Mardi Gras Mayhem
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Mardi Gras Mayhem Posted on: 02/16/2012 10:54pm
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Foreign Fanservice
Link: http://www.kongregate.com/games/nerdook/mardi-gras-mayhem

Nerdook game. 'Nuff said.

Insta-pickup collectables

24 28 60 ?? ?? 60 ?? ?? 46 ?? ?? 03 12 ?? ?? ??
24 28 60 ?? ?? 60 ?? ?? 46 ?? ?? 03 12 00 00 00

Infinite Whiskey

93 61 ?? ?? f0 ?? ?? 5e ?? ?? 24 05
02 61 ?? ?? f0 ?? ?? 5e ?? ?? 24 05

Edit: Per request

Debris doesn't reduce combo (Fix'd screw up. Hadn't wiped an a1 from it >.>)

5e ?? ?? 60 ?? ?? 60 ?? ?? a1 61 ?? ?? f0 ?? ?? 60
5e ?? ?? 60 ?? ?? 02 02 02 02 61 ?? ?? f0 ?? ?? 60

No combo timeout

0e 0e 00 00 5e ?? ?? 60 ?? ?? 93
0e 0e 00 00 5e ?? ?? 60 ?? ?? 02

V1.0.0.0

Also badged several seconds after making this post:

[badges=http://www.kongregate.com/games/nerdook/mardi-gras-mayhem:12loi3ca]MardiGrasMayhem[/badges:12loi3ca]



Survival of the fittest? Then why are there so many idiots around...
Point proven.
Listen to many, speak to a few.

Re: Mardi Gras Mayhem Posted on: 02/16/2012 11:52pm
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Just a warning if you use insta-pickups aobs with full upgrades you won't be able to stop.
Even without insta-pickups it's hard to stop when kid is fully upgraded. I alt tabbed while writing this and I can hear it's still flying.
Re: Mardi Gras Mayhem Posted on: 02/17/2012 12:00am
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Completed .sol, load the game and hit play for all the badges.

[attachment=0:1wzljyk1]game_data.sol[/attachment:1wzljyk1]
Re: Mardi Gras Mayhem Posted on: 02/17/2012 1:15am
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Easy badge
2c bd 13 60 9a 0f
2c bd 13 24 0a 02

1st Medium badge
2c bc 13 d0 d0 66 c8 0e 24 0a a3 46 fe 0e 01
2c bc 13 25 e8 07 02 02 02 02 02 02 02 02 02

2nd Medium badge
2d 25 0f 13
2d 25 0f 00

Start playing and the badges will be awarded.



Re: Mardi Gras Mayhem Posted on: 02/17/2012 1:30am
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Cash is Double*1
Re: Mardi Gras Mayhem Posted on: 02/17/2012 12:58pm
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Upgrade gain cash
d0 66 ?? ?? 60 ?? ?? 66 ?? ?? a1 68 ?? ??
d0 66 ?? ?? 60 ?? ?? 66 ?? ?? a0 68 ?? ??



Re: Mardi Gras Mayhem Posted on: 02/17/2012 5:18pm
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A 'combo doesn't lower' AOB would be awesome, just sayin'... even without, thanks for all the time & effort you guys put into these.  (broken image removed)
Re: Mardi Gras Mayhem Posted on: 02/17/2012 7:37pm
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You guys are my saviors. I can't stand Nerdook games anymore.



MOEKTAZO!
Re: Mardi Gras Mayhem Posted on: 02/18/2012 12:49am
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Quote from: "lol wut"
Link: http://www.kongregate.com/games/nerdook/mardi-gras-mayhem
Debris doesn't reduce combo
5e ?? ?? 60 ?? ?? 60 ?? ?? a1 61 ?? ?? f0 ?? ?? 60
5e ?? ?? 60 ?? ?? 02 02 02 02 a1 61 ?? ?? f0 ?? ?? 60

I think you might have a typo there in the replacement bytes for this AOB.
There are 17 pairs of hex digits in the source, and 18 pairs in the replacement.
There are probably one too many "02"s in there. Testing it out now to see if I'm correct, but it is extremely fishy to me that since we are basically editing the source code for the flash script that we would actually want to shift the rest of the program by one full address which would break all the pointers.
Re: Mardi Gras Mayhem Posted on: 02/18/2012 8:29pm
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thank you for those
Mardi Gras Mayhem Posted on: 02/21/2012 7:31pm
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Open Mardi Gras Mayhem and let it load all the way tell the main Menu pops up

Open your default browser, I suggest Firefox since it