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Game On Kongregate | Lanched |
Little Stars for Little Wars-migrated-Last Updated: 07/24/2010 01:52 | |
Little Stars for Little Wars-migrated-Last Updated: 07/21/2010 14:09 |
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http://www.kongregate.com/games/Kendja/ ... ittle-wars
This one has peaked my interest from a hacking perspective. I seem to be able to find the troop value for any given star (4 byte *1) but changing it makes no difference. No root variables, so if it's using a pointer it's doing it in some way I'm not familiar with. No results for doubles, 4 bytes *8, or even floats, so I can't find a 'secondary' memory address that might be holding the real value while the 4 byte is just a "display" address or a decoy. Thoughts? |
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Well, this game crashes my version of SoThink whenever I try to open something that looks important. No cookies for me
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Quote from: "whatever" Well, this game crashes my version of SoThink whenever I try to open something that looks important. No cookies for meit does that to me for every game :cry: |
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Um. Just looking at the tutorial level, with just one planet, you can find your ship count in 4 bytes:Ships*8+6, and you can edit it to whatever you want, just make sure it follows the *8+6 or else you will end up with NaN ships and when you try to send them somewhere, it will just be 0 sent.
Not sure about the other levels or what would happen with multiple planets, but the levels shouldn't matter and I assume each planet will have its own variable to change. |
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Ahhh, silly +6. Good catch. (broken image removed)
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Quote from: "srrykyle" Um. Just looking at the tutorial level, with just one planet, you can find your ship count in 4 bytes:Ships*8+6, and you can edit it to whatever you want, just make sure it follows the *8+6 or else you will end up with NaN ships and when you try to send them somewhere, it will just be 0 sent.yeah, nice find: you don't usually see a *8+6. It's interesting you bring up the NaN bit, since the few games that do implement the +6 (that shooter game w/ the chickens and classes, can't remember the name :x ) would crash the browser if you don't change your variable correctly |
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Doing it here wouldn't crash the browser, just make it so you will send 0 ships when you tried moving. Refreshing fixed it though.
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Quote from: "srrykyle" Doing it here wouldn't crash the browser, just make it so you will send 0 ships when you tried moving. Refreshing fixed it though.yeah, that's what I found interesting about the game. |
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Request from: viewtopic.php?p=30351#p30351
Instant win (updated) 66 b9 07 24 ?? => 66 b9 07 24 01 Sending ships adds ships (updated) 60 8c 07 a1 => 60 8c 07 a0 Enemys ships are added to yours on collision (only if your have more) (new) 66 e3 07 a1 => 66 e3 07 a0 This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Quote from: "phreneticus" Request from: viewtopic.php?p=30351#p30351 I know i'm a noob but what program to use and how do i use these codes? Thanks |
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Three one posts wonders in the last few hours alone. I guess KH also feels the rush of summerfag kiddies as they break off for holidays. :|
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DARN THOSE SUMMER FAGS!!! good thing school starts in 2 weeks.
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that sucks. i got till september
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Quote from: "DeathsCreation" I guess KH also feels the rush of summerfag kiddies as they break off for holidays. :| Failed xD That only works against people who go to school if you cant say anything helpful about the topic then dont talk and let someone say something USEFUL |
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Quote from: "Gilly"
Find where I said you went to school or how it's even possible, baring mong logic, that my post physically stopped people from holding your hand while spoon feeding you the answers. I'm not going to make the umpteenth post directing your blind mongoloid self to the hacking FAQs. Heaven forbid you dipshits actually take the initiative or use common sense. |