MapleStory Adventures [READ FIRST POST]
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Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/03/2011 8:35pm
Quote Post
Quote from: "emtenteo"
Some new AOB  :mrgreen:  :mrgreen:  :mrgreen:

Code: [Select]
//All monster respawn at the same time
25 d0 0f 25 88 27
24 00 02 24 00 02

//Monster never walk
d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//Monster never attack you
d0 d0 66 9f 1d d1 a0 68 9f 1d
47 02 02 02 02 02 02 02 02 02

//Auto pickup drop items
66 99 0c 76 2a 12 0a 00 00
66 99 0c 76 2a 11 0a 00 00

24 1e 2a a2 0c a4 00 00
24 7f 2a a2 0c a4 00 00

Hi, just wander does your auto pickup drop items similar to the one posted previously about the auto pickup collection? and thanks =)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/03/2011 10:08pm
Quote Post
What's the correct syntax for the injection codes?
This is what I have:
[ENABLE]

    //GODMODE
    Aobscan(_godmode,D0 30 2F 14 48)
    label(godmode)
    registersymbol(godmode)
    _godmode:
    godmode:
    db D0 30 24 01 48

   //NEVER ATTACK ME
    Aobscan(_nvratk,d0 d0 66 9f 1d d1 a0 68 9f 1d)
    label(nvratk)
    registersymbol(nvratk)
    _nvratk:
    nvratk:
    47 02 02 02 02 02 02 02 02 02


    //MAX DMG
    Aobscan(_maxdmg,24 5f 24 69 46 8b 2f 02)
    label(maxdmg)
    registersymbol(maxdmg)
    _maxdmg:
    maxdmg:
    db 24 69 24 69 46 8b 2f 02

    //NO MISS
    Aobscan(_nomiss, 60 b0 3b 46 8b 2f 00 60 87 37 62 07 66 82 4d 0c 3b 00 00 d2 66 de 02 d2 66 de 02 66 c2 16 24 01 a0 61 c2 16 27 62 04 ab 2a 12 0f 00 00 29 60 c3 0b 66 fa 30 d2 66 de 02 66 80 09 ab 12 08 00 00 d0 66 d5 2b 4f ed 07 00 24 00 27 56 02 48)
    label(nomiss)
    registersymbol(nomiss)
    _nomiss:
    nomiss:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

    //SPEED
    Aobscan(_speed,62 0C 20 13 25 00 00 5D 19 62 0C 66 AB 1C 62 0D 66 F2 46 46 19 01 73 63 0E D0 66 9B 1E 62 09 66 82 09 62 0E 4F B0 09 02 10 39 00 00 26 60 9A 01 66 FA 2F 62 09 66 82 09 62 09 66 83 09 60 9A 01 66 F4 31 A1 46 B4 0D 02 14 19 00 00 D0 66 9B 1E 62 09 66 82 09 60 9A 01 66 FA 2F 66 A9 0D 66 83 09 4F B0 09 02)
    label(speed)
    registersymbol(speed)
    _speed:
    speed:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 9B 1E 62 0A 66 82 09 62 0A 66 83 09 4F B0 09 02 02 02 02 02 02 02 02 02 26 60 9A 01 66 FA 2F 62 09 66 82 09 62 09 66 83 09 60 9A 01 66 F4 31 A1 46 B4 0D 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

    //INCREASE AOE RANGE
    Aobscan(_aoerange,d0 30 d0 66 a9 06 d0 66 8d 05 46 d0 18 01 66 c5 15 48)
    label(aoerange)
    registersymbol(aoerange)
    _aoerange:
    aoerange:
    db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

   //NO WALK
    Aobscan(_nowalk,d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01)
    label(nowalk)
    registersymbol(nowalk)
    _nowalk:
    nowalk:
    02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02


    //AUTO PICKUP
    Aobscan(_collection1,66 8a 0d 12 2e 00 00 d0 d0 66 8b 0d)
    label(collection1)
    registersymbol(collection1)
    _collection1:
    collection1:
    db 66 8a 0d 11 2e 00 00 d0 d0 66 8b 0d

    Aobscan(_collection2,24 1e 2a a2 0c 45 00 00)
    label(collection2)
    registersymbol(collection2)
    _collection2:
    collection2:
    db 24 7F 2a a2 0c 45 00 00

    //RESPAWN
    Aobscan(_respawn,25 88 27 46 8b 2f 02)
    label(respawn)
    registersymbol(respawn)
    _respawn:
    respawn:
    db 25 98 11 46 8b 2f 02

[DISABLE]

Everything works except for the parts in red (I just modified orma's inject code). What did I do wrong?

