[REQUEST] Bloons Tower Defense 5
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Bloons Tower Defense 5 9.0 / 10
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Launch Trainer!
Bloons Defense Monkey Tower Defense Upgrades

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Bloons TD 5

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Last Updated: 06/28/2018 12:25

Bloons TD 5

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Last Updated: 09/08/2016 02:41

BTD 5 Unlimited money

BTD 5 Unlimited money
Last Updated: 11/16/2013 17:27

[REQUEST] Bloons Tower Defense 5

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Last Updated: 06/11/2013 20:53

Bloons TD 5 - 80 pts. (new window)
5
 

Gibbon Kempo

  Reach rank 6 and unlock the ninja monkey
15
 

Dusting off the Bloons

  Complete wave 50 on any intermediate track on 'easy' difficulty
30
 

Apocalypse Ciao

  Beat wave 30 on the Mount Magma track on the 'apocalypse' difficulty
30
 

Pop Star

  Complete wave 85 on any expert track on 'hard' difficulty

Game Dscription
Bloons Tower Defense 5 - The best tower defense game in the world! Bloons TD5 has awesome new features including all your favourite towers from BTD4 with 8 awesome upgrades each instead of 4, and two brand new never before seen tower types. Use the towers brand-new and unbelievably cool 'Super Activated Abilities' to lay waste to the endless swarms of Bloons. You'll need all the firepower you can get to combat the new Bloon types and fun new tracks with moving parts and tunnels.
[REQUEST] Bloons Tower Defense 5 Posted on: 12/18/2011 4:45pm
Quote Post

Hey guys, can someone give me some AoBs, bytes or SOL with Monkey Money and other things of BTD5?

Here is the link:

http://ninjakiwi.com/Games/Tower-Defens ... nse-5.html

If anyone want, the SOL is placed in folder #SharedObjects, Random Numbers and Letters, ninjakiwi.com, [[IMPORT]], www.ninjakiwifiles.com, Games, gameswfs, btd5.swf.

Post Scriptum: Sorry if my english sucks, but I'm italian and well... not a good speaker.

Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/20/2011 12:08am
Quote Post
Don't worry, unlike most people who "claim" to speak a foreign tongue, whatever translater you used worked fine, although I've never seen it written "scriptum" before.
Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/21/2011 2:53am
Quote Post
Nothing with 4b*1 4b*8 4b*8+6 works for me. It is going to take someone who can AoB hack to get this done.
Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/22/2011 3:22am
Quote Post
^O RLY?
Checking. I know Ninjakiwi's style.
HAI YAH!
*4b*6*
*Double*
*Double*8*
I will not give up! NEVER!
*Double*8+6*
Erm... bytehackers??
Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/22/2011 3:29pm
Quote Post
Increase money earned at the end of each wave
(Round 1 = 126 cash
Round 2 = 254 cash
R3 = 382 cash
R4 = 510 cash, etc.)
24 64 d0 66 9e 02 66 79 a0 93 4f 9b 17 01 ?
24 7f d0 66 9e 02 66 79 a2 93 4f 9b 17 01

Unfortunately, I can't really increase the money earned per pop because of the way it was coded.



And another thing, don't you hate it when someone's signature looks like part of their post?

Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/23/2011 7:25am
Quote Post
Updateproof version! Updateproof version!
(Please?)
Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/23/2011 10:54am
Quote Post
cum here
Quote from: "cjquines"
Updateproof version! Updateproof version!
(Please?)
You can't always find an updateproof version for every game as some developers change the coding completey sometimes.



Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/23/2011 1:35pm
Quote Post
Great, now I can't even open the updated version without it crashing.  :roll:



And another thing, don't you hate it when someone's signature looks like part of their post?

Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/24/2011 2:51am
Quote Post
OK. Well, back to the drawing board.

There has to be a vulnerability in the code somewhere...
Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/24/2011 3:38am
Quote Post
Something that might be easy to hack is the monkey banks. Change 1000 to 20000 a round?
Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/24/2011 5:14am
Quote Post
( ͡° ͜ʖ ͡°)
More money at end of wave
24 64 D0 66 9A 02 66 79 A0 93 4F B4 19 01
24 7F D0 66 9A 02 66 79 A2 93 4F B4 19 01


Probably updateproof version
24 64 ?? 66 ?? ?? 66 ?? a0 93 ?? ?? ?? ??
24 7f ?? 66 ?? ?? 66 ?? a2 93 ?? ?? ?? ??



