Sieger: Level Pack
-migrated-
Sieger: Level Pack
Submitted By:
Launch Trainer!
Castle Catapult Mouse Only Physics Puzzle

Wondering where the hacks are at? Register or Sign In to find out!


Wondering where the sol files are at? Register or Sign In to find out!

Sieger: Level Pack

Auto-Post
Last Updated: 09/19/2012 02:29

Sieger: Level Pack

-migrated-
Last Updated: 05/21/2011 17:58

15
 

Sieging a Legion of Lieges

  Complete all 40 levels
15
 

Bloody Brilliant Victories

  Earn a gold rating on all 40 levels

Game Dscription
Sieger: Level Pack, a free online Strategy game brought to you by Armor Games. ArmorGames' community brings more challenging fun to Sieger with the Level Pack sequel! You as a Siege commander have to kill all the castle defenders and save the peaceful peasants by carefully choosing what supporting blocks of the castle to smash. Take the castle in less shots to earn the medals: Clear, Decisive and Brilliant Victory. Loot treasure chests for extra score! The fewer shots the better. The Level Editor allows to create and share your own custom levels. Check the People's Empire to play the user submitted levels.
Sieger: Level Pack Posted on: 05/13/2011 8:26pm
Quote Post
http://www.kongregate.com/games/gmentat ... level-pack

Shots taken is 4bytes x1, but since almost every level (maybe all of them, haven't finished yet) has a 3 shot maximum at most, the game may say that you failed the level before you manage to find the address.  And the value does not appear to remain the same between attempts.

Now, again pestering you AOB pros

I found this in the code, under public function sendBullet:

Code: [Select]
           }
            var _loc_2:* = this.levelInfo;
            var _loc_3:* = this.levelInfo.nshots + 1;
            _loc_2.nshots = _loc_3;

which lead me to this:

Code: [Select]
//d6
_as3_setlocal <2>
//66 f5 1d
_as3_getproperty nshots
//c0
_as3_increment_i

So I thought the AOB to search for would be 66 f5 1d c0.  Unfortunately, when I search for that in the freshly-loaded game, I get zero results.  That confuses me, because even if I'm looking at the wrong section of code, shouldn't I at least FIND the wrong section of code?

Thoughts?  Am I missing something glaringly obvious?
Re: Sieger: Level Pack Posted on: 05/13/2011 11:15pm
Quote Post
System Bot
Nope, no results from 66 f5 1d c0

This post was imported from an account that no longer exists!
Previous Name: Simple_AOB
Re: Sieger: Level Pack Posted on: 05/14/2011 9:49am
Quote Post
Did I shoot?
D6 66 D1 06 C0
D6 66 D1 06 02

D6 66 D4 01 C0
D6 66 D4 01 02

You will always have 0 shots...
I tried to set it to 24 01 02 02 02 so it pushes 1 on the stack but the game won't continue on that...
Maybe someone else with more experience can get it to work
Re: Sieger: Level Pack Posted on: 05/14/2011 3:58pm
Quote Post
here is a completed .sol, all levels are gold so that should cover that badge that it will more than likely get.
Re: Sieger: Level Pack Posted on: 05/18/2011 3:52am
Quote Post
Quote from: "Trocken"
Did I shoot?
D6 66 D1 06 C0
D6 66 D1 06 02

D6 66 D4 01 C0
D6 66 D4 01 02

This AoBs are either outdated or made wrong, first AoB shows one result, if you change it, you will block the "Continue" button which means you cannot play the game. As for the second AoB, there are no results shown.
Re: Sieger: Level Pack Posted on: 05/18/2011 4:33am
Quote Post
[badges=http://www.kongregate.com/games/gmentat/sieger-level-pack:3jac5n60]39582734659[/badges:3jac5n60]
Badges. The sol should work... Didn't try it personally since I already had gold ratings on all levels.

Edit: I realized "use the sol" totally ain't my style.

Shots Don't Count
66 ?? ?? 2a d6 66 ?? ?? c0
66 ?? ?? 2a d6 66 ?? ?? 02

Quote from: "zhaoli"
So I thought the AOB to search for would be 66 f5 1d c0.  Unfortunately, when I search for that in the freshly-loaded game, I get zero results.
Did you use SWF Decrypt before opening the swf? Since the original crashes on me when viewing the AS, I will assume you did. Decrypting changes variable references. The f5 1d is such a reference. The only way I know how to find the proper reference is to put in wild cards like in the above AoB and locate the proper result. You have to be sure to only include the opcode bytes. Doing that, you find 66 cc 01 c0 is what you should have searched for. However, that will need updated if the game gets an update. The above AoB changes what you attempted, but should only need updating if the author tosses in debugging code or changes that one line.
Re: Sieger: Level Pack Posted on: 05/18/2011 3:13pm
Quote Post
@RaulJ:
You are right, the second one changed, I get the same result as Usaio (66 cc 01 c0) as the new values, but Usaios is already updateproof so just use his.
Although I don't understand why the game crashes on my AoB, it works perfectly for me.
Re: Sieger: Level Pack Posted on: 05/21/2011 5:50pm
Quote Post
The AOB said it is not a valid notation :?
Shots Don't Count
66 ?? ?? 2a d6 66 ?? ?? c0
66 ?? ?? 2a d6 66 ?? ?? 02 <<< not a valid notation
Re: Sieger: Level Pack Posted on: 05/21/2011 5:58pm
Quote Post
@XxHellScreamsxX:

You're only supposed to change the one that different. In this case, the last byte c0 should be changed to 02.