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http://www.kongregate.com/games/Alex_SpilGames/flakboy
Too much trial and error...it felt like I'm trying too hard in the first level. Using the picture below, finish the first level. Your profit will be ~1200, giving you more than enough money for practically any other level: d0 30 60 f9 02 60 f8 02 a1 48 => d0 30 60 f9 02 60 f8 02 a0 48 (broken image removed) spill -> flakboy ->data -> LevelData Code: [Select] public function get profit() : Number Code: [Select] public function get profit() : Number Turrets and "trampolines" never run out of ammo/shut down (respectively): 66 cc 1b 66 d3 1b 60 be 07 a1 24 01 => 66 cc 1b 66 d3 1b 60 be 07 02 02 02 66 be 07 93 2a 63 04 d3 62 04 61 be 07 => 66 be 07 02 2a 63 04 d3 62 04 61 be 07 |
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EZ Mode setup
This is the near-perfect setup if you do NOT want to use AoBs. If you want to win just about every game in one try (may take some time to understand, some tweaks maybe). (broken image removed) As for the items you want, just use the best upgraded one you have, except for the left-most bounce, do NOT make this level 3 or you will bounce him to the left and ruin the setup, just make it one downgrade of the best one and you should be good enough to reach your target. EDIT: I got him to 1400 damage to him by using this, which is the maximum amount you can get. |
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I just ran the $ amount on double.
Edit: You may end up with a negative $ amount on the next round however, you can just change that. |