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LINK: http://www.kongregate.com/games/Johnny_K/cover-orange-2
Sequel to Cover Orange, and well, this one is actually pretty fun (broken image removed), but since I hate puzzle games... 3.7/5 (broken image removed) Here's a .sol if you want to be lazy (this was done LEGITLY, so if you used this .sol and the game gets an API, you won't get caught (broken image removed)) |
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In case Kongregate releases a badge for all 25 levels, here the code. Just beat any one level.
60 44 66 c0 08 66 ae 0c 2c 85 0d 60 6d 4f af 0c 02 -> 60 44 66 c0 08 66 ae 0c 2c 85 0d 24 19 4f af 0c 02 In case you're interested, what I did was change the code here, which is within the function at the end of the game: Code: [Select] if (CoverOrange2.kongregate) And I changed the bytes that call "tekLevel" (60 6d) and made it push 25 (24 19). |
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Quote from: "pythag12" In case Kongregate releases a badge for all 25 levels, here the code. Just beat any one level.So, you're doing a KBH fake packet send? |
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Oh, I suppose? Usually after finishing a level, it sends the current level you're on (tekLevel), but I just changed it to always send the value 25. So yeah, it's sorta like sending a fake packet.
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No need, but badge bump.
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Sweet, I predicted the badge correctly! :lol:
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sol's in 00071822
and thanks! |