RE: It Has Begun
We're not stealing any music from anywhere, not integrating anything flash based. If we want music at some point, I'll use JS for handling it. HTML5 does have an audio tag after all.
Tha max is 1600, so going larger won't get you anywhere. I'm thinking my math is off by 1 when it comes to outer bounds. I'm not concerned with it at the moment, as we still have a shit load of stuff to get done before going back and optimizing. I've chatted about this, and I'm pretty sure I posted somewhere about it, but eventually the map won't be "fluid". Instead of centering on whatever tile you want, it will function in 25x25 tile "quadrants". This way I can partition the main map table, render fancy images, etc, all based on quadrants. With the rendered images, I'd be able to display a massive overworld map as well. Long story short, don't try to abuse it and you'll be fine.
The game does a fuck load of client side rendering. It's essentially looping through 250 records on every "map refresh", then handling coloring and borders. The server spits out JSON, your browser parses it into a ton of HTML and CSS.
Everything's coming up KongHack!
"When you know nothing matters, the universe is yours" ~Rick Sanchez