Zombie Trailer Park
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Zombie Trailer Park
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Launch Trainer!
Defense Mouse Only RTS Strategy Zombie

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Zombie Trailer Park

-migrated-
Last Updated: 03/14/2011 10:33

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Zombies have taken over and destroyed the Metropolisluckily you were never much for city folk. But now the zombies have turned their sights on your trailer...
Re: Zombie Trailer Park Posted on: 12/09/2010 11:47pm
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*sigh*
Re: Zombie Trailer Park Posted on: 12/10/2010 3:34am
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Nubflud
(broken image removed)

It seems their first response upon seeing something they don't understand is "I should probably rely on others to explain everything to me". You seriously have to wonder whether they could figure out the details of intercourse without sex education classes, or whether they immediately went onto the internet asking people "Hai guise what are g-spot?".
Re: Zombie Trailer Park Posted on: 12/10/2010 5:38am
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Quote
IM CONFUSED :?:  :?:  :?:  :?:  :|  :|  (broken image removed)  (broken image removed)  (broken image removed)  :mrgreen:  :mrgreen:  :ugeek:  :ugeek:  :idea:  :lol:  :lol:  (broken image removed)  (broken image removed)  :shock:  :oops:  :roll:  :x  :evil:  :twisted:  :arrow:  :evil:  :idea:  :ugeek:

Dont tell us your damn problems get out there and fix them even if your to moronic to try looking in the forum u could atleast freaking google it, how bloody useless are you guys
you guys are idiots, for those of you to stupid to know what an idiot is lets once again turn to google and the first link:
"An idiot, dolt, or dullard is a mentally deficient person, or someone who acts in a self-defeating or significantly counterproductive way. Archaically the word mome has also been used. The synonymous terms moron, imbecile, and cretin have all gained specialized meanings in modern times. An idiot is said to be idiotic, and to suffer from idiocy. A dunce is an idiot who is specifically incapable of learning. An idiot differs from a fool (who is unwise) and an ignoramus (who is uneducated/ an ignorant), neither of which refer to someone with low intelligence."

since there are some "big" words there i highlighted the main points.

now heres the tutorial for google in 3 simple steps

1.type in the box and click search
(broken image removed)

2.find a good link
(broken image removed)

3.click the link and enjoy.
(broken image removed)
but because we like you idiots so much we even made our own tutorial, just for you
(broken image removed)

if you still cant figure it out : http://forum.kongregatehack.com/viewtopic.php?f=27&t=1101

Congratulations, you fail at life...
Re: Zombie Trailer Park Posted on: 12/10/2010 3:07pm
Quote Post
Quote from: "TomL"
yo im soo confused wtf does do 4b*1 even mean....?
im not smart but even i know 4b*1=4 bytes x 1=???  :|
Re: Zombie Trailer Park Posted on: 12/11/2010 10:04pm
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4b*1 is not working

Recent update changed the addresses
Re: Zombie Trailer Park Posted on: 12/11/2010 10:53pm
Quote Post
just cause the adresses changed doesnt mean 4b*1 doesnt work and i just tested and 4b*1 is still working

if you mean that money doesnt work, it never did
Quote
Yee-Haw is 4b*1, set to 100,000 and freeze to get free super powers!

Population and Max Population are both 4b*1, freeze population to 0 or max population at 100,000 for unlimited people.
nothing about money in there.

if you meant none are working try attaching it to the right process (plugin-container for firefox)
either way try researching the topic before leading us on a wild goose chase



leading people on wild goose chases is not funny, its serious, gooses bite sometimes
Re: Zombie Trailer Park Posted on: 12/12/2010 4:58am
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Lol goose chases!! Biting? Even with christmas right around the corner? :mrgreen:
Re: Zombie Trailer Park Posted on: 12/14/2010 6:48am
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Hey, I suck at hacking and all (broken image removed)  from what I saw there are no AoBs yet.  Just wondering if anyone could try to find one that added money when you buy things... be great, thanks (broken image removed)

btw, nice hacks (broken image removed)
Re: Zombie Trailer Park Posted on: 12/14/2010 7:37am
Quote Post
( ͡° ͜ʖ ͡°)
I can't grab the game's swf even with swf dump, anyone wanna attempt to do it and post it here?



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Zombie Trailer Park Posted on: 12/14/2010 8:34am
Quote Post
i've got it with swfmdump but cant find any aob's in it (maybe because im new to it).

in my .swf everything is like this:
Code: [Select]
?package
{
    import mx.core.*;

    public class Assets_airstrike extends SoundAsset
    {

        public function Assets_airstrike()
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//49 00
_as3_constructsuper (param count:0)
//47
_as3_returnvoid
        }// end function

    }
}

and as far as i know thats useless, there are a few bits of code that are different though

assets_splash:
Code: [Select]
?package
{
    import mx.core.*;

    public class Assets_airstrike extends SoundAsset
    {

        public function Assets_airstrike()
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//49 00
_as3_constructsuper (param count:0)
//47
_as3_returnvoid
        }// end function

