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Wow, a Unity game just got badges, any hacks?
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http://www.kongregate.com/games/uvmarko ... hievements
[badges=http://www.kongregate.com/games/uvmarko/save-toshi:3f4opdje]6666[/badges:3f4opdje] Number of balls shot is 4b*1 (2 results) Freeze it at 0 to finish with 4 stars Addresses change, apparently.. |
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Well use the other guy's .sol, this website doesn't allow for unity's save files.
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Quote from: "Doomware" I have a legit .sol,but I can't find its folder. Hi. I think it's in here: AppDataRoamingUnityWebPlayerPrefschat_2ekongregate_2ecom I'm pretty sure. But hey, I'm new to this... maybe I'm wrong. |
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Number of stars is double*1.
I had 4 results - changed them all to 130 and it immediately gave me the badge. It was fun for the first levels but started getting tedious. |
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File that gives you both badges in correct order
you just need to complete 1 level http://www.mediafire.com/?zuf7c6mmwgkc45h Location : UnityWebPlayerPrefschat_2ekongregate_2ecom |
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<!-- m -->http://www.kongregate.com/games/uvmarko ... hievements<!-- m --> Sorry for necro (broken image removed), I hope this method is helpful enough... Possibly for some other Unity games? Shoot some balls, scan them in 4byte*1, shoot some more and locate the two addresses. Attach Writes debugger to the first address. Shoot some more balls, you'll get 1 result in debugger. Open disassembler on that. The result should be "mov [edi+00000094],eax" Change the "94" to "93" so you get "mov [edi+00000093],eax". Now your "balls used" will be stuck at "0" and will carry over between all levels! You'll get 3star+ on any level, fast badges. |