Murloc RPG 2
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Murloc RPG 2: Episode 1
Submitted By:
Launch Trainer!
Adventure Fantasy Fighting RPG Turn Based

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Murloc RPG 2

-migrated-
Last Updated: 09/27/2011 10:23

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Game Dscription
In development for over a year, I'm proud to present the sequel to the hit flash game Murloc RPG! I've always wanted to play a Murloc in World of Warcraft but...
Murloc RPG 2 Posted on: 09/13/2011 1:40am
Quote Post
It's finally here. Murloc RPG 2

I  haven't found any hacks myself so far as I just found this game and have to go make/eat dinner.

http://www.kongregate.com/games/unmedio ... -episode-1

Theres the URL if you find anything post here (broken image removed)
Re: Murloc RPG 2 Posted on: 09/13/2011 1:52am
Quote Post
~ Health, Rage, Money = 4byte times 1 ~
Re: Murloc RPG 2 Posted on: 09/13/2011 10:50am
Quote Post
Classic case of

Quote from: "zorphlak"
I haven't tried anyting and haven't found any hacks myself so far as I just found this game and have to go make/eat dinner.
Re: Murloc RPG 2 Posted on: 09/13/2011 12:13pm
Quote Post
System Bot
Total XP is also 4b*1.
Code: [Select]
Total XP = current XP for level 1
           current XP + 100 for level 2
           current XP + 300 for level 3
           current XP + 600 for level 4


This post was imported from an account that no longer exists!
Previous Name: Yoshimo
Re: Murloc RPG 2 Posted on: 09/13/2011 2:41pm
Quote Post
I actually did find something right before the Golden posted that. I tried that 4bytes x 1

I was wondering if there was a stat hack like the old one...i tried .sol editing came up corrupted save file.
Re: Murloc RPG 2 Posted on: 09/13/2011 11:04pm
Quote Post
System Bot
Quote from: "Yoshimo"
Total XP is also 4b*1.
Code: [Select]
Total XP = current XP for level 1
           current XP + 100 for level 2
           current XP + 300 for level 3
           current XP + 600 for level 4

EXP Totals:
Code: [Select]
this.xpToLvl[1] = 0;
            this.xpToLvl[2] = 100;
            this.xpToLvl[3] = 300;
            this.xpToLvl[4] = 600;
            this.xpToLvl[5] = 900;
            this.xpToLvl[6] = 1200;
            this.xpToLvl[7] = 1600;
            this.xpToLvl[8] = 2000;
            this.xpToLvl[9] = 2400;
            this.xpToLvl[10] = 2800;
            this.xpToLvl[11] = 3200;
            this.xpToLvl[12] = 3700;
            this.xpToLvl[13] = 4200;
            this.xpToLvl[14] = 4700;
            this.xpToLvl[15] = 5200;
            this.xpToLvl[16] = 5700;
            this.xpToLvl[17] = 6200;
            this.xpToLvl[18] = 6800;
            this.xpToLvl[19] = 7400;
            this.xpToLvl[20] = 8000;
            this.xpToLvl[21] = 8600;
            this.xpToLvl[22] = 9200;
            this.xpToLvl[23] = 9800;
            this.xpToLvl[24] = 10400;
            this.xpToLvl[25] = 11100;
            this.xpToLvl[26] = 11800;
            this.xpToLvl[27] = 12500;
            this.xpToLvl[28] = 13200;
            this.xpToLvl[29] = 13900;
            this.xpToLvl[30] = 14600;
            this.xpToLvl[31] = 15300;
            this.xpToLvl[32] = 16000;
            this.xpToLvl[33] = 16800;
            this.xpToLvl[34] = 17600;
            this.xpToLvl[35] = 18400;
            this.xpToLvl[36] = 19200;
            this.xpToLvl[37] = 20000;
            this.xpToLvl[38] = 20800;
            this.xpToLvl[39] = 21600;
            this.xpToLvl[40] = 22400;

