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If a gold hack could be created for this game or xp hack, that would be awesome. |
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Yeah a gold hack would be nice please |
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Play the game and die. You'll see this screen popup. Open cheat engine and search 4*1 for coins and stars. You'll have to die 2-3 times to find just 2 results. Change it to whatever number you want and Freeze. Next time when you die you'll get that amount of stars and gold. Be careful this amount will be considered your high score and you won't be able to change it. |
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Yep ^^ Click F12 on the everwing game page (or, right click the page and select "inspect element") This will open the developer's tools on most major browsers. From here web developers tests and debug the web aplications they create. If your browser don't have dev tools, you can use firebug (https://getfirebug.com/) Click the "Console" tab if you are not already there The console tab is a javascript console. Here, we can write javascript code and run it on the active page. Click the down arrow next to the "top" On the drop down, sellect "index.html" (it should be on the bottom) This will set the active javascript window to the game window, so that the code we run will run on the game window and not on the messenger window. Hack Codes Now paste any of the codes bollow to hack the game. Unlock All Players This does not work at the moment. var names = ["fiona", "sophia", "coin", "magnet", "lenore", "jade", "arcana", "lyra", "trixie"]; for (var i = 0; i < names.length; i++) { if(GC.app.mvc.models.CharactersModel.characters[names[i]].state == "locked") GC.app.client.runFunction("unlockCharacter",{characterName: names[i], isFree: true}); } Get a random sidekick var types = ["smart", "common", "bronze", "silver", "gold", "magical", "legendary", "bossraid"]; GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : types[Math.floor(Math.random() * types.length)]}); Get a random event sidekick var events = GC.app.client.schemaAPI.getTable("sidekicksEvents").rows; var sidekickEvents = []; for(var i = events.length - 1; i>=0; i--){ if (events[i].sidekicks) sidekickEvents.push(events[i].name); } if(sidekickEvents.length > 0){ GC.app.client.runFunction("sidekickEventGacha", {eventID : sidekickEvents[Math.floor(Math.random() * sidekickEvents.length)]}); } else{console.log("No events.");} Get a smart sidekick GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "smart"}); Get a common sidekick GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "common"}); Get a bronze sidekick GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "bronze"}); Get a silver sidekick GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "silver"}); Get a gold sidekick GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "gold"}); Get a magical sidekick GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "magical"}); Get a legendary sidekick GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "legendary"}); Get a bossraid sidekick GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "bossraid"}); Get any sidekick you want First paste this function var getSidekickById = function(id){ var index = -1; var models = GC.app.client.schemaAPI.ledger.schemaManager.models for (var i = 0; i < models.length; i++) { if(models[i].name == "sidekicksEvents") index = i; } if(!models[index].hacked){ var realEvents = models[index]; var fakeEvents = { hacked : true, realEvents : realEvents, id : "Table:sidekicksEvents", name : "sidekicksEvents", rowIDName : "name", rows : [], getRow : function(name){ for (var i = 0; i < this.rows.length; i++) { if(this.rows[i].name == name) return this.rows[i]; } } }; fakeEvents.fakeEvent = { "name":"the_hack_event", "sidekicks":[{"id":"sidekick:FC00"}] } fakeEvents.setSidekick = function(id){ this.fakeEvent.sidekicks[0].id = "sidekick:" + id; } for (var i = 0; i < realEvents.rows.length; i++) { fakeEvents.rows.push(realEvents.rows[i]); } fakeEvents.rows.push(fakeEvents.fakeEvent); models[index] = fakeEvents; } models[index].setSidekick(id); GC.app.client.runFunction("sidekickEventGacha", {eventID : "the_hack_event"}).then(function(){ var items = GC.app.client.stateAPI.getNewItems(); if(items && items.length > 0 && items[0].name == "sidekick:" + id){console.log("You got it");} else {console.log("Error?");} }); } And then call it with the id of the sidekick you want. For example to get Nuno (id WC23) I run the code getSidekickById("WC23"); You can find the full sidekick ID list in SidekickCodes.md Get Energy First apply this function var getFreeEnergy = function(x){ if(GC.app.client.schemaManager.models[17]._frozen) GC.app.client.schemaManager.models[17]._frozen = false; if (GC.app.client.schemaAPI.getTable("raidEnergyShop").rows.length == 6) { GC.app.client.schemaManager.models[17].rows = JSON.parse(JSON.stringify(GC.app.client.schemaManager.models[17].rows)); for(var i = 0; i < GC.app.client.schemaManager.models[17].rows.length; i++){ if(GC.app.client.schemaManager.models[17].rows[i].count == x) break; } GC.app.client.schemaManager.models[17].rows.splice(i, 0, { "id" : "item-free", "icon" : "resources/images/game/base/item_energy.png", "count" : x, "cost" : 0, "currency" : "trophies", "bonus" : 0 }); } else { GC.app.client.schemaAPI.getTable("raidEnergyShop").getRow("item-free").count = x; } GC.app.mvc.sendNotification("PurchaseEnergyCommand",{id: "item-free"}); } Then call it with any ammount you want, for example, if you want 10 energy, write getFreeEnergy(10); Fake a game run First apply this function var playFakeGame = function(data) { // Fake game data var data = data || {}; data.score = data.score || 10 + Math.round(Math.random()*10); data.seconds = data.seconds || 10 + Math.round(Math.random()*10); data.coins = data.coins || 0; data.trophies = data.trophies || 0; data.energy = data.energy || 0; data.xp = data.xp || 0; data.sidekick_xp = data.sidekick_xp || 0; // Get sidekicks var sidekicks = {}; var sidekicks_db = window.GC.app.gameView.sidekicksModel.sidekicksList; for(var i=0; i if(sidekicks_db[i].state == "equippedLeft"){sidekicks.left = sidekicks_db[i];} else if(sidekicks_db[i].state == "equippedRight"){sidekicks.right = sidekicks_db[i];} } // App reference var app = window.GC.app; // Send command app.mvc.commandMap.GamePlayedCommand.prototype.execute.apply({mvc :app.mvc,finishCommand : function(e, $){}}, [{ playerID : app.gameModel.player.id, secondsElapsed : data.seconds, killedBy : "Meteor SINGLE " + (Math.round(Math.random()*3) + 1), background : "ocean", score : data.score, commonEarned : data.coins, premiumEarned : data.trophies, energyEarned : data.energy, playerXP : data.xp, sidekickXP : data.sidekick_xp, sidekickLeftID : (sidekicks.left) ? sidekicks.left.id : null, sidekickRightID : (sidekicks.right) ? sidekicks.right.id : null, }]); } Then call it with the amount of resources you need. Get 15.000 coints playFakeGame({coins : 15000}); Get 1.500 trophies playFakeGame({trophies : 1500}); Get 9.999 player XP points playFakeGame({xp : 9999}); Get 9.999 sideckick XP points playFakeGame({sidekick_xp : 9999}); There are limits on the resources you can get, for example you can't get 999.999 coins with 1 fake game. Perfect DraG
====SIDEKICKS==== ----------------------------------------------------------------------------------------------------------------------------------- ***LEGENDARY EGG*** GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "legendary"}); ----------------------------------------------------------------------------------------------------------------------------------- ***BOSS RAID EGG*** GC.app.client.runFunction("sidekickGacha", {isFree : true, gachaType : "bossraid"}); ----------------------------------------------------------------------------------------------------------------------------------- ***GET ANY SIDEKICK EGG*** ===PASTE THIS 1ST BEFORE GETTING=== ----------------------------------------------------------------------------------------------------------------------------------- var getSidekickById = function(id){ var index = -1; var models = GC.app.client.schemaAPI.ledger.schemaManager.models for (var i = 0; i < models.length; i++) { if(models[i].name == "sidekicksEvents") index = i; } if(!models[index].hacked){ var realEvents = models[index]; var fakeEvents = { hacked : true, realEvents : realEvents, id : "Table:sidekicksEvents", name : "sidekicksEvents", rowIDName : "name", rows : [], getRow : function(name){ for (var i = 0; i < this.rows.length; i++) { if(this.rows[i].name == name) return this.rows[i]; } } }; fakeEvents.fakeEvent = { "name":"the_hack_event", "sidekicks":[{"id":"sidekick:FC00"}] } fakeEvents.setSidekick = function(id){ this.fakeEvent.sidekicks[0].id = "sidekick:" + id; } for (var i = 0; i < realEvents.rows.length; i++) { fakeEvents.rows.push(realEvents.rows[i]); } fakeEvents.rows.push(fakeEvents.fakeEvent); models[index] = fakeEvents; } models[index].setSidekick(id); GC.app.client.runFunction("sidekickEventGacha", {eventID : "the_hack_event"}).then(function(){ var items = GC.app.client.stateAPI.getNewItems(); if(items && items.length > 0 && items[0].name == "sidekick:" + id){console.log("You got it");} else {console.log("Error?");} }); } ----------------------------------------------------------------------------------------------------------------------------------- ===GET SIDEKICK BY ID=== getSidekickById("ENTER ID HERE"); Exemple ^-^ Magi )> getSidekickById("SC29"); Ton )> getSidekickById("LC38"); Pharis )> getSidekickById("PC22"); Pris )> getSidekickById("PC00"); Clipsy )> getSidekickById("SC01"); Desmo )> getSidekickById("SC11"); Minya )> getSidekickById("FC06");
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Remo21122012 Posted on: 12/08/2017 9:45am Yep ^^ first off wow. that must've taken forever to make so thanks for your efforts! |