MapleStory Adventures [READ FIRST POST]
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Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/19/2012 8:33pm
Quote Post
only found new speed hack, god mode and max damage still works

Code: [Select]
[ENABLE]
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,D0 66 C6 2B A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2



//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

[DISABLE]

Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/20/2012 1:12am
Quote Post
it works
thank you very much  (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/20/2012 1:57am
Quote Post
it is my first time try to update MSA code  (broken image removed)

found three more hacks energy request, aoe radio and skill range
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,D0 66 C6 2B A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8b 1c 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8a 1c 48 )
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 9b 05 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 9b 05 00 14 01 00 00 02
[DISABLE]


anyone know where is Monstervac and auto pick up codes?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/20/2012 3:24am
Quote Post
Quote from: "00100010"
Personally since I know what I'm looking for now I just use this list:
Harvest:
Action.Logic.Creature.UserStructure.Action.Harvest -> Function Initilize

Speed:
Action.Logic.Creature.UserStructure.Action.MoveToTargetPosition -> Function execute

Tamed Monster:
Action.Graphics.TamedMonsterRenderer -> Function draw

Skill Range:
Action.Logic.SkillSystem.Skill -> Function Range

AoE Radius:
Action.Logic.SkillSystem.Skill -> Function Radius

Monstervac:
Action.Logic.Creature.MonsterStructure.Monster -> Function updateMonster

God Mode:
Action.Logic.Creature.MonsterStructure.Action.Attack -> Function execute

No Walk:
Action.Logic.Creature.MonsterStructure.Action.Stand -> Function execute

Respawn:
Action.Logic.Creature.MonsterStructure.Action.Regen -> Function Initilize

Max Damage:
Action.Formular.FormularFacade -> Function calcAttackDamage

No Miss:
Action.Formular.FormularFacade -> Function calcAttackDamage

Energy Req:
Action.UiSystem.UiFacade -> Function lowEnergyNotify

Collection1:
Action.Logic.FieldDropCollectionStructure.FieldDropCollection -> Function Update

Collection2:
Action.Logic.FieldDropCollectionStructure.FieldDropCollection.Action.Pickup -> Function execute

Collection3:
Action.Logic.FileDropItemStructure.FieldDropCollection -> Function Update

Collection4:
Action.Logic.FileDropItemStructure.FieldDropCollection.Action.Pickup -> Function execute


have a look here. tommytxt. thanks for updating (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/20/2012 10:00pm
Quote Post
Easy Way to Max Out Ancient Coins [Tested And Working As Of Jan 20, 2012]
-----------------------------------------
Step 1. Do the Wasteland of Souls(Dungeon).
Step 2. Defeat the Boss.
Step 3. Claim your item rewards and press Okay. (The exit portal will be shown. Do NOT click it.)
Step 4. Collect the two(2) treasure boxes to the far right.
Step 5. Refresh the webpage and enter MSA. You will still be in the Dungeon.
Step 6. Repeat steps 4 and 5 as necessary.

Note that the Boss will not revive, and you are still in the Dungeon, with the two Treasure Chests.

~Edit~
There is a chance to get other ingredients as well (such as Elixir)

Enjoy =D
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/27/2012 2:19pm
Quote Post
Code: [Select]
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 d1 29 66 b3 07 60 d5 26 66 ba 43 4f f3 1e 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//INSTANT HARVEST
Aobscan(_harvest,66 d0 2b 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 d0 2b 24 63

here is the code for no walk and instant harvest. i cant find monstervac codes =/

PS. i am very new to this stuffs...
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/27/2012 6:08pm
Quote Post
Code: [Select]
Tested and works:
//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 24 01 24 01

Tested and works:
//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 bc 0c 02

Tested and works(skill range and aoe radius are 2 different things):
//skill range
Aobscan(_skillrange,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8a 1c 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//collection1
Aobscan(_collection1,66 88 0c 12 2e 00 00 d0 d0 66 89 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 88 0c 11 2e 00 00 d0 d0 66 89 0c


//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00


//collection3
Aobscan(_collection3,66 e2 10 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 e2 10 76 2a 11 0a 00 00


//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
Fairy Maps:
Code: [Select]
//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 bc 0c 02

Should be fixed nowalk: (47 at end should be left out) (also only works when godmode is on at the same time O.o)
Code: [Select]
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 d1 29 66 b3 07 60 d5 26 66 ba 43 4f f3 1e 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Code: [Select]
Tested but requires tweaks:
//nevermiss
Aobscan(_nevermiss,d0 66 bc 37 46 b4 09 00 2d 93 03 a4 75 2a 63 13 62 12 0c 03 00 00 26 63 0a 26 62 0a 14 17 00 00 d2 66 85 03 d2 66 85 03 66 a6 1d 24 01 a0 61 a6 1d 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Nevermiss kinda works, it throws a black mage error if you inject before attacking any monster, however if you inject after attacking a monster then it works fine (went through like 250 energy using 4x target and no misses)...
This causes a problem since most other codes require to be injected before even seeing monsters.