EXP Hack(Raw data):
Code: [Select]
_as3_getproperty xpToLvl
//24 02
_as3_pushbyte 2
//24 64
_as3_pushbyte 100
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 03
_as3_pushbyte 3
//25 ac 02
_as3_pushshort 300
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 04
_as3_pushbyte 4
//25 d8 04
_as3_pushshort 600
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 05
_as3_pushbyte 5
//25 84 07
_as3_pushshort 900
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 06
_as3_pushbyte 6
//25 b0 09
_as3_pushshort 1200
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 07
_as3_pushbyte 7
//25 c0 0c
_as3_pushshort 1600
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 08
_as3_pushbyte 8
//25 d0 0f
_as3_pushshort 2000
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 09
_as3_pushbyte 9
//25 e0 12
_as3_pushshort 2400
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 0a
_as3_pushbyte 10
//25 f0 15
_as3_pushshort 2800
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 0b
_as3_pushbyte 11
//25 80 19
_as3_pushshort 3200
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 0c
_as3_pushbyte 12
//25 f4 1c
_as3_pushshort 3700
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 0d
_as3_pushbyte 13
//25 e8 20
_as3_pushshort 4200
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 0e
_as3_pushbyte 14
//25 dc 24
_as3_pushshort 4700
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 0f
_as3_pushbyte 15
//25 d0 28
_as3_pushshort 5200
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 10
_as3_pushbyte 16
//25 c4 2c
_as3_pushshort 5700
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 11
_as3_pushbyte 17
//25 b8 30
_as3_pushshort 6200
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 12
_as3_pushbyte 18
//25 90 35
_as3_pushshort 6800
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 13
_as3_pushbyte 19
//25 e8 39
_as3_pushshort 7400
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 14
_as3_pushbyte 20
//25 c0 3e
_as3_pushshort 8000
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 15
_as3_pushbyte 21
//25 98 43
_as3_pushshort 8600
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 16
_as3_pushbyte 22
//25 f0 47
_as3_pushshort 9200
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 17
_as3_pushbyte 23
//25 c8 4c
_as3_pushshort 9800
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 18
_as3_pushbyte 24
//25 a0 51
_as3_pushshort 10400
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 19
_as3_pushbyte 25
//25 dc 56
_as3_pushshort 11100
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 1a
_as3_pushbyte 26
//25 98 5c
_as3_pushshort 11800
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 1b
_as3_pushbyte 27
//25 d4 61
_as3_pushshort 12500
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 1c
_as3_pushbyte 28
//25 90 67
_as3_pushshort 13200
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 1d
_as3_pushbyte 29
//25 cc 6c
_as3_pushshort 13900
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 1e
_as3_pushbyte 30
//25 88 72
_as3_pushshort 14600
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 1f
_as3_pushbyte 31
//25 c4 77
_as3_pushshort 15300
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 20
_as3_pushbyte 32
//25 80 7d
_as3_pushshort 16000
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 21
_as3_pushbyte 33
//25 a0 83 01
_as3_pushshort 16800
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 22
_as3_pushbyte 34
//25 c0 89 01
_as3_pushshort 17600
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 23
_as3_pushbyte 35
//25 e0 8f 01
_as3_pushshort 18400
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 24
_as3_pushbyte 36
//25 80 96 01
_as3_pushshort 19200
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 25
_as3_pushbyte 37
//25 a0 9c 01
_as3_pushshort 20000
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 26
_as3_pushbyte 38
//25 c0 a2 01
_as3_pushshort 20800
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 27
_as3_pushbyte 39
//25 e0 a8 01
_as3_pushshort 21600
//61 ee 48
_as3_setproperty {}
//d0
_as3_getlocal <0>
//66 c6 25
_as3_getproperty xpToLvl
//24 28
_as3_pushbyte 40
//25 80 af 01
_as3_pushshort 22400

When enemy reaches 99 HP, they die (broken image removed)
46 86 25 00 24 00 >
46 86 25 00 24 63

This post was imported from an account that no longer exists!
Previous Name: Simple_AOB
Re: Murloc RPG 2 Posted on: 09/20/2011 4:46pm
Quote Post
Quote
Health, Rage, Money = 4byte times 1 ~
how do you convert 3 silver 50 choper to bytes?
Re: Murloc RPG 2 Posted on: 09/20/2011 6:15pm
Quote Post
Quote from: "shaker2003"
Quote
Health, Rage, Money = 4byte times 1 ~
how do you convert 3 silver 50 choper to bytes?
have you tried using all copper (total, incl gold/silver) and doing it normally, one value for copper, one value for siliver etc?
Re: Murloc RPG 2 Posted on: 09/20/2011 9:21pm
Quote Post
~ 50 copper = 50 ~
~ 1 silver 50 copper = 150 ~
~ 3 silver 50 copper = 350 ~
Re: Murloc RPG 2 Posted on: 09/21/2011 12:24pm
Quote Post
Quote from: "Golden_Rayquaza12"
~ 50 copper = 50 ~
~ 1 silver 50 copper = 150 ~
~ 3 silver 50 copper = 350 ~
basically put in teh values normally; i.e. 1 copper = value 1 (4b*1)
1silver 10 copper = 110 (search value)
...and so on (remember, like WoW it's a 100:1 ratio for next cash rank up, 100 copper = 1 silver, 100 silver = 1 gold, 100 gold = 1 plat etc)
Re: Murloc RPG 2 Posted on: 09/26/2011 3:14pm
Quote Post
( ͡° ͜ʖ ͡°)
Start with 100 stamina
24 0A D2 93 24 01 A2 A0 48 09 24 14 D2 93 24 02 A2 A0 48 09 24 0F
24 64 D2 93 24 01 A2 A0 48 09 24 64 D2 93 24 02 A2 A0 48 09 24 64