EDIT: I think I got it. Is it cause I'm missing 'db'?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 1:46am
Quote Post
Quote from: "IIIililillll"
What's the correct syntax for the injection codes?
This is what I have:
[ENABLE]

    //GODMODE
    Aobscan(_godmode,D0 30 2F 14 48)
    label(godmode)
    registersymbol(godmode)
    _godmode:
    godmode:
    db D0 30 24 01 48

   //NEVER ATTACK ME
    Aobscan(_nvratk,d0 d0 66 9f 1d d1 a0 68 9f 1d)
    label(nvratk)
    registersymbol(nvratk)
    _nvratk:
    nvratk:
    47 02 02 02 02 02 02 02 02 02


    //MAX DMG
    Aobscan(_maxdmg,24 5f 24 69 46 8b 2f 02)
    label(maxdmg)
    registersymbol(maxdmg)
    _maxdmg:
    maxdmg:
    db 24 69 24 69 46 8b 2f 02

    //NO MISS
    Aobscan(_nomiss, 60 b0 3b 46 8b 2f 00 60 87 37 62 07 66 82 4d 0c 3b 00 00 d2 66 de 02 d2 66 de 02 66 c2 16 24 01 a0 61 c2 16 27 62 04 ab 2a 12 0f 00 00 29 60 c3 0b 66 fa 30 d2 66 de 02 66 80 09 ab 12 08 00 00 d0 66 d5 2b 4f ed 07 00 24 00 27 56 02 48)
    label(nomiss)
    registersymbol(nomiss)
    _nomiss:
    nomiss:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

    //SPEED
    Aobscan(_speed,62 0C 20 13 25 00 00 5D 19 62 0C 66 AB 1C 62 0D 66 F2 46 46 19 01 73 63 0E D0 66 9B 1E 62 09 66 82 09 62 0E 4F B0 09 02 10 39 00 00 26 60 9A 01 66 FA 2F 62 09 66 82 09 62 09 66 83 09 60 9A 01 66 F4 31 A1 46 B4 0D 02 14 19 00 00 D0 66 9B 1E 62 09 66 82 09 60 9A 01 66 FA 2F 66 A9 0D 66 83 09 4F B0 09 02)
    label(speed)
    registersymbol(speed)
    _speed:
    speed:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 9B 1E 62 0A 66 82 09 62 0A 66 83 09 4F B0 09 02 02 02 02 02 02 02 02 02 26 60 9A 01 66 FA 2F 62 09 66 82 09 62 09 66 83 09 60 9A 01 66 F4 31 A1 46 B4 0D 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

    //INCREASE AOE RANGE
    Aobscan(_aoerange,d0 30 d0 66 a9 06 d0 66 8d 05 46 d0 18 01 66 c5 15 48)
    label(aoerange)
    registersymbol(aoerange)
    _aoerange:
    aoerange:
    db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

   //NO WALK
    Aobscan(_nowalk,d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01)
    label(nowalk)
    registersymbol(nowalk)
    _nowalk:
    nowalk:
    02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02


    //AUTO PICKUP
    Aobscan(_collection1,66 8a 0d 12 2e 00 00 d0 d0 66 8b 0d)
    label(collection1)
    registersymbol(collection1)
    _collection1:
    collection1:
    db 66 8a 0d 11 2e 00 00 d0 d0 66 8b 0d

    Aobscan(_collection2,24 1e 2a a2 0c 45 00 00)
    label(collection2)
    registersymbol(collection2)
    _collection2:
    collection2:
    db 24 7F 2a a2 0c 45 00 00

    //RESPAWN
    Aobscan(_respawn,25 88 27 46 8b 2f 02)
    label(respawn)
    registersymbol(respawn)
    _respawn:
    respawn:
    db 25 98 11 46 8b 2f 02

[DISABLE]

Everything works except for the parts in red (I just modified orma's inject code). What did I do wrong?