Edit; added auto collection, iirc the only thing that is missing/doesn't work is nevermiss now?

00100010
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/27/2012 6:45pm
Quote Post
New post for debugging help
This was the old system which was easy to create a nevermiss for:
Code: [Select]
if (_loc_7 > ms_levelPenaltyMax){
    _loc_7 = ms_levelPenaltyMax;
}
if (Math.random() < ms_levelPenalty[_loc_7]){
    (param2.property.missAttackCount + 1);
    if (param4 == false && UserType.kUser == param2.property.type){
        this.criticalRandom.nextInt();
    }
    return [0, false];
}
All you'd have to do is take that range and set all values to "02" as the values used here were self contained.

The new code is somewhat split up:
Code: [Select]
_loc_18 = this.uint(this.uint(_loc_17 * 10000) / 10000 * 1000000);
_loc_19 = this.criticalRandom.nextInt() % 1000000;
if (_loc_19 < _loc_18){
    _loc_10 = true;
}
and
Code: [Select]
if (_loc_10 == true){
    (param2.property.missAttackCount + 1);
    return [0, false];
}
What I did with my attempt above was just to blank them all out with "02" like previously but it gave the black mage error as explained in the post above.

I think this is partially because I tried to do both parts in 1 aob since they are right next to each other or because "_loc_10" is used further on in the class.
Code: [Select]
var _loc_10:* = Math.floor(_loc_5 * _loc_9);
var _loc_11:Number = 1;
if (param2 == true){
    _loc_11 = _loc_4.subAttack * 0.01;
} else {
    _loc_11 = _loc_4.attack * 0.01;
}
var _loc_12:* = _loc_10 * _loc_11;
return [_loc_10 * _loc_11, false];

Or it just could be myself derping on which aob to start and finish on ~_~
Any thoughts?

Edit; nvm fixed it quite easily...

Fully updated list with fixes:
Code: [Select]
[ENABLE]

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 d1 29 66 b3 07 60 d5 26 66 ba 43 4f f3 1e 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//INSTANT HARVEST
Aobscan(_harvest,66 d0 2b 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 d0 2b 24 63

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,D0 66 C6 2B A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8b 1c 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 9b 05 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 9b 05 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 24 01 24 01

//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 bc 0c 02

//skill range
Aobscan(_skillrange,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8a 1c 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48


//collection1
Aobscan(_collection1,66 88 0c 12 2e 00 00 d0 d0 66 89 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 88 0c 11 2e 00 00 d0 d0 66 89 0c

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 e2 10 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 e2 10 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

[DISABLE]
Fairy maps:
Code: [Select]
//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 bc 0c 02


Nevermiss still broken (see above)
Code: [Select]
//nevermiss
Aobscan(_nevermiss,d2 66 85 03 d2 66 85 03 66 a6 1d 24 01 a0 61 a6 1d 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02


00100010
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/27/2012 11:51pm
Quote Post
Perfection. Thanks! (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/28/2012 5:07am
Quote Post
excellent!! now i know where to find and so i can update for next time if someone retired (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/28/2012 5:34am
Quote Post
i tihnk you need to add that 47 for no walk packet or else end up black mage error.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/28/2012 3:54pm
Quote Post
Quote from: "hacker357"
i tihnk you need to add that 47 for no walk packet or else end up black mage error.
Nah it is the same formula as it has always been, the 47 is not actually needed...
The black mage error is being caused by my nevermiss so I'll need to re-look at it and see if I can fix it... >.<

00100010
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/28/2012 10:07pm
Quote Post
thank you.

btw, the [instant harvest] seems not working quite well if u help friends visiting their home.
since it skips the action of collection, i don't get hearts, stuff or energy.
is it the case for u guys?

but [instant harvest] works in monster maps..
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/29/2012 3:04am
Quote Post
Quote from: "doa"
thank you.

btw, the [instant harvest] seems not working quite well if u help friends visiting their home.
since it skips the action of collection, i don't get hearts, stuff or energy.
is it the case for u guys?

but [instant harvest] works in monster maps..

go back to your home and you will see the collection there and then refresh your MSA after you done harvesting all your neighbour or vice versa
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/30/2012 6:16am
Quote Post
Quote from: "hacker357"
Quote from: "doa"
thank you.

btw, the [instant harvest] seems not working quite well if u help friends visiting their home.
since it skips the action of collection, i don't get hearts, stuff or energy.
is it the case for u guys?

but [instant harvest] works in monster maps..

go back to your home and you will see the collection there and then refresh your MSA after you done harvesting all your neighbour or vice versa
thank you so much it works!