Clockwords: Prelude
-migrated-
Re: Clockwords: Prelude Posted on: 10/26/2009 8:07pm
Quote Post
woa there are over 80 levels, do they actually think people like this game
Re: Clockwords: Prelude Posted on: 10/26/2009 10:20pm
Quote Post
Sol seems to be deleting my memory, taking me back to level :?
Good thing I wasn't very far. (broken image removed)
Re: Clockwords: Prelude Posted on: 10/27/2009 1:13am
Quote Post
Quote from: "RyusuiMan"
Sol seems to be deleting my memory, taking me back to level :?
Good thing I wasn't very far. (broken image removed)

Where have you put it? Just put the downloaded file into chat.kongregate.com, not into any folders and it should work (broken image removed)
Re: Clockwords: Prelude Posted on: 10/27/2009 11:04pm
Quote Post
Yeah, I overwrite my old save file, and the new one takes me to level 1. :?:
Re: Clockwords: Prelude Posted on: 10/28/2009 12:08am
Quote Post
Quote from: "RyusuiMan"
Yeah, I overwrite my old save file, and the new one takes me to level 1. :?:

Really :? That's odd :? It doesn't do that for me :?. I'll have a look when I get time, I've got to leave in about 2 minutes
Re: Clockwords: Prelude Posted on: 10/28/2009 12:36am
Quote Post
Lemme try it again...
Re: Clockwords: Prelude Posted on: 10/28/2009 2:53am
Quote Post
Quote from: "RyusuiMan"
Lemme try it again...

OK. Make sure it's in the right place
Re: Clockwords: Prelude Posted on: 10/28/2009 6:35am
Quote Post
:? There are better games than this that deserve the amount of levels this game has... Greg shouldve gone 1 step further and made an impossible badge for completing all levels, but i guess he understands thats pushing it...
Re: Clockwords: Prelude Posted on: 10/28/2009 10:18am
Quote Post
Quote from: "Light-kun"
:? There are better games than this that deserve the amount of levels this game has... Greg shouldve gone 1 step further and made an impossible badge for completing all levels, but i guess he understands thats pushing it...

He should have made a unique badge that's worth 120 points for finishing all the levels (broken image removed). Did the .sol work for you, Light-kun?
Re: Clockwords: Prelude Posted on: 10/28/2009 7:01pm
Quote Post
Ok, I got it!
Just now, I lost level 41 and now it says "Levels Complete: 39" -_-'
Re: Clockwords: Prelude Posted on: 10/29/2009 1:43am
Quote Post
Quote from: "RyusuiMan"
Ok, I got it!
Just now, I lost level 41 and now it says "Levels Complete: 39" -_-'

Loose level 42 then (broken image removed). Let me know how it goes (broken image removed)
Re: Clockwords: Prelude Posted on: 10/29/2009 10:41am
Quote Post
Can we find an AoB for the check used to see if a word has been used? (Moreover the Word of the day)


..I'm going to try looking myself, still very new with looking for AoBs through the assembly.
Re: Clockwords: Prelude Posted on: 10/29/2009 10:42am
Quote Post
Quote from: "Bazaku"
Can we find an AoB for the check used to see if a word has been used? (Moreover the Word of the day)


..I'm going to try looking myself, still very new with looking for AoBs through the assembly.

I tried and came up empty (broken image removed). Everything's AS3 in Clockwords, so I don't know if it can be done (broken image removed)
Re: Clockwords: Prelude Posted on: 10/29/2009 10:55am
Quote Post
Quote from: "Milamber"
Everything's AS3 in Clockwords, so I don't know if it can be done
What .swf link are you using? When I checked the .swf was mochicrypted (which i can't get past (broken image removed) )
Re: Clockwords: Prelude Posted on: 10/29/2009 11:07am
Quote Post
Quote from: "Derek"
Quote from: "Milamber"
Everything's AS3 in Clockwords, so I don't know if it can be done
What .swf link are you using? When I checked the .swf was mochicrypted (which i can't get past (broken image removed) )

I used this one:

http://chat.kongregate.com/gamez/0005/9949/live/ClockwordsPreloaded.swf?kongregate_game_version=1256242110