Momentum Missile Mayhem 4
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Momentum Missile Mayhem 4 Posted on: 10/02/2009 9:37pm
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Re: Momentum Missile Mayhem 4 Posted on: 10/03/2009 3:02am
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I probably have no idea what I'm talking about, but I've played all of the other 3, so if you pop it open, the best you could do is at least set a level's power cost to 0 or something to that effect.
Edit: Your signature always makes me rofl.
Re: Momentum Missile Mayhem 4 Posted on: 10/03/2009 6:20am
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this will definitely get badges sometime soon
Re: Momentum Missile Mayhem 4 Posted on: 10/03/2009 6:34am
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Sothink is freezing/crashing for me when I try to open it. Anybody else getting this problem?

Edit: nvm, it's just incredibly slow for some reason
Re: Momentum Missile Mayhem 4 Posted on: 10/03/2009 6:45am
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I found all the initial stuff, but here's a couple I could figure out how to change.

Launcher max speed:
96 09 00 04 01 08 2f 07 05 00 00 00
96 09 00 04 01 08 2f 07 10 00 00 00

Health regen rate:
96 09 00 04 01 08 32 07 04 00 00 00
96 09 00 04 01 08 32 07 1e 00 00 00
Re: Momentum Missile Mayhem 4 Posted on: 10/03/2009 7:40am
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Been playing this on armorgames before it came to kong. What really annoyed me was the limit to the projectiles you can have onscreen at once.

I've really been wanting a hack for projectile speed, my decompiler kept crashing when I tried an AoB hack on the game a few days ago. I'll try again, but I'd really appreciate it if someone did it before me.

I have some variables from the armorgames version. If both kong and armorgames versions are the same, then all of these will work (broken image removed)Link to instructions for hacking _level0/: vars with CE, also kinda for my own reference.

  • _level0/:overdrive_time
    (overdrive lasts forever! set to a really high number)
  • _level0/:overdriveENRegen_boost
    (overdrive gives you infinite energy, set to high number)
  • _level0/:overdriveHPRegen_boost
    (overdrive makes you invincible, set to high number)
  • _level0/:launcher_acceleration
    (accelerate faster, doesn't change max speed, set to high number)
  • _level0/:forced_only_antimatter
    (set to 8 for "true" ie. only antimatter shots, 0 for false)
  • _level0/:timer
    (freeze at high number, it gave me insta-win for campaign battles)
  • _level0/:skill_points
    (you know what to do (broken image removed))
  • _level0/:lvl
    (same)
Re: Momentum Missile Mayhem 4 Posted on: 10/03/2009 7:47am
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Nice 0.o In my case my decompiler would only crash if I tried to open "MainMovie". Super protection perhaps? Well, no AoB apart from those two.
Re: Momentum Missile Mayhem 4 Posted on: 10/03/2009 1:46pm
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Quote from: "pythag12"
I found all the initial stuff, but here's a couple I could figure out how to change.

Launcher max speed:
96 09 00 04 01 08 2f 07 05 00 00 00
96 09 00 04 01 08 2f 07 10 00 00 00

Health regen rate:
96 09 00 04 01 08 32 07 04 00 00 00
96 09 00 04 01 08 32 07 1e 00 00 00
gratz on 200th post
Re: Momentum Missile Mayhem 4 Posted on: 10/03/2009 4:24pm
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I have some pretty interesting AoB's (broken image removed) Here are some that are working (broken image removed). Note that for each scan, you should come up with 2 results, change them both. Also sorry about no general ones, if I did general ones, because almost EVERYTHING is in the same form, if you change them all to either cost 0 or something along those lines, you could also change damage to 0

Max Balls On The Field
96 09 00 04 01 08 26 07 01 00 00 00->96 09 00 04 01 08 26 07 FF FF 00 00

Changes maximum balls on field from 1 to 65535

Maximum Launcher shield
96 09 00 04 01 08 30 07 b8 0b 00 00->96 09 00 04 01 08 30 07 FF FF 00 00

Changes maximum launcher shield

Maximum launcher energy
96 09 00 04 01 08 31 07 e8 03 00 00->96 09 00 04 01 08 31 07 FF FF 00 00

Changes maximum launcher energy

Shield regen rate
96 09 00 04 01 08 32 07 04 00 00 00->96 09 00 04 01 08 32 07 FF FF FF 00

projectile1 speed
96 07 00 08 a2 07 0f 00 00 00->96 07 00 08 a2 07 FF FF 00 00

projectile1 radius
96 07 00 08 a4 07 16 00 00 00->96 07 00 08 a4 07 FF FF 00 00

Overdrive time
96 09 00 04 01 08 c2 07 0f 00 00 00->96 09 00 04 01 08 c2 07 FF FF 00 00