EDIT: I think I got it. Is it cause I'm missing 'db'?

At the last row you need to add 'db' in front of AOB. See the rest and you will notice it.

EDIT: Here's package I added in.

Code: [Select]
[ENABLE]

    //GODMODE
    Aobscan(_godmode,D0 30 2F 14 48)
    label(godmode)
    registersymbol(godmode)
    _godmode:
    godmode:
    db D0 30 24 01 48

    //MAX DMG
    Aobscan(_maxdmg,24 5f 24 69 46 8b 2f 02)
    label(maxdmg)
    registersymbol(maxdmg)
    _maxdmg:
    maxdmg:
    db 24 69 24 69 46 8b 2f 02

    //NO MISS
    Aobscan(_nomiss, 60 b0 3b 46 8b 2f 00 60 87 37 62 07 66 82 4d 0c 3b 00 00 d2 66 de 02 d2 66 de 02 66 c2 16 24 01 a0 61 c2 16 27 62 04 ab 2a 12 0f 00 00 29 60 c3 0b 66 fa 30 d2 66 de 02 66 80 09 ab 12 08 00 00 d0 66 d5 2b 4f ed 07 00 24 00 27 56 02 48)
    label(nomiss)
    registersymbol(nomiss)
    _nomiss:
    nomiss:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

    //SPEED
    Aobscan(_speed,62 0C 20 13 25 00 00 5D 19 62 0C 66 AB 1C 62 0D 66 F2 46 46 19 01 73 63 0E D0 66 9B 1E 62 09 66 82 09 62 0E 4F B0 09 02 10 39 00 00 26 60 9A 01 66 FA 2F 62 09 66 82 09 62 09 66 83 09 60 9A 01 66 F4 31 A1 46 B4 0D 02 14 19 00 00 D0 66 9B 1E 62 09 66 82 09 60 9A 01 66 FA 2F 66 A9 0D 66 83 09 4F B0 09 02)
    label(speed)
    registersymbol(speed)
    _speed:
    speed:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 9B 1E 62 0A 66 82 09 62 0A 66 83 09 4F B0 09 02 02 02 02 02 02 02 02 02 26 60 9A 01 66 FA 2F 62 09 66 82 09 62 09 66 83 09 60 9A 01 66 F4 31 A1 46 B4 0D 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

    //INCREASE AOE RANGE
    Aobscan(_aoerange,d0 30 d0 66 a9 06 d0 66 8d 05 46 d0 18 01 66 c5 15 48)
    label(aoerange)
    registersymbol(aoerange)
    _aoerange:
    aoerange:
    db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

    //AUTO PICKUP
    Aobscan(_collection1,66 8a 0d 12 2e 00 00 d0 d0 66 8b 0d)
    label(collection1)
    registersymbol(collection1)
    _collection1:
    collection1:
    db 66 8a 0d 11 2e 00 00 d0 d0 66 8b 0d

    Aobscan(_collection2,24 1e 2a a2 0c 45 00 00)
    label(collection2)
    registersymbol(collection2)
    _collection2:
    collection2:
    db 24 7F 2a a2 0c 45 00 00

    //RESPAWN
    Aobscan(_respawn,25 88 27 46 8b 2f 02)
    label(respawn)
    registersymbol(respawn)
    _respawn:
    respawn:
    db 25 98 11 46 8b 2f 02

    //SPAWN POSITION
    Aobscan(_vacmonster,d2 66 82 09 d2 66 83 09 46 ae 0d 02)
    label(vacmonster)
    registersymbol(vacmonster)
    _vacmonster:
    vacmonster:
    db 24 c9 02 02 24 c9 02 02 46 ae 0d 02

