 
					| Link | Submitted By | Actions | |
|---|---|---|---|
|  | Game on Kongregate | Hack Bot | |
|  | Game On Newgrounds | gates | 
| Tower of GreedAuto-PostLast Updated: 10/19/2013 22:45 | |
| Tower of Greed-migrated-Last Updated: 11/04/2012 09:11 | |
| Tower of Greed-migrated-Last Updated: 03/20/2010 15:15 | 
| 5 | ||
|  | Sack o' Sapphires | |
| Collect 10 blue gems, then successfully exit the tower | 
| 15 | ||
|  | Scaling the Ivory Tower | |
| Reach the 25th floor, then successfully exit the tower | 
| 30 | ||
|  | Multifaceted Portfolio | |
| Collect any 50 trophies | 
| 60 | ||
|  | A Winner Is You! | |
| Score 500,000 points, then successfully exit the tower | 
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		 | Whoops sorry, that was 5E. | 
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		 | thats kind of a bad aob because most people with a exact score of 500k,550k,600k etc. hack and it exposes people | 
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		 | Most times you'll collect a few blue gems along the way, differing your score from an even 50k. | 
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		 | that is true but that means your score will still be even | 
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		 | If anyone can point me in the direction of the integer constant pool for the as3 push integer op, you otta be able to make the value something else, but I can't find the values used by the push integer op. | 
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		 | Also it'd have to be a multiple of 50, as there's no way to get any other score. | 
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		 | i knew that since i have looked at the game values btw | 
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		 | Quote from: "yqsaovemsac" 
 Can some1 rewrite that AOB to for instance 10K per gem instead of 50K? | 
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		 | Quote from: "Samsung" you cant | 
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		 | I had a look, but I failed to change the AOB properly. It kept crashing FF for me. Whats's 24 32 -> 2d 23 do? Tookie  | 
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		 | 24 32 is a static pushbyte 50. I think that 2d (pushint) values change depending on the game. You can try any of the following. There are lots more. //2d 23 _as3_pushint 50000 //2d 24 _as3_pushint 100000 //2d 25 _as3_pushint 250000 //2d 26 _as3_pushint 500000 //2d 16 _as3_pushint 1000000 //2d 27 _as3_pushint 2500000 More or less what it is doing is changing the value on the bling amount. public function setType(param1:int) : void { case 0: { bling = 50; break; } And setting bling to a value used elsewhere in the game. Another way you could do it is switch case 0 to case 2 To make them worth 5,000: case 2: { bling = 5000; break; } You could either count the bytes and change the as3_jump offset - or just change the case like so: 24 00 10 33 00 00 24 01 -> 24 02 10 33 00 00 24 01 This would make all of the case 0 50 bling gems worth case 2 5000. This post was imported from an account that no longer exists! Previous Name: Anonymous | 
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		 | i dont have a bloody idea what are you talking Praetor but it looks and sounds so logical, inteligent and obvious that i feel a bit smarter just by reading it.  thank you! =D | 
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		 | let the .sol with all the achievements completed...include the impossible badge | 
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		 | Quote from: "francovera" let the .sol with all the achievements completed...include the impossible badge-_- you can't get the imp badge with a sol, also you can edit the sol to get the achievements | 
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		 | Easy way to get 50 trophies with no .sol: - Erase Data - Get to the menu - Right click -> Back - Get to the menu - Right click -> Back - Get to the menu - Right click -> Back - Get to the menu - Right click -> Back- Get to the menu - Guess what? Play. - Get 10 normal trophies. - Get the badge - Refresh the page. I suggest you to get easy & medium badges before. Using a bigger number of right clicks is not good for your account, using less is way better, and a lot less dangerous. |