    }
}

main:
Code: [Select]
?package
{
    import flash.display.*;
    import flash.events.*;
    import flash.text.*;

    public class main extends Sprite
    {
        var sprite:Sprite;
        var bitmap:Bitmap;
        var console:TextField;

        public function main()
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//49 00
_as3_constructsuper (param count:0)
//5d f2 06
_as3_findpropstrict addEventListener
//60 10
_as3_getlex flash.events::Event
//66 df 0b
_as3_getproperty ADDED_TO_STAGE
//d0
_as3_getlocal <0>
//66 5a
_as3_getproperty OnCreate
//4f f2 06 02
_as3_callpropvoid addEventListener(param count:2)
//47
_as3_returnvoid
        }// end function

        public function OnResize(event:Event) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//5d 40
_as3_findpropstrict flash.display::BitmapData
//60 c1 0b
_as3_getlex stage
//66 cc 0b
_as3_getproperty stageWidth
//60 c1 0b
_as3_getlex stage
//66 cd 0b
_as3_getproperty stageHeight
//27
_as3_pushfalse
//2f 16
_as3_pushdouble 4278190335
//4a 40 04
_as3_constructprop flash.display::BitmapData(param count:4)
//61 ce 0b
_as3_setproperty bitmapData
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//66 ce 0b
_as3_getproperty bitmapData
//66 cb 05
_as3_getproperty width
//61 cb 05
_as3_setproperty width
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//66 ce 0b
_as3_getproperty bitmapData
//66 cd 05
_as3_getproperty height
//61 cd 05
_as3_setproperty height
//47
_as3_returnvoid
        }// end function

        public function SetContextMenu() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//5d cf 0b
_as3_findpropstrict flash.ui::ContextMenu
//4a cf 0b 00
_as3_constructprop flash.ui::ContextMenu(param count:0)
//80 cf 0b
_as3_coerce flash.ui::ContextMenu
//d5
_as3_setlocal <1>
//5d d0 0b
_as3_findpropstrict flash.ui::ContextMenuItem
//2c f2 0c
_as3_pushstring "Zombie Trailer Park by Ninjakiwi"
//4a d0 0b 01
_as3_constructprop flash.ui::ContextMenuItem(param count:1)
//80 d0 0b
_as3_coerce flash.ui::ContextMenuItem
//d6
_as3_setlocal <2>
//5d d0 0b
_as3_findpropstrict flash.ui::ContextMenuItem
//2c f3 0c
_as3_pushstring "Copyright 2010 Kaiparasoft Ltd"
//4a d0 0b 01
_as3_constructprop flash.ui::ContextMenuItem(param count:1)
//80 d0 0b
_as3_coerce flash.ui::ContextMenuItem
//d7
_as3_setlocal <3>
//d1
_as3_getlocal <1>
//4f d1 0b 00
_as3_callpropvoid hideBuiltInItems(param count:0)
//d1
_as3_getlocal <1>
//66 d2 0b
_as3_getproperty customItems
//d2
_as3_getlocal <2>
//d3
_as3_getlocal <3>
//4f 94 0b 02
_as3_callpropvoid http://adobe.com/AS3/2006/builtin::push(param count:2)
//d0
_as3_getlocal <0>
//66 55
_as3_getproperty sprite
//d1
_as3_getlocal <1>
//61 d3 0b
_as3_setproperty contextMenu
//47
_as3_returnvoid
        }// end function

