Realm of the mad god
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Realm of the mad god Posted on: 04/01/2011 2:51pm
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there used to be a thread about this, however it was closed due to someone arguing on it.
the game is at www.realmofthemadgod.com and i tried doing it my self
i tried62 06 62 05 66 9F 06 62 0B 11 B2 00 00 AF 2A 62 0B 11 3B 00 00 11 1D 00 00 29 62 0C 2A 11 03 00 00 29 D0 76 12 65 00 00 62 07 62 05 66 9F 06
to
24 00 62 05 66 9f 06 62 0b 11 b2 00 00 af 2a 62 0b 11 3b 00 00 11 1d 00 00 29 62 0c 2a 11 03 00 00 29 d0 76 12 65 00 00 24 00 62 05 66 b2 06
im rather new to this but i would have thought that would have worked if any1 could point me in the right direction or tell me what i did wrong that would be great. what that code was supposed to do is something that was similar to one in the other thread but for the new version and that was set the radius of the projectile check to be greater than 0 instead of greater than local 6 (the radius value) so that they just destroy themselves on the nearest thing and if i could get that to work i would have gone for something that makes it so that it skips me when looking for objects to crash into.
Re: Realm of the mad god Posted on: 04/02/2011 8:46am
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its glitchy
what is this Posted on: 04/02/2011 9:31am
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com>company>assembleegameclient>game>GameSprite:
i have seen this on a lot of post about realm of the god and i dont know what to do with this
please help me get hacks or aob for realm of the mad god
Re: Realm of the mad god Posted on: 04/02/2011 11:27am
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Locking this up before it gets out of hand. Just like last time.
If you've actually got something of worth to contribute, pm me or another moderator/admin.
If you wish to learn how to do stuff, the Tutorials & FAQs section is a good place to start.