    //Energy Request
    Aobscan(_energyreq,26 d0 46 ef 04 00 14 01 00 00 47 26 d0 46 f1 04 00 14 01 00 00 47)
    label(energyreq)
    _energyreq:
    energyreq:
    db 27 d0 46 ef 04 00 14 01 00 00 02 27 d0 46 f1 04 00 14 01 00 00 02

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 1:55am
Quote Post
Code: [Select]
//SPAWN POSITION
Aobscan(_monstervac, d2 66 82 09 d2 66 83 09 46 ae 0d 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 ae 0d 02
seems to work well, only map that it hasnt worked for me is Hill West of Henesys
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 2:59am
Quote Post
Trainner for test.
~link removed~
by CERPUTOM (me).
ps. aio= miss&speed&respawn&get item&INCREASE AOE RANGE, VacSS=c9, Vac00=00, Disable Vac use when you mistake  some vac.

for ie explorer only

test only not for sell.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 3:03am
Quote Post
Quote from: "ryanliu92"
Quote from: "emtenteo"
Some new AOB  :mrgreen:  :mrgreen:  :mrgreen:

Code: [Select]
//All monster respawn at the same time
25 d0 0f 25 88 27
24 00 02 24 00 02

//Monster never walk
d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//Monster never attack you
d0 d0 66 9f 1d d1 a0 68 9f 1d
47 02 02 02 02 02 02 02 02 02

//Auto pickup drop items
66 99 0c 76 2a 12 0a 00 00
66 99 0c 76 2a 11 0a 00 00

24 1e 2a a2 0c a4 00 00
24 7f 2a a2 0c a4 00 00

Hi, just wander does your auto pickup drop items similar to the one posted previously about the auto pickup collection? and thanks =)

No, two AOB are diffrent.
Auto pickup collection will be help you auto pickup collection items.
Auto pickup drop items will be help you auto pickup box item, gear item, and ingredient item.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 4:58am
Quote Post
Quote from: "emtenteo"
Quote from: "ryanliu92"
Quote from: "emtenteo"
Some new AOB  :mrgreen:  :mrgreen:  :mrgreen:

Code: [Select]
//All monster respawn at the same time
25 d0 0f 25 88 27
24 00 02 24 00 02

//Monster never walk
d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//Monster never attack you
d0 d0 66 9f 1d d1 a0 68 9f 1d
47 02 02 02 02 02 02 02 02 02

//Auto pickup drop items
66 99 0c 76 2a 12 0a 00 00
66 99 0c 76 2a 11 0a 00 00

24 1e 2a a2 0c a4 00 00
24 7f 2a a2 0c a4 00 00

Hi, just wander does your auto pickup drop items similar to the one posted previously about the auto pickup collection? and thanks =)

No, two AOB are diffrent.
Auto pickup collection will be help you auto pickup collection items.
Auto pickup drop items will be help you auto pickup box item, gear item, and ingredient item.

Your 2nd code for autopickup drops is not working. :/
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 6:16am
Quote Post
I think the NeXon made ??up a patch level greater than 50 has been completed, but they do not have it installed now, because they're finding ways to prevent hacking.

(Just my opinion).
You think like me?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 6:18am
Quote Post
spawn position crash.. im using mozilla.. it got a problem?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 9:41am
Quote Post
Quote from: "kirkrosei"
spawn position crash.. im using mozilla.. it got a problem?

It happens on some map only, just dont go to that map again u previously crash with spawn position hack on  (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 10:26am
Quote Post
How to hack maple story adventures exp at facebook?
can provide hack software download without survey?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 10:29am
Quote Post
Quote from: "kuroiakuma"
How to hack maple story adventures exp at facebook?
can provide hack software download without survey?
no,b cause it's impossible
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 11:21am
Quote Post
any idea for fahsion hack
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 1:49pm
Quote Post
Have any idea for energy?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/04/2011 2:43pm
Quote Post
Quote from: "juzanoob"
Quote from: "kirkrosei"
spawn position crash.. im using mozilla.. it got a problem?

It happens on some map only, just dont go to that map again u previously crash with spawn position hack on  (broken image removed)


ok.. thx for the advice  (broken image removed)  (broken image removed)