Cell Warfare, 110 points
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Cell Warfare, 110 points Posted on: 03/29/2009 11:46am
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Brief Description: Shoot the incoming blobs

Playability: Fun for a while, ragnarok makes it hilarious. Then it gets boring. The achievements suck ass big style.

Link to game: http://www.kongregate.com/games/Xdragonx10/cell-warfare

Badges:
  • Easy: Earn 5 achievements
  • Medium: Score 5,000 in any mode
  • Hard: Collect all achievements
  • Impossible: beat an insane legion without being hit

Method: Ragnarok, sol swap, CE

Ragnarok:
shieldOn
change to 1 and lock - means you won't lose health, however it will mean that you've been 'hit'
untouched
change to 'true' and lock
delayTime
Change to 1 and lock - gives you faster reload
shotCount
change to 3 and lock - gives you triple shot

Cheat Engine:
  • Start insane legion
  • Kill an enemy.
  • Pause
  • Search for 11992
  • Add all addresses
  • Change them to 80
  • Kill 10 enemies
KBH Variables:

.Sol Location:chat.kongregate.comgamez0037079livekongflow6.sw
Sol File

Video:
http://www.youtube.com/watch?v=YD0Gcq7bC-c
The hard videos
http://www.youtube.com/watch?v=JUT5Acpqtws
http://www.youtube.com/watch?v=YdaUgOaVlfY



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Cell Warfare, 110 points Posted on: 03/08/2010 10:25am
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I done _root variable hack using cheat engine.
seems that out of the 4 variables you provided to Ragnarok
_level0/:shieldOn
confirmed working, crashed to much bubbles but nothing done to my health
_level0/:untouched
don't know but seems working, I freezed it at the initial value "50" which likely to represent "true" since I mustn't be touched at the very begining of the game
_level0/:delayTime
Working with GREAT FUN when ONLY I catch a speed upgrade, DONT WORK when the speed upgrade is finished
_level0/:shotCount
Working when I catch a double/triple shot(both always gives 3 bullet all the time), however it is not working well when the double/triple shot is finished, It give randomly 3 bullets but usually 1.


I'm not too good at flash and opcode
but I guess that there is another mechanism in the game that will set delayTime back to value "40" which is 5 and the shotCount back to "8" which is 1 when you dont have those upgrades

Since simply looking at the value at cheat engine, even if you dont freeze anything, without those upgrades, the pointer of delayTime and shotCount kept changing. That means the game keeps writing some values in those variable. But if you have those upgrades, it stop changing and stay at a particular value.

So the problem is, can anyone figure out the variable like "boolean for if I have the upgrade" or "the time left for the upgrade" so I may be possible to freeze those instead of these useless ones?