Start with 100 intelligence
24 0a d2 93 24 01 a2 a0 48 09 24 0a d2 93 24 01 a2 a0 48 09 24 14
24 64 d2 93 24 01 a2 a0 48 09 24 64 d2 93 24 01 a2 a0 48 09 24 64

Start with 100 strength
24 0f d2 93 24 02 a2 a0 48 09 24 0f d2 93 24 02 a2 a0 48 09 24 0a
24 64 d2 93 24 02 a2 a0 48 09 24 64 d2 93 24 02 a2 a0 48 09 24 64

Start with 100 agility

24 14 d2 93 24 02 a2 a0 48 09 24 0a d2 93 24 01 a2 a0 48 09 24 0a
24 64 d2 93 24 02 a2 a0 48 09 24 64 d2 93 24 01 a2 a0 48 09 24 64



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Murloc RPG 2 Posted on: 09/26/2011 3:56pm
Quote Post
Quote from: "blahblahman"
Start with 100 stamina
24 0A D2 93 24 01 A2 A0 48 09 24 14 D2 93 24 02 A2 A0 48 09 24 0F
24 64 D2 93 24 01 A2 A0 48 09 24 64 D2 93 24 02 A2 A0 48 09 24 64

Start with 100 intelligence
24 0a d2 93 24 01 a2 a0 48 09 24 0a d2 93 24 01 a2 a0 48 09 24 14
24 64 d2 93 24 01 a2 a0 48 09 24 64 d2 93 24 01 a2 a0 48 09 24 64

Start with 100 strength
24 0f d2 93 24 02 a2 a0 48 09 24 0f d2 93 24 02 a2 a0 48 09 24 0a
24 64 d2 93 24 02 a2 a0 48 09 24 64 d2 93 24 02 a2 a0 48 09 24 64

Start with 100 agility

24 14 d2 93 24 02 a2 a0 48 09 24 0a d2 93 24 01 a2 a0 48 09 24 0a
24 64 d2 93 24 02 a2 a0 48 09 24 64 d2 93 24 01 a2 a0 48 09 24 64
Now that is what we're looking for! AoBs for quick startup, although the episode was quite short

Thanks Blah!
Re: Murloc RPG 2 Posted on: 09/27/2011 10:23am
Quote Post
( ͡° ͜ʖ ͡°)
Start with 16711680 stamina
24 0A D2 93 24 01 A2 A0 48 09 24 14 D2 93 24 02 A2 A0 48 09 24 0F
2d 13 D2 93 24 01 A2 A0 48 09 2d 13 D2 93 24 02 A2 A0 48 09 2d 13

Start with 16711680 intelligence
24 0a d2 93 24 01 a2 a0 48 09 24 0a d2 93 24 01 a2 a0 48 09 24 14
2d 13 d2 93 24 01 a2 a0 48 09 2d 13 d2 93 24 01 a2 a0 48 09 2d 13

Start with 16711680 strength
24 0f d2 93 24 02 a2 a0 48 09 24 0f d2 93 24 02 a2 a0 48 09 24 0a
2d 13 d2 93 24 02 a2 a0 48 09 2d 13 d2 93 24 02 a2 a0 48 09 2d 13

Start with 16711680 agility
24 14 d2 93 24 02 a2 a0 48 09 24 0a d2 93 24 01 a2 a0 48 09 24 0a
2d 13 d2 93 24 02 a2 a0 48 09 2d 13 d2 93 24 01 a2 a0 48 09 2d 13

Confirmed OHKOs (broken image removed)



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects