Dragon Boy
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Dragon Boy
Submitted By:
Launch Trainer!
Adventure Dragon Fantasy Fighting RPG

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Dragon Boy

-migrated-
Last Updated: 02/02/2010 21:31

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Game Dscription
ead instructions carefully. To feed your dragon, you must toggle the arrows in the inventory and drag the food towards it. When it reaches a certain amount of HP, the dragon will evolve several amount of times. Remember, you can wield 2 weapons at once, not just a sword and shield. To toggle quality in case of lag, press Q. Have fun!
Dragon Boy Posted on: 11/05/2009 3:27am
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http://www.newgrounds.com/portal/view/516950

I found values for life and gold, but they cannot be changed. I tried freezing them, and the game still changed the values.

I hope someone finds some AoBs soon to stop the loss of life, cause this game is insanely time consuming and hard once you get to hard mode...
Re: Dragon Boy Posted on: 11/05/2009 3:57am
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Same with me. The game still changed the values.
Re: Dragon Boy Posted on: 11/05/2009 10:13am
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Is anybody else finding that the stupid advert that they're using at the moment makes the mouse pointer disappear, effectively making the game unplayable?
Re: Dragon Boy Posted on: 11/05/2009 10:28am
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Hacking it is going to be a sod - the programming is absolutely awful. Each enemy has their own bit where they do damage, we may be able to do something for this bit:
Code: [Select]
if (_root.easy == true)
{
_root.robberdamage = 10;
_root.blobdamage = 2;
_root.blobdamage2 = 5;
_root.beedamage = 5;
_root.boss1damage = 15;
_root.scorpdamage = 20;
_root.skeletondamage = 30;
_root.giantdamage = 40;
_root.giantdamage2 = 70;
_root.shrumdamage = 10;
_root.knightdamage = 60;
_root.bigknightdamage = 100;
} // end if
if (_root.hard == true)
{
_root.robberdamage = 50;
_root.blobdamage = 30;
_root.blobdamage2 = 100;
_root.beedamage = 40;
_root.boss1damage = 120;
_root.scorpdamage = 80;
_root.skeletondamage = 100;
_root.giantdamage = 150;
_root.giantdamage2 = 250;
_root.shrumdamage = 40;
_root.knightdamage = 300;
_root.bigknightdamage = 400;
} // end if
Re: Dragon Boy Posted on: 11/05/2009 10:36am
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Slightly better than my previous attempt (for easy mode only):
96 09 00 04 01 08 b8 07 0a 00 00 00 4f 96 09 00 04 01 08 b9 07 02 00 00 00 4f 96 09 00 04 01 08 ba 07 05 00 00 00 4f 96 09 00 04 01 08 bb 07 05 00 00 00 4f 96 09 00 04 01 08 bc 07 0f 00 00 00 4f 96 09 00 04 01 08 bd 07 14 00 00 00 4f =>
96 09 00 04 01 08 b8 07 00 00 00 00 4f 96 09 00 04 01 08 b9 07 00 00 00 00 4f 96 09 00 04 01 08 ba 07 00 00 00 00 4f 96 09 00 04 01 08 bb 07 00 00 00 00 4f 96 09 00 04 01 08 bc 07 00 00 00 00 4f 96 09 00 04 01 08 bd 07 00 00 00 00 4f

96 09 00 04 01 08 be 07 1e 00 00 00 4f 96 09 00 04 01 08 bf 07 28 00 00 00 4f 96 09 00 04 01 08 c0 07 46 00 00 00 4f 96 09 00 04 01 08 c1 07 0a 00 00 00 4f 96 09 00 04 01 08 c2 07 3c 00 00 00 4f 96 09 00 04 01 08 c3 07 64 00 00 00 4f =>
96 09 00 04 01 08 be 07 00 00 00 00 4f 96 09 00 04 01 08 bf 07 00 00 00 00 4f 96 09 00 04 01 08 c0 07 00 00 00 00 4f 96 09 00 04 01 08 c1 07 00 00 00 00 4f 96 09 00 04 01 08 c2 07 00 00 00 00 4f 96 09 00 04 01 08 c3 07 00 00 00 00 4f

Or, you can find the _root variables char1life, char2life and char3life and freeze them. (this'll work for hard mode too).
Re: Dragon Boy Posted on: 11/05/2009 4:57pm
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For hard mode:
96 09 00 04 01 08 b8 07 32 00 00 00 4f 96 09 00 04 01 08 b9 07 1e 00 00 00 4f 96 09 00 04 01 08 ba 07 64 00 00 00 4f 96 09 00 04 01 08 bb 07 28 00 00 00 4f 96 09 00 04 01 08 bc 07 78 00 00 00 4f 96 09 00 04 01 08 bd 07 50 00 00 00 4f =>
96 09 00 04 01 08 b8 07 00 00 00 00 4f 96 09 00 04 01 08 b9 07 00 00 00 00 4f 96 09 00 04 01 08 ba 07 00 00 00 00 4f 96 09 00 04 01 08 bb 07 00 00 00 00 4f 96 09 00 04 01 08 bc 07 00 00 00 00 4f 96 09 00 04 01 08 bd 07 00 00 00 00 4f