        public function OnCreate(event:Event) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//57
_as3_newactivation
//2a
_as3_dup
//d6
_as3_setlocal <2>
//30
_as3_pushscope
//65 01
_as3_getscopeobject 1
//d1
_as3_getlocal <1>
//6d 01
_as3_setslot <1>
//60 c1 0b
_as3_getlex stage
//60 d4 0b
_as3_getlex flash.display::StageAlign
//66 d5 0b
_as3_getproperty TOP_LEFT
//61 d6 0b
_as3_setproperty align
//60 c1 0b
_as3_getlex stage
//60 d7 0b
_as3_getlex flash.display::StageScaleMode
//66 d8 0b
_as3_getproperty NO_SCALE
//61 d9 0b
_as3_setproperty scaleMode
//d0
_as3_getlocal <0>
//5d 0e
_as3_findpropstrict flash.display::Sprite
//4a 0e 00
_as3_constructprop flash.display::Sprite(param count:0)
//68 55
_as3_initproperty sprite
//5d b1 0b
_as3_findpropstrict addChild
//d0
_as3_getlocal <0>
//66 55
_as3_getproperty sprite
//4f b1 0b 01
_as3_callpropvoid addChild(param count:1)
//d0
_as3_getlocal <0>
//4f 59 00
_as3_callpropvoid SetContextMenu(param count:0)
//d0
_as3_getlocal <0>
//5d 13
_as3_findpropstrict flash.display::Bitmap
//4a 13 00
_as3_constructprop flash.display::Bitmap(param count:0)
//68 56
_as3_initproperty bitmap
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//5d 40
_as3_findpropstrict flash.display::BitmapData
//25 a0 06
_as3_pushshort 800
//25 d8 04
_as3_pushshort 600
//27
_as3_pushfalse
//2f 16
_as3_pushdouble 4278190335
//4a 40 04
_as3_constructprop flash.display::BitmapData(param count:4)
//61 ce 0b
_as3_setproperty bitmapData
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//66 ce 0b
_as3_getproperty bitmapData
//66 cb 05
_as3_getproperty width
//61 cb 05
_as3_setproperty width
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//66 ce 0b
_as3_getproperty bitmapData
//66 cd 05
_as3_getproperty height
//61 cd 05
_as3_setproperty height
//d0
_as3_getlocal <0>
//66 55
_as3_getproperty sprite
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//4f b1 0b 01
_as3_callpropvoid addChild(param count:1)
//d0
_as3_getlocal <0>
//5d 0f
_as3_findpropstrict flash.text::TextField
//4a 0f 00
_as3_constructprop flash.text::TextField(param count:0)
//68 57
_as3_initproperty console
//d0
_as3_getlocal <0>
//66 57
_as3_getproperty console
//24 00
_as3_pushbyte 0
//61 c8 05
_as3_setproperty x
//d0
_as3_getlocal <0>
//66 57
_as3_getproperty console
//24 00
_as3_pushbyte 0
//61 c9 05
_as3_setproperty y
//d0
_as3_getlocal <0>
//66 57
_as3_getproperty console
//25 80 05
_as3_pushshort 640
//61 cb 05
_as3_setproperty width
//d0
_as3_getlocal <0>
//66 57
_as3_getproperty console
//25 e0 03
_as3_pushshort 480
//61 cd 05
_as3_setproperty height
//5d 83 0a
_as3_findpropstrict mochiMain
//d0
_as3_getlocal <0>
//66 55
_as3_getproperty sprite
//d0
_as3_getlocal <0>
//66 57
_as3_getproperty console
//4f 83 0a 02
_as3_callpropvoid mochiMain(param count:2)
//5d e4 09
_as3_findpropstrict gxtkMain
//d0
_as3_getlocal <0>
//66 56
_as3_getproperty bitmap
//d0
_as3_getlocal <0>
//66 57
_as3_getproperty console
//4f e4 09 02
_as3_callpropvoid gxtkMain(param count:2)
//10 37 00 00
_as3_jump offset: 55
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d2
_as3_getlocal <2>
//30
_as3_pushscope
//5a 00
_as3_newcatch <0>
//2a
_as3_dup
//d7
_as3_setlocal <3>
//2a
_as3_dup
//30
_as3_pushscope
//2b
_as3_swap
//6d 01
_as3_setslot <1>
//60 57
_as3_getlex console
//2c fd 0c
_as3_pushstring "EXCEPTION CAUGHT:"
//65 02
_as3_getscopeobject 2
//6c 01
_as3_getslot <1>
//66 da 0b
_as3_getproperty message
//a0
_as3_add
//2c cc 0c
_as3_pushstring "
"
//a0
_as3_add
//4f a9 0b 01
_as3_callpropvoid appendText(param count:1)
//60 57
_as3_getlex console
//65 02
_as3_getscopeobject 2
//6c 01
_as3_getslot <1>
//46 db 0b 00
_as3_callproperty getStackTrace(param count:0)
//2c cc 0c
_as3_pushstring "
"
//a0
_as3_add
//4f a9 0b 01
_as3_callpropvoid appendText(param count:1)
//1d
_as3_popscope
//08 03
_as3_kill <3>
//47
_as3_returnvoid
        }// end function

    }
}

theres also a folder called "mochi" and "mx"

and yes i tried uploading the swf but it say's "The extension swf is not allowed."

did you try swfmdump twice?
Re: Zombie Trailer Park Posted on: 12/14/2010 8:41am
Quote Post
( ͡° ͜ʖ ͡°)
That's the preloader, i used to be able to get the swf from zombie trailer.



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Zombie Trailer Park Posted on: 12/14/2010 6:30pm
Quote Post
System Bot
@brasdzs Try using ABP to get the right .swf. Even .swfdump fails sometimes.

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Zombie Trailer Park Posted on: 12/15/2010 3:39am
Quote Post
( ͡° ͜ʖ ͡°)
http://chat.kongregate.com/gamez/0009/8 ... 1291589278
strangely enough, I can't even find "zombie", I remember that there was an swf with zombie sprites in the action folder.



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Zombie Trailer Park Posted on: 12/15/2010 3:45am
Quote Post
System Bot
Ninjakiwi are some tricky motherfuckers..

Buying adds money
DF 02 00 D1 A1
DF 02 00 D1 A0

This post was imported from an account that no longer exists!
Previous Name: Anonymous
Re: Zombie Trailer Park Posted on: 03/14/2011 8:42am
Quote Post
Quote from: "praetor"
Ninjakiwi are some tricky motherfuckers..

Buying adds money
DF 02 00 D1 A1
DF 02 00 D1 A0
It..............Doesn't Umm.... Work.