[request] pixel legions
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Pixel Legions
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Launch Trainer!
Defense Pixel RTS Strategy War

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Pixel Legions

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Last Updated: 09/19/2012 02:29

[request] pixel legions

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Last Updated: 06/22/2010 01:56

5
 

Meet 'n' Mingle

  Earn 10,000 total campaign points
15
 

New Boss in Town

  Defeat the boss on campaign mission #24
30
 

Pixel Pwnage

  Complete any 12 campaign missions, all 6 challenge missions, and all 6 fair play missions

Game Dscription
Pixel Legions, a free online Strategy game brought to you by Armor Games. Armies of glowing pixels wage war in this fast-paced tactical action game. Employ a mix of clever tactics and brute force to dominate your opponents. New surprises await you on each battlefield. Do you have the skill to conquer them all?
[request] pixel legions Posted on: 05/25/2010 10:50am
Quote Post
http://www.kongregate.com/games/Pixelante/pixel-legions

couldn't think of any changeable values to try out  :?
Re: [request] pixel legions Posted on: 06/08/2010 3:24am
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Badges.
______________________________
Easy - Meet 'n' Mingle - Earn 10,000 total campaign points
Medium - New Boss in Town - Campaign boss defeated
Hard - Pixel Pwnage -  Complete any 12 campaign missions, all 6 challenge missions, and all 6 fair play missions
______________________________
Re: [request] pixel legions Posted on: 06/08/2010 3:36am
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Wowo game got badges....
i am gonna try out KBH

AWEOSME KBH WORKS ON THIS GAME  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)
PROOFE (broken image removed)
Looks like .bmp is not allowed so i cant show the proof Sorry :cry:  :|
Re: [request] pixel legions Posted on: 06/08/2010 4:24am
Quote Post
Quote from: "Tanmay"
Wowo game got badges....
i am gonna try out KBH

AWEOSME KBH WORKS ON THIS GAME  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)
PROOFE (broken image removed)
Looks like .bmp is not allowed so i cant show the proof Sorry :cry:  :|

KBH doesn't work for me anymore. used to..  
 :|
Re: [request] pixel legions Posted on: 06/08/2010 4:41pm
Quote Post
Go to level 1 and do a 4 byte search for the number "1". Now quit and do level 2. Use the "next search" function and search for "2" and keep going between level 1 and 2 til you're left with one value. Freeze it, or don't. Do level 1, now change the value to the number of the level you want completing, and then complete level 1. After going to level select, you will see that the level number that corresponds to the value in CE will be completed. This works all the way from 1 to 36.
Re: [request] pixel legions Posted on: 06/08/2010 9:24pm
Quote Post
Quote from: "Jake Sanchard"
Go to level 1 and do a 4 byte search for the number "1". Now quit and do level 2. Use the "next search" function and search for "2" and keep going between level 1 and 2 til you're left with one value. Freeze it, or don't. Do level 1, now change the value to the number of the level you want completing, and then complete level 1. After going to level select, you will see that the level number that corresponds to the value in CE will be completed. This works all the way from 1 to 36.

Well it doesn't really help since all the levels are already unlocked, I'm one away from getting the hard badge legit.

Edit: Just got it, it's fun and easy, except feature creep, that one is hard.
Re: [request] pixel legions Posted on: 06/08/2010 10:43pm
Quote Post
an aob so enemy bases dont go after you would be very helpful.
Re: [request] pixel legions Posted on: 06/09/2010 1:33am
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System Bot
This probably isn't going to make much sense.. so if it doesn't, just move a long.

Each level is built containing a variant of this statement:

this.addArmy(this.getPlayerColor(), new Vect(750, 450), 4, 30);

The getPlayerColor designates this is your army.  The 4,30 is 4 armies of 30 pixels.  Looking at this in assembly view, the new Vect statement varies based on high big the numbers are.  To match on just the player armies and not the other enemies, I had to match the following statements - so you need to change them all to match all of the levels.