96 09 00 04 01 08 be 07 64 00 00 00 4f 96 09 00 04 01 08 bf 07 96 00 00 00 4f 96 09 00 04 01 08 c0 07 fa 00 00 00 4f 96 09 00 04 01 08 c1 07 28 00 00 00 4f 96 09 00 04 01 08 c2 07 2c 01 00 00 4f 96 09 00 04 01 08 c3 07 90 01 00 00 4f =>
96 09 00 04 01 08 be 07 00 00 00 00 4f 96 09 00 04 01 08 bf 07 00 00 00 00 4f 96 09 00 04 01 08 c0 07 00 00 00 00 4f 96 09 00 04 01 08 c1 07 00 00 00 00 4f 96 09 00 04 01 08 c2 07 00 00 00 00 4f 96 09 00 04 01 08 c3 07 00 00 00 00 4f
Re: Dragon Boy Posted on: 11/06/2009 7:01am
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Bloody fucking brillant. You're awesome deity.
Re: Dragon Boy Posted on: 11/09/2009 9:35am
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isnt there any way to boost exp gain or at least damage? it is such a pain to level up to level 51 for all magic skills
Re: Dragon Boy Posted on: 11/10/2009 10:29am
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The code is awful, but try this one:
96 07 00 08 03 07 ?? ?? ?? ?? =>
96 07 00 08 03 07 00 00 00 00

Should make all of the enemies die as soon as you enter the screen. Then go to Training Grounds->Level 1 and reload constantly. I got the max out character at level 49!
Re: Dragon Boy Posted on: 11/10/2009 12:56pm
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Quote from: "deity"
The code is awful, but try this one:
96 07 00 08 03 07 ?? ?? ?? ?? =>
96 07 00 08 03 07 00 00 00 00

Should make all of the enemies die as soon as you enter the screen. Then go to Training Grounds->Level 1 and reload constantly. I got the max out character at level 49!

that is VERY weird, but i dont complain xD. Also, you need to change 169 results, so dont be scared (broken image removed)
Thanks deity, you again proved your amazing skills
Re: Dragon Boy Posted on: 11/10/2009 9:55pm
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Confirmed not working on Hard Mode: Those flying winged things. Everything else is peachy, just have to wait for the skeletons to resurrect themselves to die a final, second death.
Re: Dragon Boy Posted on: 11/11/2009 7:13am
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Yeah I noticed that when testing it - the flying winged things in the valley and King Saul (on his resurrection) don't work - everything else does...

Weird! I can have a look at fixing it, or do you really need it?
Re: Dragon Boy Posted on: 11/12/2009 3:43am
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Of course not xD Was just letting people know before they start (if they start) complaining.
Always a job well done, Deity.
Re: Dragon Boy Posted on: 02/02/2010 9:31pm
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Thanks, deity, the aob hack works great even with the 2 enemy exceptions. One other "bug" I noticed was that every now and then when I would return to town after a battle, Blaze would have anti-evolved back to a baby dragon. Although it is easy enough to "feed" him back up to an adult, it is time consuming. I also don't know if this is related to the aob alteration or not, or if I am the only one who has experienced it, since no one else has mentioned it.


If you want to start the game with high stats and the best weapons/equipment, you can always edit the sol file. It is located at/in:

chat.kongregate.comgamez0061820livedragonKONG.swf


It looks a little different than most sol files IMO, but after playing around with it a bit I figured it out.

Guil's level is score89. Change the value to one more than what you want. (If you want to be level 50, change the value to 51.)

Blaze's max health is score88. Change it to 600. Don't make it any higher than that or he will disappear.

Arazec's skill points is score71. If you change the value to 51, you can fully upgrade all of her skills.

You can also upgrade her skills directly as follows:
Nova skill is score72. (Change the value to 11 to be fully upgraded.)
Frozen Armor skill is score73. (Change the value to 11 to be fully upgraded.)
Regenerate skill is score74. (Change the value to 11 to be fully upgraded.)
Mystic Orb skill is score75. (Change the value to 11 to be fully upgraded.)
Cast Rate skill is score76. (Change the value to 11 to be fully upgraded.)

Giul's 12 inventory slots are score51 - score62. If the slot is empty, the value will be "1". If you want to put in Shrum Heads, change the value(s) to 115; if you want to put in Hams, change the value(s) to 116.

Giul's 6 "attire" slots are score63 - score68. More specifically, they are as follows:

Primary weapon is score63. (Change to 17 for Cameron's Battered Iron Axe.)
Head is score64. (Change to 61 for Full Helm of Salvation.)
Secondary weapon is score65. (Change to 25 for Luemas' Deadly Mace.)
Hands/gloves is score66. (Change to 93 for Spiked Gauntlets.)
Body armor is score67. (Change to 109 for Dragon Shards of the Forum.)
Boots/foot armor is score68. (Change to 77 for Nike Greaves.)

I am not certain if these are the best weapons or armor, but it worked for me. I hope this helps.