Link | Submitted By | Actions | |
---|---|---|---|
Game on Kongregate | Hack Bot | ||
Game On Newgrounds | gates |
Tower of GreedAuto-PostLast Updated: 10/19/2013 22:45 | |
Tower of Greed-migrated-Last Updated: 11/04/2012 09:11 | |
Tower of Greed-migrated-Last Updated: 03/20/2010 15:15 |
5 | ||
Sack o' Sapphires |
||
Collect 10 blue gems, then successfully exit the tower |
15 | ||
Scaling the Ivory Tower |
||
Reach the 25th floor, then successfully exit the tower |
30 | ||
Multifaceted Portfolio |
||
Collect any 50 trophies |
60 | ||
A Winner Is You! |
||
Score 500,000 points, then successfully exit the tower |
Additional Info
|
Whoops sorry, that was 5E.
|
Additional Info
|
thats kind of a bad aob because most people with a exact score of 500k,550k,600k etc. hack and it exposes people
|
Additional Info
|
Most times you'll collect a few blue gems along the way, differing your score from an even 50k.
|
Additional Info
|
that is true but that means your score will still be even
|
Additional Info
|
If anyone can point me in the direction of the integer constant pool for the as3 push integer op, you otta be able to make the value something else, but I can't find the values used by the push integer op.
|
Additional Info
|
Also it'd have to be a multiple of 50, as there's no way to get any other score.
|
Additional Info
|
i knew that since i have looked at the game values btw
|
Additional Info
|
Quote from: "yqsaovemsac"
Can some1 rewrite that AOB to for instance 10K per gem instead of 50K? |
Additional Info
|
Quote from: "Samsung" you cant |
Additional Info
|
I had a look, but I failed to change the AOB properly. It kept crashing FF for me. Whats's 24 32 -> 2d 23 do?
Tookie |
Additional Info
|
24 32 is a static pushbyte 50.
I think that 2d (pushint) values change depending on the game. You can try any of the following. There are lots more. //2d 23 _as3_pushint 50000 //2d 24 _as3_pushint 100000 //2d 25 _as3_pushint 250000 //2d 26 _as3_pushint 500000 //2d 16 _as3_pushint 1000000 //2d 27 _as3_pushint 2500000 More or less what it is doing is changing the value on the bling amount. public function setType(param1:int) : void { case 0: { bling = 50; break; } And setting bling to a value used elsewhere in the game. Another way you could do it is switch case 0 to case 2 To make them worth 5,000: case 2: { bling = 5000; break; } You could either count the bytes and change the as3_jump offset - or just change the case like so: 24 00 10 33 00 00 24 01 -> 24 02 10 33 00 00 24 01 This would make all of the case 0 50 bling gems worth case 2 5000. This post was imported from an account that no longer exists! Previous Name: Anonymous |
Additional Info
|
i dont have a bloody idea what are you talking Praetor but it looks and sounds so logical, inteligent and obvious that i feel a bit smarter just by reading it.
thank you! =D |
Additional Info
|
let the .sol with all the achievements completed...include the impossible badge
|
Additional Info
|
Quote from: "francovera" let the .sol with all the achievements completed...include the impossible badge-_- you can't get the imp badge with a sol, also you can edit the sol to get the achievements |
Additional Info
|
Easy way to get 50 trophies with no .sol:
- Erase Data - Get to the menu - Right click -> Back - Get to the menu - Right click -> Back - Get to the menu - Right click -> Back - Get to the menu - Right click -> Back- Get to the menu - Guess what? Play. - Get 10 normal trophies. - Get the badge - Refresh the page. I suggest you to get easy & medium badges before. Using a bigger number of right clicks is not good for your account, using less is way better, and a lot less dangerous. |