I'm trying to make the show player name, but the names of the players are duplicated in front of me appears the name of the player but behind me also appears the name of the player confusing the sense that I have to go to meet the enemy, someone can help to do so work properly?
LOCAL> .class private auto ansi beforefieldinit Aquiris.Ballistic.UI.Ingame.Views.HUDIndicatorView
Code IL
//02
IL_0000: ldarg.0
//28 ?? ?? ?? ??
IL_0001: call instance class [mscorlib]System.Collections.Generic.Dictionary`2<int64, class Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent> Aquiris.Ballistic.UI.Ingame.Views.HUDIndicatorView::get_PlayerIndicators()
//03
IL_0006: ldarg.1
//6F ?? ?? ?? ??
IL_0007: callvirt instance bool class [mscorlib]System.Collections.Generic.Dictionary`2<int64, class Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent>::ContainsKey(!0)
//3A ?? ?? ?? ??
IL_000c: brtrue IL_0093
//02
IL_0011: ldarg.0
//7B ?? ?? ?? ??
IL_0012: ldfld class Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent Aquiris.Ballistic.UI.Ingame.Views.HUDIndicatorView::m_playerIndicatorPrefab
//28 ?? ?? ?? ??
IL_0017: call class Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent [UnityEngine]UnityEngine.Object::Instantiate<class Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent>(!!0)
//0A
IL_001c: stloc.0
//06
IL_001d: ldloc.0
//6F ?? ?? ?? ??
IL_001e: callvirt instance class [UnityEngine]UnityEngine.GameObject [UnityEngine]UnityEngine.Component::get_gameObject()
//17
IL_0023: ldc.i4.1
//6F ?? ?? ?? ??
IL_0024: callvirt instance void [UnityEngine]UnityEngine.GameObject::SetActive(bool)
//06
IL_0029: ldloc.0
//02
IL_002a: ldarg.0
//7B ?? ?? ?? ??
IL_002b: ldfld class Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent Aquiris.Ballistic.UI.Ingame.Views.HUDIndicatorView::m_playerIndicatorPrefab
//6F ?? ?? ?? ??
IL_0030: callvirt instance string [UnityEngine]UnityEngine.Object::get_name()
//72 ?? ?? ?? ??
IL_0035: ldstr "_"
//04
IL_003a: ldarg.2
//28 ?? ?? ?? ??
IL_003b: call string [mscorlib]System.String::Concat(string, string, string)
//6F ?? ?? ?? ??
IL_0040: callvirt instance void [UnityEngine]UnityEngine.Object::set_name(string)
//06
IL_0045: ldloc.0
//02
IL_0046: ldarg.0
//7B ?? ?? ?? ??
IL_0047: ldfld class [UnityEngine]UnityEngine.Transform Aquiris.Ballistic.UI.Ingame.Views.HUDIndicatorView::m_indicatorAnchor
//6F ?? ?? ?? ??
IL_004c: callvirt instance void Aquiris.Ballistic.UI.Ingame.Components.BaseIndicatorComponent::SetParent(class [UnityEngine]UnityEngine.Transform)
//06
IL_0051: ldloc.0
//16
IL_0052: ldc.i4.0
//6F ?? ?? ?? ??
IL_0053: callvirt instance void Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent::set_ShowPlayerName(bool)
//06
IL_0058: ldloc.0
//04
IL_0059: ldarg.2
//6F ?? ?? ?? ??
IL_005a: callvirt instance void Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent::set_PlayerName(string)
//06
IL_005f: ldloc.0
//05
IL_0060: ldarg.3
//02
IL_0061: ldarg.0
//7B ?? ?? ?? ??
IL_0062: ldfld int32 Aquiris.Ballistic.UI.Ingame.Views.HUDIndicatorView::m_myTeam
//FE 01
IL_0067: ceq
//16
IL_0069: ldc.i4.0
//FE 01
IL_006a: ceq
//6F ?? ?? ?? ??
IL_006c: callvirt instance void Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent::set_Enemy(bool)
//06
IL_0071: ldloc.0
//05
IL_0072: ldarg.3
//6F ?? ?? ?? ??
IL_0073: callvirt instance void Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent::set_Team(int32)
//06
IL_0078: ldloc.0
//0E ??
IL_0079: ldarg.s p_playerIndicatorPivot
//7D ?? ?? ?? ??
IL_007b: stfld class [UnityEngine]UnityEngine.Transform Aquiris.Ballistic.UI.Ingame.Components.WorldIndicatorComponent::Target
//06
IL_0080: ldloc.0
//6F ?? ?? ?? ??
IL_0081: callvirt instance void Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent::Hide()
//02
IL_0086: ldarg.0
//28 ?? ?? ?? ??
IL_0087: call instance class [mscorlib]System.Collections.Generic.Dictionary`2<int64, class Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent> Aquiris.Ballistic.UI.Ingame.Views.HUDIndicatorView::get_PlayerIndicators()
//03
IL_008c: ldarg.1
//06
IL_008d: ldloc.0
//6F ?? ?? ?? ??
IL_008e: callvirt instance void class [mscorlib]System.Collections.Generic.Dictionary`2<int64, class Aquiris.Ballistic.UI.Ingame.Components.PlayerIndicatorComponent>::Add(!0, !1)
//2A
IL_0093: ret
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