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Epic War 5

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28 posts

Re: Epic War 5

Posted Oct 10, 2011 5:49 pm

I got the insta spawn units AoB working again...

Insta spawn units

24 00 0d 43 00 00
==>
24 00 0d 00 00 00

Re: Epic War 5

Posted Oct 14, 2011 7:12 am

hey, I have been looking through the code for a while now but I cant find a way to unlock all the characters (hard badge).

If anyone can find an AoB for the hard badge, I would be grateful.

Re: Epic War 5

Posted Oct 14, 2011 11:57 am
Quote from: "temp_man"
hey, I have been looking through the code for a while now but I cant find a way to unlock all the characters (hard badge).

If anyone can find an AoB for the hard badge, I would be grateful.


Use the sol file from page 1. Worked like a charm.

Re: Epic War 5

Posted Oct 14, 2011 12:58 pm

68 DC 01 F0 91 03 D0 66 CE 01 2C 8b 11 61 9F 16
68 DC 01 F0 91 03 D0 66 CE 01 2C A1 26 61 9F 16

Let your hero die to win the level

Re: Epic War 5

Posted Oct 14, 2011 7:07 pm
Quote from: "Shinobi"
Quote from: "temp_man"
hey, I have been looking through the code for a while now but I cant find a way to unlock all the characters (hard badge).

If anyone can find an AoB for the hard badge, I would be grateful.

Use the sol file from page 1. Worked like a charm.

not everyone uses .sol


I have been looking through the DataManager module (Action > Game > Manager > DataManager)

I think im on the right track but I haven't quite figured it out. Im looking primarily at the getTotalUnitUnlock() function.

Source code:

Code: [Select]

if (this.dat_unit_tiger[0] > 0)
            {
                _loc_1++;
Byte code:

Code: [Select]

//f0 9e 04
_as3_debugline line number: 542
//d0
_as3_getlocal <0>
//66 f2 03
_as3_getproperty Game.Manager:DataManager::dat_unit_tiger
//24 00
_as3_pushbyte 0
//66 86 17
_as3_getproperty {}
//24 00
_as3_pushbyte 0
//0e 02 00 00
_as3_ifngt offset: 2
//c2 01
_as3_inclocal_i <1>

I have tried:
d0 66 f2 03 24 00 66 86 17 24 00
d0 66 f2 03 24 01 66 86 17 24 00
Result = nothing

and I tried:
d0 66 f2 03 24 00 66 86 17 24 00
d0 66 f2 03 02 02 02 02 02 02 02
Result = game crashing

Re: Epic War 5

Posted Oct 15, 2011 12:10 am
Quote from: "two sheds jackson"
good lord, yet another series that refuses to die, between this and nerdrook games, the monotony is almost too much to handle. on the plus side, literally every epic war has been fairly easy without cheat engine. i'll try to post a legit .sol within the next day or so.

I agree that the Epic War series and Nerdook's games (unless he changes the style up) should just stop along with those annoying Papa's games (Papa's Pizzeria, Papa's Freezeria, etc).

This post was imported from an account that no longer exists!
Previous Name: justiceptc

Re: Epic War 5

Posted Oct 15, 2011 1:10 am
Quote from: "kingoffunk"
whoooa it keeps crashing when i try for the exp everytime. I find the number of exp times it by 8 then add 6 then of course use the exp or wait until it increases then do it again and i just change the exp to 900 or 999 and it crashes on me.

here is why that's not working for you you must input what you want into ce after converting it to 4byte *8+6 so if you wanted 100 it would have to be put in as 806 hope this helps

Re: Epic War 5

Posted Oct 17, 2011 6:26 pm

Weird, for some reason it doesn't show up any changes at all.

For Example:
I had 27 xp
(27*(broken image removed)+6 = 222 , So 222 was my first scan, alot of results.
Next time my minion had 61 xp
(61*(broken image removed)+6 = 494, so 494 was my next scan, NO results..

For some reason I can't find all of the AoB's mentioned in this thread either. I've never had these problems so I'm stumped. Could anyone help me?


*EDIT* Found one part of a problem, it seems to be working perfectly in FireFox.. Now that I solved this problem, another one arises: Why didn't it work with chrome? I had the correct process following the chrome tutorial..

Re: Epic War 5

Posted Oct 20, 2011 7:10 am

Can someone tell me the location of the sol file? Thanks in advance.

Re: Epic War 5

Posted Oct 20, 2011 11:22 am
Quote from: "fior"
Can someone tell me the location of the sol file? Thanks in advance.


Quote from: "blahblahman"
chat.kongregate.comgamez0125237liveDefender5.swf

It's on the first page for crying out loud....

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Epic War 5

Posted May 11, 2012 6:23 pm

I found some new ones:
No build limit:
d0 46 ea 04 00 24 04 0c 28 00 00
d0 46 ea 04 00 24 00 0f 28 00 00

Unit spawn = x/18 (example: 0c = double spawn speed)
66 e9 17 24 18
66 e9 17 24 xx

Reward for beating level 1 is Artlogic's Badge instead of copper sword:
d0 66 cc 02 2c d1 23 61 e5 16
d0 66 cc 02 2c c2 24 61 e5 16

Regen spell heals more:
d0 66 ad 0e 2f 17 a2 4f fe 0e 01
d0 66 ad 0e 2f 14 a2 4f fe 0e 01

Artlogic's badge gives better stats and increases unit population and speed:
d0 2c c5 24 68 4a d0 2c 94 25 68 4b d0 2c 95 25 68 4c d0 25 f4 03 68 8d 01 d0 2f 0a 68 90 01 d0 2f 0a 68 8e 01 d0 2f 0a 68 8f 01 d0 24 01 68 58 d0 24 01 68 59 d0 24 01 68 5a d0 24 01 68 5b
d0 2c c5 24 68 4a d0 2c 94 25 68 4b d0 2c 95 25 68 4c d0 25 f4 03 68 8d 01 d0 24 01 68 90 01 d0 24 01 68 8e 01 d0 2f 0a 68 8f 01 d0 24 01 68 58 d0 24 01 68 59 d0 24 04 68 4e d0 24 01 68 63

Spells increase mana instead of decrease
66 e6 04 90 4f a1 18 01
66 e6 04 02 4f a1 18 01