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: [REQUEST] Bloons Tower Defense 5 Posted on: 12/24/2011 4:17pm
Quote Post
Quote from: "blahblahman"
More money at end of wave
24 64 D0 66 9A 02 66 79 A0 93 4F B4 19 01
24 7F D0 66 9A 02 66 79 A2 93 4F B4 19 01


Probably updateproof version
24 64 ?? 66 ?? ?? 66 ?? a0 93 ?? ?? ?? ??
24 7f ?? 66 ?? ?? 66 ?? a2 93 ?? ?? ?? ??

Thanks, I appreciate this and I hope others do too! Thanks!
Re: [REQUEST] Bloons Tower Defense 5 Posted on: 01/01/2012 9:56pm
Quote Post
Could someone find an AoB to automatically unlock all towers + all upgrades for them?
Re: [REQUEST] Bloons Tower Defense 5 Posted on: 01/02/2012 2:51am
Quote Post
( ͡° ͜ʖ ͡°)
Quote from: "Incognitus"
Could someone find an AoB to automatically unlock all towers + all upgrades for them?

Well, if you can get the swf so we can open it.



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: [REQUEST] Bloons Tower Defense 5 Posted on: 01/02/2012 6:08am
Quote Post
Code: [Select]
package ninjakiwi.security
{
    import flash.display.*;
    import flash.events.*;

    public class CryptScore extends Object
    {
        private var scoreA:int;
        private var bullshit1:int;
        private var bullshit2:int;
        private var bullshit3:int;
        private var bullshit4:int;
        private var scoreB:int;
        private static var randamaroo:MovieClip;

        public function CryptScore() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//49 00
_as3_constructsuper (param count:0)
//60 a5 05
_as3_getlex randamaroo
//20
_as3_pushnull
//14 0b 00 00
_as3_ifne offset: 11
//5e a5 05
_as3_findproperty randamaroo
//5d 0e
_as3_findpropstrict flash.display::MovieClip
//4a 0e 00
_as3_constructprop flash.display::MovieClip(param count:0)
//61 a5 05
_as3_setproperty randamaroo
//d0
_as3_getlocal <0>
//60 82 06
_as3_getlex Math
//60 82 06
_as3_getlex Math
//46 83 06 00
_as3_callproperty random(param count:0)
//2d 0f
_as3_pushint 13371337
//a2
_as3_multiply
//24 0a
_as3_pushbyte 10
//a3
_as3_divide
//46 84 06 01
_as3_callproperty round(param count:1)
//68 2a
_as3_initproperty scoreA
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2a
_as3_getproperty scoreA
//68 2b
_as3_initproperty bullshit1
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2b
_as3_getproperty bullshit1
//90
_as3_negate
//68 2c
_as3_initproperty bullshit2
//d0
_as3_getlocal <0>
//24 02
_as3_pushbyte 2
//d0
_as3_getlocal <0>
//66 2c
_as3_getproperty bullshit2
//a2
_as3_multiply
//68 2d
_as3_initproperty bullshit3
//d0
_as3_getlocal <0>
//24 02
_as3_pushbyte 2
//d0
_as3_getlocal <0>
//66 2d
_as3_getproperty bullshit3
//a2
_as3_multiply
//68 2e
_as3_initproperty bullshit4
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2a
_as3_getproperty scoreA
//90
_as3_negate
//68 2f
_as3_initproperty scoreB
//60 a5 05
_as3_getlex randamaroo
//60 08
_as3_getlex flash.events::Event
//66 85 06
_as3_getproperty ENTER_FRAME
//d0
_as3_getlocal <0>
//66 31
_as3_getproperty randomise
//27
_as3_pushfalse
//24 00
_as3_pushbyte 0
//26
_as3_pushtrue
//4f de 05 05
_as3_callpropvoid addEventListener(param count:5)
//47
_as3_returnvoid
        }// end function

        public function stopHo() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//60 a5 05
_as3_getlex randamaroo
//60 08
_as3_getlex flash.events::Event
//66 85 06
_as3_getproperty ENTER_FRAME
//d0
_as3_getlocal <0>
//66 31
_as3_getproperty randomise
//4f cc 05 02
_as3_callpropvoid removeEventListener(param count:2)
//47
_as3_returnvoid
        }// end function

