MapleStory Adventures [READ FIRST POST]
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Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 11:19am
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Quote from: "jipheng520"
how u do that @@

Flash animation -3-
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 11:46am
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teach me>.<
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 1:12pm
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they update fast but no new 50+ maps
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 2:13pm
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Code: [Select]

//energy
Aobscan(_energy,26 d0 46 d1 04 00 14 01 00 00 47 26 d0 46 d3 04 00 14 01 00 00 47)
label(energy)
registersymbol(energy)
_energy:
energy:
db 26 d0 46 d1 04 00 14 01 00 00 02 27 d0 46 d3 04 00 14 01 00 00 02

//neverwalk
Aobscan(_neverwalk,d0 66 d7 1c 66 e8 08 60 84 1e 66 a7 35 4f e3 1a 01)
label(neverwalk)
registersymbol(neverwalk)
_neverwalk:
neverwalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

    //SPEED
    Aobscan(_speed,62 0c 20 13 25 00 00 5d 19 62 0c 66 b2 1c 62 0d 66 87 48 46 19 01 73 63 0e d0 66 a2 1e 62 09 66 e9 08 62 0e 4f 97 09 02 10 39 00 00 26 60 98 01 66 d9 30 62 09 66 e9 08 62 09 66 ea 08 60 98 01 66 db 32 a1 46 a4 0d 02 14 19 00 00 d0 66 a2 1e 62 09 66 e9 08 60 98 01 66 d9 30 66 99 0d 66 ea 08 4f 97 09 02)
    label(speed)
    registersymbol(speed)
    _speed:
    speed:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 a2 1e 62 0a 66 e9 08 62 0a 66 ea 08 4f 97 09 02 02 02 02 02 02 02 02 02 26 60 98 01 66 d9 30 62 09 66 e9 08 62 09 66 ea 08 60 98 01 66 db 32 a1 46 a4 0d 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

   //RESPAWN
    Aobscan(_respawn,25 88 27 46 e7 2f 02)
    label(respawn)
    registersymbol(respawn)
    _respawn:
    respawn:
    db 25 98 11 46 e7 2f 02

    //AUTO PICKUP
    Aobscan(_collection1,66 FA 0C 12 2E 00 00 D0 D0 66 FB 0C)
    label(collection1)
    registersymbol(collection1)
    _collection1:
    collection1:
    db 66 FA 0C 11 2E 00 00 D0 D0 66 FB 0C

    Aobscan(_collection2,D6 D2 24 1E 2A A2 0C 45 00 00)
    label(collection2)
    registersymbol(collection2)
    _collection2:
    collection2:
    db D6 D2 24 7F 2A A2 0C 45 00 00


Aobscan(_collection3,66 89 0C 76 2A 12 0A 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 89 0C 76 2A 11 0A 00 00

Aobscan(_collection4,D6 D2 24 1E 2A A2 0C A4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db D6 D2 24 7F 2A A2 0C A4 00 00

updated autopickup, respawn, and speed hack. I not sure whether no miss really works.
No secondary account to test it.
I include it in spoiler if anyone want to test it.
//NO MISS
    Aobscan(_nomiss,60 a2 3c 46 e7 2f 00 60 f5 37 62 07 66 c4 4e 0c 3b 00 00 d2 66 db 02 d2 66 db 02 66 b9 16 24 01 a0 61 b9 16 27 62 04 ab 2a 12 0f 00 00 29 60 b0 0b 66 d7 31 d2 66 db 02 66 e7 08 ab 12 08 00 00 d0 66 a7 2c 4f d4 07 00 24 00 27 56 02 48)
    label(nomiss)
    registersymbol(nomiss)
    _nomiss:
    nomiss:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

EDIT: added updated neverwalk and energy request hack
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 2:44pm
Quote Post
Thanks for the huge update on AOBscans, gknight. It is much appreciated.

Code: [Select]
   //Monster never walk
    Aobscan(_neverwalk,d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01)
    label(neverwalk)
    registersymbol(neverwalk)
    _neverwalk:
    neverwalk:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Can someone please find an update for the AOBscan above? Thanks in advance.

P/S: Would anyone be able to provide a short Tutorial on how to find these scans using Sothink SWF Decompiler and MSA.SWF? I don't wanna be a leecher anymore..  :lol:
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 3:12pm
Quote Post
Quote from: "Cigaweedz"
Thanks for the huge update on AOBscans, gknight. It is much appreciated.

Code: [Select]
   //Monster never walk
    Aobscan(_neverwalk,d0 66 d0 1c 66 81 09 60 fd 1d 66 c1 34 4f e1 1a 01)
    label(neverwalk)
    registersymbol(neverwalk)
    _neverwalk:
    neverwalk:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Can someone please find an update for the AOBscan above? Thanks in advance.

