Thing Thing Arena 2
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Thing Thing Arena 2 Posted on: 10/11/2009 6:57pm
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Re: Thing Thing Arena 2 Posted on: 10/14/2009 3:00pm
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You can use KBH...
no need that much the CE..
i didn't knew the real power  :shock:  of the kbh.. i get badges from games i didn't even press play.
Re: Thing Thing Arena 2 Posted on: 10/14/2009 8:33pm
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Quote from: "Arthi"
You can use KBH...
no need that much the CE..
i didn't knew the real power  :shock:  of the kbh.. i get badges from games i didn't even press play.
did you see the aob i posted and lol at you getting badges from games that you didnt press play
Re: Thing Thing Arena 2 Posted on: 10/15/2009 1:24pm
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Re: Thing Thing Arena 2 Posted on: 10/15/2009 8:01pm
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Quote from: "markojustas"
http://www.youtube.com/watch?v=bnfoMxwYlk0
 (broken image removed)
i posted a health hack earlier but i removed it so nobody else could use it
Re: Thing Thing Arena 2 Posted on: 03/08/2010 5:39pm
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I thought that I found a way for health hack

The root variable name is _level0/character:health

just you use text to search for "_level0/character:health", you should get 1 address end with 0 or 8 such as 76543218

then you shift to AoB, search for the inverted address, for my example, search 18325476, then you should get another address end with C, such as 6543210C

replace the last C with 5 in your mind, then search the inverted version, so for my case I search 05214365 (not 0C214365) then you should have an address end with 8, such as 12345678

replace the last 8 with 7 in your mind, then search the inverted version of the address, for my case, search for 77563412

then you should have again 1 address, such as 0E397D50, this time there is no fixed ending but likely it would be 0 or 8

now, press manually add address, then tick the pointer, choose 4 bytes, key in the final address into "address of pointer" and 5 into "offset". such that for example you should put 0E397D50 into the bottom-left corner and 5 into bottom-right corner. press OK

Now, your work is done, you should get a record of address like P->0FEDCBAC and a value of a few hundreds
just freeze it. the address shown in P->XXXXXXXX varies each time you have been hit, but dont worry, it affect nothing



Re: Thing Thing Arena 2 Posted on: 03/08/2010 10:58pm
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I think we all know that, thanks to ignored fabulous tutorial. But thanks, anyway. But your root vars don't work.
Thing-Thing Arena 2 Posted on: 04/22/2010 5:10pm
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Link to game http://www.kongregate.com/games/Weasel/ ... ng-arena-2

Yet another game that was hard for me and I couldn't find any guides for.
Change the next AoB , start ultimate survival and kill some humans, each one will count as 255 kills, so you'll need only 2 for the badge, don't overdo it though (broken image removed)

1c 96 02 00 08 29 4e 96 02 00 08 2a 4e 96 05 00 07 01 00 00 00  >> 1c 96 02 00 08 29 4e 96 02 00 08 2a 4e 96 05 00 07 ff 00 00 00

Have fun
Re: Thing-Thing Arena 2 Posted on: 04/22/2010 6:50pm
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Already a topic made for this.
Here
Re: Thing-Thing Arena 2 Posted on: 11/17/2010 10:38pm
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Sorry I'm bumping for "no reason" but i'm trying to contribute and I don't seem to have much opportunities...

If you just want the badges, Sunny's AoB or KBH will do the job for you.
But if you want some fun (and the badges too maybe) use the root_variable and 4b*8 for the ammo, lock both and you can't die or lose ammo.
*Note that you have to change the ammo for each weapon if you want all the weapons to have unlimited ammo*

Hope I helped   :roll: