Warzone tower defense
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Warzone tower defense Posted on: 08/02/2009 1:58am
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Re: Warzone tower defense Posted on: 08/02/2009 2:28am
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*1 Double (truncated) scan for money. (broken image removed)
*1 Double (truncated) scan for wave
*1 Double (trunctaed)scan for score <-- I recommend pausing for this...
Re: Warzone tower defense Posted on: 08/13/2010 1:37am
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Hiya,

I was fooling around with this game and wanted to make my own maps, levels, etc... So far I've already downloaded the swf (via swfdump), I've identified in the SWF Decomp a DocClass that invokes an url with the info of the maps and game mode(in xml and jpg). I've already mirrored the data from the url, figured out (not all the stuff, but enought to make my changes) the xml structure and get a local httpd to host my stuff... Is there a way to bypass the "phone home" routines or made them go through my local httpd??

Thanks a lot!

fafnir
Re: Warzone tower defense Posted on: 08/13/2010 1:00pm
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Quote from: "fafnir666"
Hiya,

I was fooling around with this game and wanted to make my own maps, levels, etc... So far I've already downloaded the swf (via swfdump), I've identified in the SWF Decomp a DocClass that invokes an url with the info of the maps and game mode(in xml and jpg). I've already mirrored the data from the url, figured out (not all the stuff, but enought to make my changes) the xml structure and get a local httpd to host my stuff... Is there a way to bypass the "phone home" routines or made them go through my local httpd??

Thanks a lot!

fafnir
Have you tried rerouting the destination of where the xml is going to your local httpd then to its destination?

Such as:
Original: XML -> Destination
Changed: XML -> Your httpd -> Destination