MapleStory Adventures [READ FIRST POST]
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Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/17/2011 1:43am
Quote Post
is there problems with instant harvest? coz evrytime i use it its either the things i get is less than wat i usually get as in quantity and sometimes i didn't even get anything at all..does any1 of u have this problem too?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/17/2011 4:30am
Quote Post
Quote from: "ryanliu92"
is there problems with instant harvest? coz evrytime i use it its either the things i get is less than wat i usually get as in quantity and sometimes i didn't even get anything at all..does any1 of u have this problem too?

you must refresh game and you'll see the changed
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/25/2011 5:02am
Quote Post
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69 46 db 34 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 db 34 02

//SPEED
Aobscan(_speed,d0 66 8b 26 12 75)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 A2 75

//MONSTER VAC
Aobscan(_monstervac, d2 66 ee 06 d2 66 ef 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

[DISABLE]

here some codes for 1.13.1
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/25/2011 6:35am
Quote Post
damm, they updated to 1.13.1.8 -_____-

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 8c 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 ac 42 46 dc 34 00 60 ff 3d 62 07 66 d4 55 0c 3b 00 00 d2 66 ee 02 d2 66 ee 02 66 ab 19 24 01 a0 61 ab 19 27 62 04 ab 2a 12 0f 00 00 29 60 a2 0e 66 9a 37 d2 66 ee 02 66 ec 06 ab 12 08 00 00 d0 66 88 31 4f df 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 ee 06 d2 66 ef 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 ae 06 d0 66 91 05 46 e4 1c 01 66 97 18 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 ae 06 d0 66 91 05 46 e4 1c 01 66 96 18 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f3 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f3 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 aa 24 66 ed 06 60 fb 22 66 b1 3b 4f f0 1a 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 ec 0a 12 2e 00 00 d0 d0 66 ed 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 ec 0a 11 2e 00 00 d0 d0 66 ed 0a

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 cc 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 cc 0e 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 d5 2f d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 d5 2f d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 96 26 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 96 26 24 63

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/25/2011 10:17am
Quote Post
thank for new update....
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/25/2011 10:42am
Quote Post
thank you  jadshajsh  :lol:
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/28/2011 1:11am
Quote Post
I can't get out of my home! Whenever I click on the travel the world button, it takes me back to my home (but with house and tree fully upgraded).
It happened after I used the latest script, now I'm trapped here, even with no cheat engine on.
I can still go to Halloween Haunted Mansion, but that's it!!

Are anybody else experiencing this?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/30/2011 12:27pm
Quote Post
Quote from: "TuHeribols"
I can't get out of my home! Whenever I click on the travel the world button, it takes me back to my home (but with house and tree fully upgraded).
It happened after I used the latest script, now I'm trapped here, even with no cheat engine on.
I can still go to Halloween Haunted Mansion, but that's it!!

Are anybody else experiencing this?

if it doesnt work even when you dont use the hack, then its a problem on nexons side, not the hacks problem
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/30/2011 7:20pm
Quote Post
but would the script trigger it? i don't see it mentioned in the nexon message board and i don't want to ask there fearing that they may caught me using hacks.

Edit: NVM I saw other ppl have the same problem as well. Thanks.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/04/2011 3:44am
Quote Post
shit it updated into 1.13.1.9, energy request not working
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/04/2011 4:46am
Quote Post
Quote from: "shamanking80"
shit it updated into 1.13.1.9, energy request not working

its still working, just tested it, only no miss isnt working, ill update it
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/05/2011 2:00am
Quote Post
another update 1.13.1.10

only no miss was changed

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 8c 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 ac 42 46 dc 34 00 60 ff 3d 62 07 66 bf 55 0c 3b 00 00 d2 66 ee 02 d2 66 ee 02 66 ab 19 24 01 a0 61 ab 19 27 62 04 ab 2a 12 0f 00 00 29 60 a2 0e 66 9a 37 d2 66 ee 02 66 ec 06 ab 12 08 00 00 d0 66 88 31 4f df 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 ee 06 d2 66 ef 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 ae 06 d0 66 91 05 46 e4 1c 01 66 97 18 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 ae 06 d0 66 91 05 46 e4 1c 01 66 96 18 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f3 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f3 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 aa 24 66 ed 06 60 fb 22 66 b1 3b 4f f0 1a 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 ec 0a 12 2e 00 00 d0 d0 66 ed 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 ec 0a 11 2e 00 00 d0 d0 66 ed 0a

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 cc 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 cc 0e 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 d5 2f d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 d5 2f d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 96 26 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 96 26 24 63

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/08/2011 8:27pm
Quote Post
Quote from: "jadshajsh"
another update 1.13.1.10

only no miss was changed

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 8c 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 ac 42 46 dc 34 00 60 ff 3d 62 07 66 bf 55 0c 3b 00 00 d2 66 ee 02 d2 66 ee 02 66 ab 19 24 01 a0 61 ab 19 27 62 04 ab 2a 12 0f 00 00 29 60 a2 0e 66 9a 37 d2 66 ee 02 66 ec 06 ab 12 08 00 00 d0 66 88 31 4f df 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 ee 06 d2 66 ef 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 ae 06 d0 66 91 05 46 e4 1c 01 66 97 18 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 ae 06 d0 66 91 05 46 e4 1c 01 66 96 18 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f3 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f3 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 aa 24 66 ed 06 60 fb 22 66 b1 3b 4f f0 1a 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 ec 0a 12 2e 00 00 d0 d0 66 ed 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 ec 0a 11 2e 00 00 d0 d0 66 ed 0a

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 cc 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 cc 0e 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 d5 2f d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 d5 2f d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 96 26 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 96 26 24 63

[DISABLE]


thanks  jadshajsh
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/12/2011 5:42am
Quote Post
New update: Ver 1.14.1.9 (111111_1134)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/12/2011 7:47am
Quote Post
1.14.1.9
few codes(will update after  dinner):

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 e8 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MONSTER VAC
Aobscan(_monstervac, d2 66 f6 06 d2 66 f7 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 86 25 66 f5 06 60 d1 23 66 a4 3c 4f c5 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

[DISABLE]