P/S: Would anyone be able to provide a short Tutorial on how to find these scans using Sothink SWF Decompiler and MSA.SWF? I don't wanna be a leecher anymore..  :lol:

in Sothink SWF Decompiler, choose raw data instead of source code in the action script section.
This is a short tutorial you can learn from.
viewtopic.php?f=30&t=303
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 3:17pm
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Thanks for leading me in the right path.. time to get hacking.  :geek:
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 3:39pm
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Thank !!!
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 7:37pm
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Update 1.10.1.5
Code: [Select]
[ENABLE]

    //energy
    Aobscan(_energy,26 d0 46 d1 04 00 14 01 00 00 47 26 d0 46 d3 04 00 14 01 00 00 47)
    label(energy)
    registersymbol(energy)
    _energy:
    energy:
    db 26 d0 46 d1 04 00 14 01 00 00 02 27 d0 46 d3 04 00 14 01 00 00 02

    //neverwalk
    Aobscan(_neverwalk,d0 66 d7 1c 66 e8 08 60 84 1e 66 a7 35 4f e3 1a 01)
    label(neverwalk)
    registersymbol(neverwalk)
    _neverwalk:
    neverwalk:
    db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

        //SPEED
        Aobscan(_speed,62 0c 20 13 25 00 00 5d 19 62 0c 66 b2 1c 62 0d 66 87 48 46 19 01 73 63 0e d0 66 a2 1e 62 09 66 e9 08 62 0e 4f 97 09 02 10 39 00 00 26 60 98 01 66 d9 30 62 09 66 e9 08 62 09 66 ea 08 60 98 01 66 db 32 a1 46 a4 0d 02 14 19 00 00 d0 66 a2 1e 62 09 66 e9 08 60 98 01 66 d9 30 66 99 0d 66 ea 08 4f 97 09 02)
        label(speed)
        registersymbol(speed)
        _speed:
        speed:
        db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 D0 66 a2 1e 62 0a 66 e9 08 62 0a 66 ea 08 4f 97 09 02 02 02 02 02 02 02 02 02 26 60 98 01 66 d9 30 62 09 66 e9 08 62 09 66 ea 08 60 98 01 66 db 32 a1 46 a4 0d 02 14 19 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

        //AUTO PICKUP
        Aobscan(_collection1,66 FA 0C 12 2E 00 00 D0 D0 66 FB 0C)
        label(collection1)
        registersymbol(collection1)
        _collection1:
        collection1:
        db 66 FA 0C 11 2E 00 00 D0 D0 66 FB 0C

        Aobscan(_collection2,D6 D2 24 1E 2A A2 0C 45 00 00)
        label(collection2)
        registersymbol(collection2)
        _collection2:
        collection2:
        db D6 D2 24 7F 2A A2 0C 45 00 00


    Aobscan(_collection3,66 89 0C 76 2A 12 0A 00 00)
    label(collection3)
    registersymbol(collection3)
    _collection3:
    collection3:
    db 66 89 0C 76 2A 11 0A 00 00

    Aobscan(_collection4,D6 D2 24 1E 2A A2 0C A4 00 00)
    label(collection4)
    registersymbol(collection4)
    _collection4:
    collection4:
    db D6 D2 24 7F 2A A2 0C A4 00 00




//ALWAYS BLOCK
Aobscan(_godmode,d0 30 2f 14 48)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db D0 30 24 01 48

//MAX DMG
Aobscan(_maxdmg,24 5f 24 69 46 e7 2f 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 e7 2f 02

//INCREASE AOE RANGE
Aobscan(_aoerange,d0 30 d0 66 8d 06 d0 66 ef 04 46 9e 18 01 66 b7 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTER VAC
Aobscan(_monstervac, d2 66 e9 08 d2 66 ea 08 46 9e 0d 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 C9 02 02 46 9e 0d 02

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 9:31pm
Quote Post
nice nice keep up the good work.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/15/2011 10:02pm
Quote Post
what are the energy code doing?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/16/2011 12:50am
Quote Post
Quote from: "flashpiraten"
what are the energy code doing?

Request energy from friend when your energy runs out although you still have food lesft in inventory
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/16/2011 1:04am
Quote Post
aye ty for the update
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/16/2011 1:19am
Quote Post
Quote from: "nangryo"
Quote from: "flashpiraten"
what are the energy code doing?

Request energy from friend when your energy runs out although you still have food lesft in inventory

aha okey.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/16/2011 3:31am
Quote Post
thk...for update hack...