        private function randomise(event:Event) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//60 82 06
_as3_getlex Math
//60 82 06
_as3_getlex Math
//46 83 06 00
_as3_callproperty random(param count:0)
//2d 0f
_as3_pushint 13371337
//a2
_as3_multiply
//24 0a
_as3_pushbyte 10
//a3
_as3_divide
//46 84 06 01
_as3_callproperty round(param count:1)
//24 02
_as3_pushbyte 2
//60 82 06
_as3_getlex Math
//60 82 06
_as3_getlex Math
//46 83 06 00
_as3_callproperty random(param count:0)
//46 84 06 01
_as3_callproperty round(param count:1)
//a2
_as3_multiply
//93
_as3_decrement
//a2
_as3_multiply
//73
_as3_convert_i
//d6
_as3_setlocal <2>
//d0
_as3_getlocal <0>
//66 2a
_as3_getproperty scoreA
//60 01
_as3_getlex int
//66 86 06
_as3_getproperty MAX_VALUE
//2f 03
_as3_pushdouble 0.9
//a2
_as3_multiply
//af
_as3_greaterthan
//2a
_as3_dup
//11 0d 00 00
_as3_iftrue offset: 13
//29
_as3_pop
//d0
_as3_getlocal <0>
//66 2f
_as3_getproperty scoreB
//60 01
_as3_getlex int
//66 86 06
_as3_getproperty MAX_VALUE
//2f 03
_as3_pushdouble 0.9
//a2
_as3_multiply
//af
_as3_greaterthan
//12 13 00 00
_as3_iffalse offset: 19
//d2
_as3_getlocal <2>
//60 82 06
_as3_getlex Math
//60 01
_as3_getlex int
//66 86 06
_as3_getproperty MAX_VALUE
//2f 04
_as3_pushdouble 0.5
//a2
_as3_multiply
//46 84 06 01
_as3_callproperty round(param count:1)
//a1
_as3_subtract
//73
_as3_convert_i
//d6
_as3_setlocal <2>
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2a
_as3_getproperty scoreA
//d2
_as3_getlocal <2>
//a0
_as3_add
//68 2a
_as3_initproperty scoreA
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2f
_as3_getproperty scoreB
//d2
_as3_getlocal <2>
//a1
_as3_subtract
//68 2f
_as3_initproperty scoreB
//47
_as3_returnvoid
        }// end function

        public function get value() : int
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//66 2a
_as3_getproperty scoreA
//d0
_as3_getlocal <0>
//66 2f
_as3_getproperty scoreB
//a0
_as3_add
//24 02
_as3_pushbyte 2
//a3
_as3_divide
//48
_as3_returnvalue
        }// end function

        public function set value(param1:int) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2a
_as3_getproperty scoreA
//90
_as3_negate
//24 02
_as3_pushbyte 2
//d1
_as3_getlocal <1>
//a2
_as3_multiply
//a0
_as3_add
//68 2f
_as3_initproperty scoreB
//47
_as3_returnvoid
        }// end function

        public function add(param1:int) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//60 82 06
_as3_getlex Math
//46 83 06 00
_as3_callproperty random(param count:0)
//2f 04
_as3_pushdouble 0.5
//0c 0f 00 00
_as3_ifnlt offset: 15
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2a
_as3_getproperty scoreA
//24 02
_as3_pushbyte 2
//d1
_as3_getlocal <1>
//a2
_as3_multiply
//a0
_as3_add
//68 2a
_as3_initproperty scoreA
//10 0b 00 00
_as3_jump offset: 11
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2f
_as3_getproperty scoreB
//24 02
_as3_pushbyte 2
//d1
_as3_getlocal <1>
//a2
_as3_multiply
//a0
_as3_add
//68 2f
_as3_initproperty scoreB
//47
_as3_returnvoid
        }// end function

        public function multiply(param1:int) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 2f
_as3_getproperty scoreB
//d1
_as3_getlocal <1>
//93
_as3_decrement
//d0
_as3_getlocal <0>
//66 2a
_as3_getproperty scoreA
//d0
_as3_getlocal <0>
//66 2f
_as3_getproperty scoreB
//a0
_as3_add
//a2
_as3_multiply
//a0
_as3_add
//68 2f
_as3_initproperty scoreB
//47
_as3_returnvoid
        }// end function

    }
}

i found this? im not sure what to do with it

http://www.ninjakiwifiles.com/Games/gameswfs/btd5.swf