Bloons 2
-migrated-
Bloons 2 Posted on: 03/17/2011 6:48pm
Quote Post
URL: http://www.kongregate.com/games/Ninjakiwi/bloons-2

Undoubtedly, this will get badges at some point.
Re: Bloons 2 Posted on: 03/17/2011 7:08pm
Quote Post
cum here
No it won't, no API is implemented.



Re: Bloons 2 Posted on: 03/17/2011 7:45pm
Quote Post
I would be surprised if it wasn't, eventually.  A number of his other bloons series games ended up with achievements, especially the more recent ones.  But hey, I could be wrong.
Re: Bloons 2 Posted on: 03/17/2011 7:52pm
Quote Post
cum here
Quote from: "zhaoli"
I would be surprised if it wasn't, eventually.  A number of his other bloons series games ended up with achievements, especially the more recent ones.  But hey, I could be wrong.

because API has been implemented on them.

By the way, the sol for the game is encrpyted, so are the swf files.



Re: Bloons 2 Posted on: 03/17/2011 8:08pm
Quote Post
I understand this.  However, there have been a number of cases where  developer submits the game, then updates it later to add in Kong API.  That's all I'm saying.
Re: Bloons 2 Posted on: 03/17/2011 8:11pm
Quote Post

Just because in the present no API is implemented doesn't mean it won't be in the future. Code isn't set in stone.
Also, the right swf file isn't encrypted.

Insta-win:
12 06 00 00 d0 d1 4f fe 19 01 =>
12 00 00 00 d0 d1 4f fe 19 01

Code: [Select]
scenes->Level, line #251
            if (unlimitedDarts && this.popCount_x.value >= this.targetCount)
            {
                this.handleWin(param1);
            }

Removed if statement

This game is too trial-and-error-to-get-to-exact-pixel to deserve more thought-of hacks.
Re: Bloons 2 Posted on: 03/17/2011 8:24pm
Quote Post
cum here
Quote from: "Zirak"
Just because in the present no API is implemented doesn't mean it won't be in the future. Code isn't set in stone.
Also, the right swf file isn't encrypted.

Insta-win:
12 06 00 00 d0 d1 4f fe 19 01 =>
12 00 00 00 d0 d1 4f fe 19 01
Code: [Select]
scenes->Level, line #251
            if (unlimitedDarts && this.popCount_x.value >= this.targetCount)
            {
                this.handleWin(param1);
            }

Removed if statement

This game is too trial-and-error-to-get-to-exact-pixel to deserve more thought-of hacks.

I see I was looking at wrong swf.