Makes overdrive last a while

Energy costs (projectiles 1 to 6)
96 07 00 08 a6 07 32 00 00 00->96 07 00 08 a6 07 00 00 00 00
96 07 00 08 ab 07 fa 00 00 00->96 07 00 08 ab 07 00 00 00 00
96 07 00 08 b0 07 2c 01 00 00->96 07 00 08 b0 07 00 00 00 00
96 07 00 08 b5 07 2c 01 00 00->96 07 00 08 b5 07 00 00 00 00
96 07 00 08 ba 07 2c 01 00 00->96 07 00 08 ba 07 00 00 00 00
96 07 00 08 bf 07 64 00 00 00->96 07 00 08 bf 07 00 00 00 00

Masses (projectiles 1 to 6, not 100% sure if it works)
96 07 00 08 a3 07 28 00 00 00->96 07 00 08 a3 07 FF FF 00 00
96 07 00 08 a8 07 50 00 00 00->96 07 00 08 a8 07 FF FF 00 00
96 07 00 08 ad 07 8a 02 00 00->96 07 00 08 ad 07 FF FF 00 00
96 07 00 08 b2 07 32 00 00 00 ->96 07 00 08 b2 07 FF FF 00 00
96 07 00 08 b7 07 96 00 00 00->96 07 00 08 b7 07 FF FF 00 00
96 07 00 08 bc 07 96 00 00 00->96 07 00 08 bc 07 FF FF 00 00

Level
96 0a 00 04 01 09 21 01 07 01 00 00 00->96 0a 00 04 01 09 21 01 07 32 00 00 00

Start at level 50

Skill points
96 0e 00 04 01 09 23 01 06 00 00 00 00 00 00 00 00->96 0E 00 04 01 09 23 01 06 00 6A F8 40 00 00 00 00

Start with 100,000 skill points

Projectile2 Upgrade 1 point to activate
96 0a 00 04 01 09 4e 01 07 0a 00 00 00->96 0a 00 04 01 09 4e 01 07 01 00 00 00

Makes the projectile 2 upgrade cost 1, meaning you only need to spend 1 point to get it (broken image removed)

Reload times (makes all projectiles [except number 2, the white one, it has an odd value for reloading :S] have no reload (broken image removed))

96 09 00 04 01 08 d1 07 14 00 00 00->96 09 00 04 01 08 d1 07 00 00 00 00
96 09 00 04 01 08 d2 07 14 00 00 00->96 09 00 04 01 08 d2 07 00 00 00 00
96 09 00 04 01 08 d3 07 28 00 00 00->96 09 00 04 01 08 d3 07 00 00 00 00
96 09 00 04 01 08 d4 07 1e 00 00 00->96 09 00 04 01 08 d4 07 00 00 00 00

Max Shield level
96 0a 00 04 01 09 2e 01 07 1e 00 00 00->96 0a 00 04 01 09 2e 01 07 FF 00 00 00

Changes the maximum shield level from 30 to 255 (255 shield level gives 28500 max shield and 524.9% regen)

Max energy level
96 0a 00 04 01 09 2c 01 07 1e 00 00 00->96 0a 00 04 01 09 2c 01 07 FF 00 00 00
Changes the maximum energy level from 30 to 255 (255 energy level gives 17999 max energy and 7332.6% regen (broken image removed))

Turret hacks (not tested, going to sleep after I post this, its almost 4AM here)

Turret HP (Turrets 1 through 4. You can use the general AoB at the bottom of these, but as I said, I haven't tested, so it might not work (broken image removed))
96 0a 00 04 01 09 c2 02 07 58 1b 00 00->96 0a 00 04 01 09 c2 02 07 FF FF FF 00
96 0a 00 04 01 09 c7 02 07 58 1b 00 00->96 0a 00 04 01 09 c7 02 07 FF FF FF 00
96 0a 00 04 01 09 cc 02 07 58 1b 00 00->96 0a 00 04 01 09 cc 02 07 FF FF FF 00
96 0a 00 04 01 09 d1 02 07 58 1b 00 00->96 0a 00 04 01 09 d1 02 07 FF FF FF 00
General AoB: 96 0a 00 04 01 09 ?? 02 07 58 1b 00 00->96 0a 00 04 01 09 ?? 02 07 FF FF FF 00

No reload time for turrets (broken image removed) (Once again, not tested)
96 0a 00 04 01 09 c4 02 07 06 00 00 00->96 0a 00 04 01 09 c4 02 07 00 00 00 00
96 0a 00 04 01 09 c9 02 07 04 00 00 00->96 0a 00 04 01 09 c9 02 07 00 00 00 00
96 0a 00 04 01 09 ce 02 07 05 00 00 00->96 0a 00 04 01 09 ce 02 07 00 00 00 00
96 0a 00 04 01 09 d3 02 07 03 00 00 00->96 0a 00 04 01 09 d3 02 07 00 00 00 00

Once again, I haven't tested these ones yet, but in theory they should work. That's all I'm going to do for tonight, might add more tomorrow depending if I have time or not

More to come if I have time (broken image removed).
Re: Momentum Missile Mayhem 4 Posted on: 12/02/2009 1:02am
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wow men!!thanks for the AoB's!you rocks!
Re: Momentum Missile Mayhem 4 Posted on: 12/02/2009 4:08pm
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Give karma instead of bumping age old topics.



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