Clockwords: Prelude
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Re: Clockwords: Prelude Posted on: 10/29/2009 11:18am
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I also decompressed it, the dump file was having problems with the compressed version.

Uploading Complete^^
http://www.mediafire.com/download.php?knnmnt0n2lj
Re: Clockwords: Prelude Posted on: 10/29/2009 11:43am
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Quote from: "Bazaku"
I also decompressed it, the dump file was having problems with the compressed version.

Uploading Complete^^
http://www.mediafire.com/download.php?knnmnt0n2lj

So what exactly is this? I don't get what you mean by the decompressed version :?
Re: Clockwords: Prelude Posted on: 10/29/2009 11:45am
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Quote from: "Milamber"
Quote from: "Bazaku"
I also decompressed it, the dump file was having problems with the compressed version.

Uploading Complete^^
http://www.mediafire.com/download.php?knnmnt0n2lj

So what exactly is this? I don't get what you mean by the decompressed version :?

The original swf is zlib compressed, so the flash dump didn't work properly for me. So I found a decompressor, and voila, it dumped the flash file into hex format for us to read and figure out. That's the text file.
Re: Clockwords: Prelude Posted on: 10/29/2009 11:48am
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Ah, I get you now (broken image removed)
Re: Clockwords: Prelude Posted on: 10/29/2009 10:23pm
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i wonder how many levels this game actually has
Re: Clockwords: Prelude Posted on: 10/29/2009 11:07pm
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Quote from: "idkwhoiam"
i wonder how many levels this game actually has

Too many (broken image removed). No, seriously. I read a comment that said they just finished 120 and there were 40 more (broken image removed). But I'm not sure about the credibility of that claim
Re: Clockwords: Prelude Posted on: 10/29/2009 11:52pm
Quote Post
Quote from: "Milamber"
Quote from: "idkwhoiam"
i wonder how many levels this game actually has

Too many (broken image removed). No, seriously. I read a comment that said they just finished 120 and there were 40 more (broken image removed). But I'm not sure about the credibility of that claim
oh wow i wonder why they put so many levels in it and how long it took to make it
Re: Clockwords: Prelude Posted on: 10/30/2009 12:15am
Quote Post
Quote from: "idkwhoiam"
Quote from: "Milamber"
Quote from: "idkwhoiam"
i wonder how many levels this game actually has

Too many (broken image removed). No, seriously. I read a comment that said they just finished 120 and there were 40 more (broken image removed). But I'm not sure about the credibility of that claim
oh wow i wonder why they put so many levels in it and how long it took to make it

it's the same thing over and over. They just would put an algorithm of more and more bugs as the level gets higher, more secrets to protect, and higher chances of getting better letters. At least.. that's what it see from getting to level 36 and not being able to pass it. (broken image removed)
Re: Clockwords: Prelude Posted on: 10/30/2009 3:54pm
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Meh, been to level 67 without hacking, it's nothing special.

You just need to transmute a whole lot so you get plenty of bronze and jade letters, plus a good word bank of your own.

triskaidekaphobia
blitzkrieg
deinstitutionalization
commonwealth
exonerated
sesquipedalian

among others. Get a good mix of the letters in and you'll easily get word damages of 200 or more, frequently 300+.
Re: Clockwords: Prelude Posted on: 11/01/2009 4:31pm
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Hello,
this maybe comes after the battle, but here are my findings :

use the "get more" stuff as many times as you want, so you have a shitload of powerful bonus letters :
66 8c 05 66 85 03 26 61 81 24 -> 66 8c 05 66 85 03 27 61 81 24
it works only if you haven't used it already, and I think this hack could be achieved editing the sol "gotSampler" value. I suggest you use this disposable mail service to enter a different mail each time: http://www.yopmail.com/en/

Following AoB is better:
Type in any shit you want and still get your word validated
15 e9 ff ff 27 48 -> 15 e9 ff ff 26 48

I don't know if you can get caught with the "recent words from other players" sliding banner.
Re: Clockwords: Prelude Posted on: 11/01/2009 4:43pm
Quote Post
Quote from: "mr. white"
Hello,
this maybe comes after the battle, but here are my findings :

use the "get more" stuff as many times as you want, so you have a shitload of powerful bonus letters :
66 8c 05 66 85 03 26 61 81 24 -> 66 8c 05 66 85 03 27 61 81 24
it works only if you haven't used it already, and I think this hack could be achieved editing the sol "gotSampler" value. I suggest you use this disposable mail service to enter a different mail each time: http://www.yopmail.com/en/

Following AoB is better:
Type in any shit you want and still get your word validated
15 e9 ff ff 27 48 -> 15 e9 ff ff 26 48

I don't know if you can get caught with the "recent words from other players" sliding banner.

