
_speed:
speed:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 a6 1c 62 0A 66 d4 08 62 0A 66 d5 08 4f 80 09 02 02 02 02 02 02 02 02 02 26 60 96 01 66 e2 2c 62 09 66 d4 08 62 09 66 d5 08 60 96 01 66 d3 2e a1 46 fe 0c 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//INCREASE AOE RANGE
Aobscan(_aoerange,d0 66 f1 05 66 84 09 66 8e 14 75 63 07)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 25 88 13 02 02 02 02 02 02 02 75 63 07

//AUTO PICKUP
Aobscan(_collection1,66 d3 0c 12 2e 00 00 d0 d0 66 d4 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d3 0c 11 2e 00 00 d0 d0 66 d4 0c

Aobscan(_collection2,24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db 24 7F 2a a2 0c 45 00 00

Aobscan(_vacmonster,d3 66 cd 1a 66 d4 08)
label(vacmonster)
registersymbol(vacmonster)
_vacmonster:
vacmonster:
db 24 64 02 02 02 02 02

[DISABLE]

it's so awesome

How can i fix the position of vacmonster there?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/25/2011 2:33am
Quote Post
I offer....
Why not make it stick critical Always ? Thanks you
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/25/2011 3:01am
Quote Post
(broken image removed) Thk for all ur help! i know that all of u, do the best to find some helpful! thks alot (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/25/2011 5:15am
Quote Post
Quote from: "leoccy100"
Quote from: "emtenteo"
Quote from: "Murazaie"
I've tried to get the address which stop random items from random box but I haven't seen that logic yet. I'll post when I've got it  :mrgreen:

Thx for method (broken image removed)

I think they random from server and send to client. This is reason you always see the items add to your bag before the random animation is stopped.

Auto change all AOB with one click :p

How to use.
- Open game
- Open CE
- Open your browser process with CE
- Click Memory View
- Select Tool > Auto Assemble
- Paste this code below to script editor and press execute, then select yes.

Code: [Select]
[ENABLE]

//GODMODE
Aobscan(_godmode,D0 4F BE 1B 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02

//MAX DMG
Aobscan(_maxdmg,60 BC 02 24 5F 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 60 BC 02 24 69 24 69

//NO MISS
Aobscan(_nomiss,60 d9 37 46 f6 2b 00 60 b5 33 62 07 66 c1 48 0c 3b 00 00 d2 66 d5 02 d2 66 d5 02 66 88 15 24 01 a0 61 88 15 27 62 04 ab 2a 12 0f 00 00 29 60 8d 0b 66 e1 2d d2 66 d5 02 66 d2 08 ab 12 08 00 00 d0 66 dc 28 4f c4 07 00 24 00 27 56 02 48)
label(nomiss)
registersymbol(nomiss)
_nomiss:
nomiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,62 0c 20 13 25 00 00 5d 19 62 0c 66 ce 1a 62 0d 66 b7 42 46 19 01 73 63 0e d0 66 a6 1c 62 09 66 d4 08 62 0e 4f 80 09 02 10 39 00 00 26 60 96 01 66 e2 2c 62 09 66 d4 08 62 09 66 d5 08 60 96 01 66 d3 2e a1 46 fe 0c 02 14 19 00 00 d0 66 a6 1c 62 09 66 d4 08 60 96 01 66 e2 2c 66 f3 0c 66 d5 08 4f 80 09 02)
label(speed)
registersymbol(speed)
_speed:
speed:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 a6 1c 62 0A 66 d4 08 62 0A 66 d5 08 4f 80 09 02 02 02 02 02 02 02 02 02 26 60 96 01 66 e2 2c 62 09 66 d4 08 62 09 66 d5 08 60 96 01 66 d3 2e a1 46 fe 0c 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//INCREASE AOE RANGE
Aobscan(_aoerange,d0 66 f1 05 66 84 09 66 8e 14 75 63 07)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 25 88 13 02 02 02 02 02 02 02 75 63 07

//AUTO PICKUP
Aobscan(_collection1,66 d3 0c 12 2e 00 00 d0 d0 66 d4 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d3 0c 11 2e 00 00 d0 d0 66 d4 0c

Aobscan(_collection2,24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db 24 7F 2a a2 0c 45 00 00

[DISABLE]

I remove the energy request AOB in this script, you can add it if you want :p

hi there, i followed exactly the steps that u instructed, but there seem to be a problem.

Error in line 4 (Aobscan(_godmode,D0 4F BE 1B 00)) : This instruction can't  be compiled

please enlighten me, million thanks



CE must 6.1

target process correctly

if can't do please close all of program.

open browser u want, go FB and click MSA until it load character interface.

RIGHT HERE !! Remeber do now do anything and go to CE

Do like up there step by step.

if can not do again. please read error msg and bring here for more detail.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/25/2011 5:31am
Quote Post
Quote from: "narraygtokao"
I offer....
Why not make it stick critical Always ? Thanks you

Critical??  :?:  :?:  :?:  :?:

it's can't now b cuz last patch.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 08/25/2011 5:35am
Quote Post
anyone have any idea when the release for beyond level 50 might be??