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Platform Racing 2
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Platform Racing 2
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Launch Trainer!
Action Multiplayer Platform Quick Racing

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Platform racing 2

Automated simming for 4 characters.
Last Updated: 11/27/2016 20:57

Platform Racing 2

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Last Updated: 11/20/2013 21:06

[Request] Platform Racing 2

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Last Updated: 08/31/2012 20:10

*request* platform racing 2

-migrated-
Last Updated: 01/09/2011 01:02

5
 

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RE: Platform Racing 2 Posted on: 07/22/2013 10:37am
Quote Post
protected !

xd you changed the whole watergo function ;) that's better than my AoB ^

RE: Platform Racing 2 Posted on: 07/25/2013 9:40am
Quote Post
( ͡° ͜ʖ ͡°)

Fun hack

Left and right are opposites
2c b3 14 14 19 00 00
2c b3 14 14 00 00 00

Meant as an April Fool's gag by Jiggmin.

While testing courses, if you click you can teleport. If we can bring it over to normal gameplay, it'd be too overpowered and gamebreaking andddd I've given up on finding it :> just to let the other hackers know.
 




Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

RE: Platform Racing 2 Posted on: 07/25/2013 10:26am
Quote Post
protected !

with crown, party and cowboy hats, speed hack you are allready overpowered ;)

but what about these hacks:

- always get mines/lightnings as item drop.
- exp boost

i was able to modify the expgain function, set exp to 10k.  the result screen showed 10k exp gained, but when returning to lobby the exp wasnt added to the account.

RE: Platform Racing 2 Posted on: 07/25/2013 11:38am
Quote Post
( ͡° ͜ʖ ͡°)

Experience and artifact hat are server sided. I'm pretty sure you could just replace the whole function but there should be an easier way. Each item (IIRC) has a number associated with it, just change half of it to mines/lightnings. Doesn't it still depend on the map though?
 




Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

RE: Platform Racing 2 Posted on: 07/25/2013 1:55pm
Quote Post
protected !

allright here's your gamebreaking AoB... and it's map independent. ;)

it should be clear that you can't use them together. the item won't show up in HUD, but you get the effect of the item and infinite uses. funny

Always get item:

Teleport
27 26 d7 10 06 00 00 77 87
5d ce 0e d2 4a ce 0e 01 48


Lighning
27 26 d7 10 06 00 00 77 87
5d c6 0c d2 4a c6 0c 01 48


Mines
27 26 d7 10 06 00 00 77 87
5d b9 0e d2 4a b9 0e 01 48


Laser
27 26 d7 10 06 00 00 77 87
5d 85 0c d2 4a 85 0c 01 48


Super jump
27 26 d7 10 06 00 00 77 87
5d c2 0c d2 4a c2 0c 01 48


Jetpack
27 26 d7 10 06 00 00 77 87
5d fa 0c d2 4a fa 0c 01 48


Sword
27 26 d7 10 06 00 00 77 87
5d 91 0d d2 4a 91 0d 01 48


Ice wave
27 26 d7 10 06 00 00 77 87
5d ad 0f d2 4a ad 0f 01 48


 

RE: Platform Racing 2 Posted on: 07/25/2013 2:58pm
Quote Post
( ͡° ͜ʖ ͡°)

Sweeet, although the one I wanted was to teleport where the mouse was (up and down also), this is good too! Able to use it infinitely and more controlably than the item reload hack. Is there anything left for us to break? I'm looking into changing block properties tomorrow so that maybe we could hit any block and finish the level.




Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

RE: Platform Racing 2 Posted on: 07/25/2013 5:45pm
Quote Post
protected !

i don't know whats left... hats, items, speed, jumps... you are totally overpowered anyway xD

but the block AoB sounds interesting.. or maybe this AoB: if you quit => win.. (setfinish function)...
 

RE: Platform Racing 2 Posted on: 07/27/2013 11:58pm
Quote Post

it was fixed a while back. maybe there is another way. i used to be able to switch block effects with one another.  used to be able to switch animations with one another as well.

RE: Platform Racing 2 Posted on: 07/28/2013 8:28am
Quote Post
( ͡° ͜ʖ ͡°)

Just saw your video, was an enormous help.

Block property hacks

Safety nets are water blocks
 66 dd 0b
 66 84 0a

It's trickier than it seems hmm, can't just change all of the AoBs /: will have to work something out. First AoB above is for visual, second for the effect.



Basic block 1
66 e1 0b 4a
Basic block 2
66 aa 0a 4a
Basic block 3
66 86 0a 4a
Basic block 4
66 9c 0a 4a
Brick block
66 db 0a
Finish block
66 b1 08
Ice block
66 a6 07
Item block
66 ac 0c
Infinite item block
66 eb 0b
Left arrow block
66 a6 09
Right arrow block
66 d2 09
Up arrow block
66 84 09
Down arrow block
66 ea 09
Mine block
66 ba 09
Crumble block
66 b1 09
Vanish block
66 c0 09
Move block
66 85 09
Water block
66 84 0a
Rotate right block
66 e1 0a
Rotate left block
66 9e 0a
Push block
66 95 0b
Happy block
66 b6 0b
Sad block
66 bd 0b
Safety net block
66 dd 0b
Heart block
66 cc 0a
Time block
66 df 0a

Have to test each manually, I'll be back to edit this. It all works in a level editor only :/




Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

RE: Platform Racing 2 Posted on: 07/28/2013 8:57am
Quote Post
protected !

so this changes the blocks graphic, but not the effect... isn't it ?

RE: Platform Racing 2 Posted on: 07/28/2013 9:19am
Quote Post
( ͡° ͜ʖ ͡°)

It works in level editor, but not when you play live.




Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

RE: Platform Racing 2 Posted on: 08/03/2013 9:03am
Quote Post

yeah, got to find another way if you want to replicate those effects when playing in multiplayer.

_20case

public static const 7F:String = "p";
        public static const 2':String = "c";
        public static const function:String = "g";
        public static const 3d:String = "s";
        public static const [,:String = "a";
        public static const ]k:String = "t";
        public static const %i:String = "h";
        public static const var20:String = "j";
        public static const ?B:String = "b";

the //27 under the getlex just made it to a true / false statement...

RE: Platform Racing 2 Posted on: 08/06/2013 8:01am
Quote Post
( ͡° ͜ʖ ͡°)

Badge hacks done bump. Currently trying to figure out how to reuse happy/sad/time/item block etc and changing default None item to something.
 




Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

RE: Platform Racing 2 Posted on: 08/06/2013 3:19pm
Quote Post
protected !

i'm able to change default none item: visual, but without effect.
so i didnt post it, because it's crap ;)

btw pr2s instant win doesnt work for me.. seems like changing the "forfeit" string isn't enough..

RE: Platform Racing 2 Posted on: 08/06/2013 5:11pm
Quote Post
( ͡° ͜ʖ ͡°)

I found that earlier also lol, it would appear at the lobby screen also. It's a visual hack.




Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects