[Request] Ninja Saga
-migrated-
Re: [Request] Ninja Saga Posted on: 04/20/2010 7:26am
Quote Post
Quote from: "Spellcater4"
A while back, derek had an aob for damage. try this- 60 ?? 01 d2 46 ?? ?? 01 48 -> 25 f4 03 48 02 02 02 02 02

doesnt working
Re: [Request] Ninja Saga Posted on: 04/20/2010 1:02pm
Quote Post
Quote from: "FireShark"
Quote from: "Spellcater4"
A while back, derek had an aob for damage. try this- 60 ?? 01 d2 46 ?? ?? 01 48 -> 25 f4 03 48 02 02 02 02 02

doesnt working
well it was old. you could pm him about it
Re: [Request] Ninja Saga Posted on: 04/20/2010 1:16pm
Quote Post
its hard to make hacks for this game ?
if its not so hard please try do to =[
i search hacks 1 month
Re: [Request] Ninja Saga Posted on: 04/20/2010 1:28pm
Quote Post
System Bot
Quote from: "FireShark"
its hard to make hacks for this game ?
if its not so hard please try do to =[
Yes it is since it is server-sided. (broken image removed)

Quote from: "FireShark"
i search hacks 1 month
I guess thats.. good? :lol:

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Previous Name: phreneticus
Re: [Request] Ninja Saga Posted on: 04/20/2010 1:30pm
Quote Post
Quote from: "FireShark"
its hard to make hacks for this game ?
if its not so hard please try do to =[
i search hacks 1 month
it's not that it's hard. It's just that my aob knowledge is limited and I barely have time to procrastinate. If you really want to hack the game, either learn how to aob or actually make the effort to pm someone
Re: [Request] Ninja Saga Posted on: 04/20/2010 4:10pm
Quote Post
its hard to learn to do hacks for games...
___

if someone find hacks for Ninja Saga please tall me ...
Re: [Request] Ninja Saga Posted on: 04/20/2010 4:52pm
Quote Post
System Bot
This should be easy to hack, if the values are not server-sided.

[spoiler=AOBs:10nb5nod]66 74 61 d9 16 d2 d1 => (health)
?? ?? ?? ?? ?? ?? ??

66 70 61 d7 16 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 5c61 da 16 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 d6 16 61 7a d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 d7 16 61 70 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 d8 16 61 61 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 d9 16 61 74 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 da 16 61 5c d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 db 16 61 6b d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 7a 61 d6 16 d2 d1 =>
?? ?? ?? ?? ?? ?? ??
Looking what to change to later...

Currently trying root variables hack.
Update: Damn.. I was almost done.. now its under maintenance.. :lol:
Update2: Back on again.. I'll have a look for it tomorrow.

Code: [Select]
var _loc_2:* = new Object();
            _loc_2.character_id = param1.character_id;
            _loc_2.account_id = param1.account_id;
            _loc_2.character_name = param1.character_name;
            _loc_2.character_level = param1.character_level;
            _loc_2.character_xp = param1.character_xp;
            _loc_2.character_armor = param1.character_armor;
            _loc_2.character_hp = param1.character_hp;
            _loc_2.character_max_hp = param1.character_max_hp;
            _loc_2.character_cp = param1.character_cp;
            _loc_2.character_max_cp = param1.character_max_cp


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Previous Name: phreneticus
Re: [Request] Ninja Saga Posted on: 04/20/2010 7:18pm
Quote Post
Quote from: "Phreneticus"
This should be easy to hack, if the values are not server-sided.

[spoiler=AOBs:mxtpiva0]66 74 61 d9 16 d2 d1 => (health)
?? ?? ?? ?? ?? ?? ??

66 70 61 d7 16 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 5c61 da 16 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 d6 16 61 7a d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 d7 16 61 70 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 d8 16 61 61 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 d9 16 61 74 d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 da 16 61 5c d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 db 16 61 6b d2 d1 =>
?? ?? ?? ?? ?? ?? ??

66 7a 61 d6 16 d2 d1 =>
?? ?? ?? ?? ?? ?? ??
Looking what to change to later...

Currently trying root variables hack.
Update: Damn.. I was almost done.. now its under maintenance.. :lol:

Code: [Select]
var _loc_2:* = new Object();
            _loc_2.character_id = param1.character_id;
            _loc_2.account_id = param1.account_id;
            _loc_2.character_name = param1.character_name;
            _loc_2.character_level = param1.character_level;
            _loc_2.character_xp = param1.character_xp;
            _loc_2.character_armor = param1.character_armor;
            _loc_2.character_hp = param1.character_hp;
            _loc_2.character_max_hp = param1.character_max_hp;
            _loc_2.character_cp = param1.character_cp;
            _loc_2.character_max_cp = param1.character_max_cp
yeah, not everything is server-sided. I remember money used to be client side.
Re: [Request] Ninja Saga Posted on: 04/21/2010 12:24pm
Quote Post
tnx guys for try to help me =]
Re: [Request] Ninja Saga Posted on: 04/21/2010 1:16pm
Quote Post
System Bot
Quote from: "Spellcater4"
yeah, not everything is server-sided. I remember money used to be client side.
I'll try this "_loc_2.character_gold"

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Previous Name: phreneticus
Re: [Request] Ninja Saga Posted on: 04/22/2010 1:01pm
Quote Post
someone find something nice =] ?
Re: [Request] Ninja Saga Posted on: 04/22/2010 1:09pm
Quote Post
System Bot
Quote from: "FireShark"
someone find something nice =] ?
No, root variables do not work either. I'm sorry but thats it for me with that game. Way to hard to hack it.. (broken image removed) You can ask Derek if he will hack it.. he is 100 times better than me. (broken image removed)

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Previous Name: phreneticus
Re: [Request] Ninja Saga Posted on: 04/22/2010 1:25pm
Quote Post
Quote from: "Phreneticus"
Quote from: "FireShark"
someone find something nice =] ?
No, root variables do not work either. I'm sorry but thats it for me with that game. Way to hard to hack it.. (broken image removed) You can ask Derek if he will hack it.. he is 100 times better than me. (broken image removed)

Ok man...
they doing Update to the game play.....
tnx for try to help me... =]
Re: [Request] Ninja Saga Posted on: 10/11/2010 8:08pm
Quote Post
Sell to get a ridiculous amount of gold:
66 8e 0b 24 02 a3 =>
66 8e 0b 2d 18 a2

Note: Use this at your own risk if you get banned I lol @ you. Enter this when you open up the shop.

Source:

if (this.selectedItem.crystal == 0)
            {
                _loc_3 = Math.round(this.selectedItem.gold / 2);
            }
            else
Re: [Request] Ninja Saga Posted on: 10/11/2010 8:17pm
Quote Post
System Bot
Thanks for the AoB Xiphas, I lol'd when I saw what I posted 6 months ago, will look for it again. (broken image removed)

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Previous Name: phreneticus