46 85 02 00 5d 08 25 ?? ?? 25 ?? ?? 4a 08 02 24 ?? 24 ?? 4f 90 02 04
46 85 02 00 5d 08 25 ?? ?? 24 ?? 4a 08 02 24 ?? 24 ?? 4f 90 02 04
46 85 02 00 5d 08 24 ?? 2a 4a 08 02 24 ?? 24 ?? 4f 90 02 04
46 85 02 00 5d 08 25 ?? ?? 24 ?? 4a 08 02 24 ?? 2a 4f 90 02 04
46 85 02 00 5d 08 24 ?? 25 ?? ?? 4a 08 02 24 ?? 24 ?? 4f 90 02 04
46 85 02 00 5d 08 24 ?? 2a 4a 08 02 24 ?? 2a 4f 90 02 04

The first set of ?? ??, ?? ??'s are to match the Vect.  The second are to match the armies.  To start with an 100 armies of 100 pixels (and just utterly dominate) change it to 24 64 24 64 (or whatever you want).  If you do this for every level, you will probably hit the high scores.

For example, you would change
46 85 02 00 5d 08 25 ?? ?? 25 ?? ?? 4a 08 02 24 ?? 24 ?? 4f 90 02 04
46 85 02 00 5d 08 25 ?? ?? 25 ?? ?? 4a 08 02 24 64 24 64 4f 90 02 04

And then repeat it for all 6 cases.

Make sense? Probably not

This post was imported from an account that no longer exists!
Previous Name: Anonymous
Re: [request] pixel legions Posted on: 06/09/2010 2:22am
Quote Post
Quote from: "praetor"

Make sense? Probably not
don't count us all out  (broken image removed) and thx for the aob. KBH takes the fun out of games.
Re: [request] pixel legions Posted on: 06/09/2010 5:11am
Quote Post
Quote from: "Jake Sanchard"
Go to level 1 and do a 4 byte search for the number "1". Now quit and do level 2. Use the "next search" function and search for "2" and keep going between level 1 and 2 til you're left with one value. Freeze it, or don't. Do level 1, now change the value to the number of the level you want completing, and then complete level 1. After going to level select, you will see that the level number that corresponds to the value in CE will be completed. This works all the way from 1 to 36.

What he meant was by obtaining the value for levels, you can manipulate it to complete any level you like as long you complete level 1 or any other level with the value changed to the specific level you want to complete. This is to complete every level and NOT to unlock them
Re: [request] pixel legions Posted on: 06/09/2010 6:12am
Quote Post
Quote from: "praetor"

Make sense? Probably not



It makes perfect sense, although it slowed the game speed down considerably (for me at least).   When scanning for the 6 aob's, I ended up with 36 lines to change individually, which was kind of tedious, but it made all 3 badges very easy to get.  I had over 10,000 points after the 2nd round.

Another excellent job, praetor!!!
Re: [request] pixel legions Posted on: 06/09/2010 9:01am
Quote Post
Quote from: "LoneWolfX2"
Quote from: "Jake Sanchard"
Go to level 1 and do a 4 byte search for the number "1". Now quit and do level 2. Use the "next search" function and search for "2" and keep going between level 1 and 2 til you're left with one value. Freeze it, or don't. Do level 1, now change the value to the number of the level you want completing, and then complete level 1. After going to level select, you will see that the level number that corresponds to the value in CE will be completed. This works all the way from 1 to 36.

What he meant was by obtaining the value for levels, you can manipulate it to complete any level you like as long you complete level 1 or any other level with the value changed to the specific level you want to complete. This is to complete every level and NOT to unlock them
It's not JS's post we're talking about, it's praetor
Re: [request] pixel legions Posted on: 06/09/2010 12:45pm
Quote Post
System Bot
Quote from: "plague0f66"
When scanning for the 6 aob's, I ended up with 36 lines to change individually, which was kind of tedious,

The first aob gave 22 hits (22 of the 36 levels).  I changed all 22 at the same time and it didnt effect the game all that much to mass change the vector. And so on.  You dont have to use 24 64 24 64 - you can change it to whatever you want if your computer lags.

This post was imported from an account that no longer exists!
Previous Name: Anonymous
Re: [request] pixel legions Posted on: 06/09/2010 1:03pm
Quote Post
I understand what your saying, but which AoB is for which level?
Re: [request] pixel legions Posted on: 06/09/2010 5:05pm
Quote Post
It's a bit random (well, not really; I mean it has a weird progression).

The first AoB (22 results) worked for me for levels 1-5, 9, 10, 12-14, 16, 17, 19-22, 24, 25, 27-29 and 31.
the second AoB (6 results) is for levels 6-8, 30, 33, 35
The third (2 results) is for levels 11 and 15
The fourth (1 result) is for level 18
The fifth (4 results) is for levels 23, 26, 32, 34
The last one (1 result) is for level 36