Interactive Buddy
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Interactive Buddy
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Launch Trainer!
Funny Mouse Only Ragdoll Sandbox Upgrades

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Interactive Buddy

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Last Updated: 09/19/2012 02:29

Interactive Buddy

-migrated-
Last Updated: 06/13/2010 14:21

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Play with and/or torment your cute little buddy. NOTE: I am the original creator of this game... if you don't believe me send an email to the email listed i...
Interactive Buddy Posted on: 06/11/2010 4:32pm
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http://www.kongregate.com/games/shockva ... tive-buddy

pretty good game but  unlimited money makes it awful  !!!!!!!!!!!!! (broken image removed)  (broken image removed)  (broken image removed)
well,it doesnt matter take this aob for unlimited cash!
96 0b 00 08 0d 06 00 00 00 00 00 00 00 00
it will give you about 5 results select them all and then change the value of them to
96 0b 00 08 0d 06 f0 69 f8 40 00 00 00 00
finally on the game there is a button called file click it and press clear file then you will have the unlimited money  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  (broken image removed)  :geek:  :geek:  :geek:  :geek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:
Re: interactive body Posted on: 06/11/2010 5:41pm
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*Capitalize Title | EDIT: That doesn't mean capitalize every single letter in the title...
*"Buddy", not body

Thanks for the AoB though.
~Ciao!
Re: INTERACTIVE BUDDY Posted on: 06/11/2010 5:59pm
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ok thanks for the info.i corrected it
Re: Interactive Buddy Posted on: 06/11/2010 6:46pm
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Actually...what you did there was giving a shitload of money (would've probably worked better if you've changed the Double (0x06) to Integer (0x07), but not picky). That may suffice, but to make sure I did this:
0d 08 0d 1c 96 05 00 04 01 09 51 03 4e 0b =>
0d 08 0d 1c 96 05 00 04 01 09 51 03 4e 02
You can instead change the 0b to 47 to add money.

Code was in MainMovie:
Code: [Select]
cash = cash - _loc1.price;
If you really wanted you could also probably do a "no sad face" one. I think it was facePoints or something like that.

Good job, anyway.
Re: Interactive Buddy Posted on: 06/12/2010 8:24pm
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I don't see why you guys are making this so complicated, you don't need to use the AoB for money, there is a very easy cheat in game. It's space up space up left right left right, it adds $1,000. I guess you can use that AoB if you really want to but the cheat is much easier.
Re: Interactive Buddy Posted on: 06/12/2010 8:36pm
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it's not the fact that we're over-complicating things, but rather the honing of our skills. Obviously, there isn't going to be a entered cheat for every game.
Re: Interactive Buddy Posted on: 06/12/2010 8:50pm
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System Bot
Quote from: "Pinkgraco"
I don't see why you guys are making this so complicated, you don't need to use the AoB for money, there is a very easy cheat in game. It's space up space up left right left right, it adds $1,000. I guess you can use that AoB if you really want to but the cheat is much easier.
1000$ obivously don't equal to unlimited money. The AoBs doesn't really take longer and since we're on the hacking site, we're hacking games and not using in-game cheats. Spellcater said the rest.

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Interactive Buddy Posted on: 06/13/2010 1:19am
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My scripts:

Mood Swing:
Code: [Select]
if(firstRun(), i = 0);
if(i < 100, secret_addEmotion(5), secret_addEmotion(-5));
if(i > 200, i = 0);
i = i + 1;

Money Flow:
Code: [Select]
secret_addCash(1337);
All Items:
Code: [Select]
secret_allItems()
Left4Dead:
Code: [Select]
if(getBuddyX() < 100, setBuddyPos(100, getBuddyY()));
GO AWAY!
Code: [Select]
setBuddyVel(getBuddyX() - getXMouse(), getBuddyY() - getYMouse());
Come to daddy:
Code: [Select]
if(getMouseDown(), setBuddyVel(getXMouse() - getBuddyX(), getYMouse() - getBuddyY()));
Play dead:
Code: [Select]
if(getMouseDown(), addBuddyRot(0.2));
Do a barrel roll!
Code: [Select]
if(getMouseDown(), addBuddyRot(3.5));
Re: Interactive Buddy Posted on: 06/13/2010 3:12am
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Quote from: "Phreneticus"
Quote from: "Pinkgraco"
I don't see why you guys are making this so complicated, you don't need to use the AoB for money, there is a very easy cheat in game. It's space up space up left right left right, it adds $1,000. I guess you can use that AoB if you really want to but the cheat is much easier.
1000$ obivously don't equal to unlimited money. The AoBs doesn't really take longer and since we're on the hacking site, we're hacking games and not using in-game cheats. Spellcater said the rest.
Well I mean, use the money cheat about 6 times and you can get everything, it's really easy. There is absolutely no problem honing your skills by finding AoB's but I just find that cheat easier.
Re: Interactive Buddy Posted on: 06/13/2010 4:54am
Quote Post
Of course it's a lot easier, there's little doubt in that. It's just that his comment was objectionable and I didn't want an AOB to feel wasted.
Re: Interactive Buddy Posted on: 06/13/2010 2:21pm
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Quote from: "Dashonman"
Quote from: "Phreneticus"
Quote from: "Pinkgraco"
I don't see why you guys are making this so complicated, you don't need to use the AoB for money, there is a very easy cheat in game. It's space up space up left right left right, it adds $1,000. I guess you can use that AoB if you really want to but the cheat is much easier.
1000$ obivously don't equal to unlimited money. The AoBs doesn't really take longer and since we're on the hacking site, we're hacking games and not using in-game cheats. Spellcater said the rest.
Well I mean, use the money cheat about 6 times and you can get everything, it's really easy. There is absolutely no problem honing your skills by finding AoB's but I just find that cheat easier.
I'd rather use an AoB once rather than an annoying-to-use built-in cheat to get all the items. Also for some games, if you use the built-in cheats, the badges will be unobtainable and the highscores unreachable once you use them; with AoBs, you can do whatever you want, you can get the badges, get on the highscores (I highly doubt you want to though), you can even use the built-in cheats and the game will think they aren't activated if you know what you're doing with the code!
As Phren said, the more skill you have with AoBs, the less of a liability you are becoming to this forum. (I love that word: liability) (broken image removed)