New AoBs in the recovered .swf
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New AoBs in the recovered .swf Posted on: 12/25/2010 10:59pm
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I have a question again and I need help,so I'd appreciate if the awesome admin doesn't move this until I read someone's reply. (broken image removed)

Here's the thing,a game I tried to hack crashed Sothink a lot of times,I decrypted it,found the right variable.
I wanted to hack the infection speed.

source code
Code: [Select]
}while (true)
                   
                    this.infectionSpeed = 0.25;
                }while (true)
               
                this.infectionSpread = 1;

rawdata
Code: [Select]
//d0
_as3_getlocal <0>
//2f 38
_as3_pushdouble 0.25
//68 ca 05
_as3_initproperty infectionSpeed
//10 eb ff ff

Extracted AoB
d0 2f 38 68 ca 05 10 eb ff ff
Hacked AoB
d0 2f 00 68 ca 05 10 eb ff ff

And HxD replaced it perfectly. But the recovered swf won't play - so as phren taught me (thx u awesome teacher) I should use 'wildcards'. I remember I need to put question marks in Cheat Engine and I need to search for An Array of Byes. But what I don't know is where should I put those question marks,because when I tried randomly,I couldn't come up with any adrresses (results).

Link to the game:
http://www.funny-games.biz/zombaby-bouncer.html

SWF:
http://content.funny-base.com/games15/z ... ouncer.swf

Help?  (broken image removed)
Re: New AoBs in the recovered .swf Posted on: 12/25/2010 11:47pm
Quote Post
1. You dont get the AoB from the in-encrypted .swf
2. You use wildcards in places where the aob changes. It shouldnt be nesseary touse them here.
Re: New AoBs in the recovered .swf Posted on: 12/26/2010 12:36am
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Ohhh so I got it all mixed up in my head,my bad.
Thanks for the reply,dude (broken image removed)
Re: New AoBs in the recovered .swf Posted on: 12/26/2010 1:07am
Quote Post
Quote from: "MartinRistov"
Ohhh so I got it all mixed up in my head,my bad.
Thanks for the reply,dude (broken image removed)
No problem. (broken image removed)
At least you are trying.