Very nice find! Good job! Just a question though, how did you find the AoB's? I couldn't find them when I looked for them. Where were they?
Re: Clockwords: Prelude Posted on: 11/01/2009 4:54pm
Quote Post
Quote from: "mr. white"
Hello,
this maybe comes after the battle, but here are my findings :

use the "get more" stuff as many times as you want, so you have a shitload of powerful bonus letters :
66 8c 05 66 85 03 26 61 81 24 -> 66 8c 05 66 85 03 27 61 81 24
it works only if you haven't used it already, and I think this hack could be achieved editing the sol "gotSampler" value. I suggest you use this disposable mail service to enter a different mail each time: http://www.yopmail.com/en/

Following AoB is better:
Type in any shit you want and still get your word validated
15 e9 ff ff 27 48 -> 15 e9 ff ff 26 48

I don't know if you can get caught with the "recent words from other players" sliding banner.
awesome find especially the second aob karma+1 for you
Re: Clockwords: Prelude Posted on: 11/01/2009 5:26pm
Quote Post
Quote from: "mr. white"
Hello,
this maybe comes after the battle, but here are my findings :

use the "get more" stuff as many times as you want, so you have a shitload of powerful bonus letters :
66 8c 05 66 85 03 26 61 81 24 -> 66 8c 05 66 85 03 27 61 81 24
it works only if you haven't used it already, and I think this hack could be achieved editing the sol "gotSampler" value. I suggest you use this disposable mail service to enter a different mail each time: http://www.yopmail.com/en/

Following AoB is better:
Type in any shit you want and still get your word validated
15 e9 ff ff 27 48 -> 15 e9 ff ff 26 48

I don't know if you can get caught with the "recent words from other players" sliding banner.

Thats great and all and I'ma let you finished but Mr. Pink was the greatest gangster of all time.
Re: Clockwords: Prelude Posted on: 11/01/2009 5:41pm
Quote Post
Quote from: "Milamber"
Very nice find! Good job! Just a question though, how did you find the AoB's? I couldn't find them when I looked for them. Where were they?

I don't know how you usually search for AoB, I did like that:

  • dump the memory of iexplore.exe after loading entirely the game, with pmdump: http://ntsecurity.nu/toolbox/pmdump/
  • extract SWF movies from the memory dump with scalpel http://www.digitalforensicssolutions.com/Scalpel/ - I used this config line in scalpel.conf to avoid false positives:
    Code: [Select]
    fws y 10000000 FWSx0a FWSx0a matches only decompressed flash movies, version 10, which is narrower than scalpel default swf rule.
  • browse several obtained .swf with Sothink SWF decompiler, and look for the portions of code to modify

The good point with this method is you get decompressed, unencrypted swf files !

Quote from: "idkwhoiam"
awesome find especially the second aob karma+1 for you
thanks !

Quote from: "DeathsCreation"
Thats great and all and I'ma let you finished but Mr. Pink was the greatest gangster of all time.
Mr. Pink doesn't tip the waitress, whereas I do. I'm a better guy than Mr. Pink (broken image removed)
Re: Clockwords: Prelude Posted on: 11/01/2009 6:38pm
Quote Post
Quote from: "mr. white"
I don't know how you usually search for AoB, I did like that:

  • dump the memory of iexplore.exe after loading entirely the game, with pmdump: http://ntsecurity.nu/toolbox/pmdump/
  • extract SWF movies from the memory dump with scalpel http://www.digitalforensicssolutions.com/Scalpel/ - I used this config line in scalpel.conf to avoid false positives:
    Code: [Select]
    fws y 10000000 FWSx0a FWSx0a matches only decompressed flash movies, version 10, which is narrower than scalpel default swf rule.
  • browse several obtained .swf with Sothink SWF decompiler, and look for the portions of code to modify

Thanks for this. Just a quick question though, how do I use scalpel? I can't seem to get it to work (broken image removed)